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#2 (permalink) |
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All Star Starter
Join Date: Nov 2003
Posts: 1,265
Thanked 33x in 22 posts
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Game Setup > League Setup > 'Other Functions' (bottom right) > Edit League Structure
Should be fairly self-explanatory. New team will get random name, which you then edit. A new team will get a default ballpark, which you can edit either from the 'Other Functions' button again, or the Team Home Page > Options and Ballparks.
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In times of universal deceit, telling the truth will be a revolutionary act. George Orwell |
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#5 (permalink) |
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All Star Reserve
Join Date: Mar 2004
Location: Tejas
Posts: 702
Thanked 25x in 10 posts
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Make sure you generate a schedule after you add the teams to take into account the addtions.
Also, pay attention to your financials on the added teams. For me, they didn't generate any media contracts, or merchandising revenue, and the media contract years couldn't be changed since they started as a negative number. |
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#6 (permalink) |
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All Star Reserve
Join Date: Mar 2003
Posts: 797
Thanked 63x in 43 posts
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How are people handling player movement for expansion at the moment? In OOTP 6.5, when an expansion year came up, I used the actual expansion draft results that happened in real life. So after I created the new teams, I exported the OOTP rosters into a CSV file, moved the players who were drafted by the expansion teams onto their new teams, and re-imported the rosters. Afterwards, everybody was in each team's minor league system, but re-running the AI manager on computer teams fixed that.
I'm wondering if it's possible to do something similar with the new version. I checked the documentation and it looks like it's still part of the game - I'm just wondering how the game handles the newly imported rosters and if there are any caveats afterwards. |
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#7 (permalink) | |
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Hall Of Famer
Join Date: Jun 2004
Posts: 3,655
Thanked 506x in 242 posts
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#8 (permalink) | |
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All Star Reserve
Join Date: Mar 2003
Posts: 797
Thanked 63x in 43 posts
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Quote:
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