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| View Poll Results: How do you rate OOTP 2006 patch #2 for historical sims? | |||
| Major leagues with long and promising career |
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6 | 21.43% |
| Bright young prospect but still too early to judge |
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14 | 50.00% |
| Not ready for The Show |
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5 | 17.86% |
| Looks hopeless; too many flaws; just can't hit the curve |
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3 | 10.71% |
| Voters: 28. You may not vote on this poll | |||
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#2 (permalink) |
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Hall Of Famer
Join Date: Dec 2005
Posts: 5,887
Thanks: 331
Thanked 384x in 222 posts
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I'm still optimistic, but . . . I'm still not too satisfied with AI roster decisions. I don't mind making some manual changes to lineups, depth charts, rotation, etc., before starting the season. Right now, though, it requires too much work to get it ready to go.
Some Qs, for those who might have some thoughts on the subject . . . 1. Does anyone have tweaks/tips to share? 2. What database do you prefer? 3. Why would the AI choose to make a SP (with a 20-win season the previous year) into a MR the next? |
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#3 (permalink) |
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All Star Starter
Join Date: Feb 2002
Location: CA
Posts: 1,145
Thanks: 605
Thanked 11x in 9 posts
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I use garlon's new database. I dunno why they move starters to MR at around 30 after very good seasons. I just had Cy Young have that happen to him too. Very odd.
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"Go then, there are other worlds than these" |
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#4 (permalink) |
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All Star Starter
Join Date: Sep 2003
Posts: 1,382
Thanks: 8
Thanked 5x in 5 posts
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A BIG part of why this happens is that the rookies you import or the young players that develop have equal or better ratings to the "20 game winners" you are referring to. Until the game is hard coded to value previous performance over current ratings then 20 game winners will continue to become MRs. Why the makers of OOTP can't understand this concept is what we really need to figure out. As always the game doesn't care about names and it doesn't care about a player's career numbers.
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