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#1 (permalink) |
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All Star Starter
Join Date: Mar 2002
Location: Canada
Posts: 1,741
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Holding...
This is something that is bugging me to no extent.
I have a catcher who has a 100 for arm, 97 for range and 98 for catching ability or whatever that other rating is with a 78 for errors. Unfortunatley, he cannot throw out ANYONE. He allowed 76 stolen bases and caught 8 people. I don't want to play pitch by pitch so I cannot hol anyone. Is this something that is being looked at? Please say yes
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#2 (permalink) | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 4,916
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Quote:
Playing behind the runner is the exception, not the norm. |
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#3 (permalink) |
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Hall Of Famer
Join Date: Jul 2002
Location: Detroit, MI
Posts: 3,447
Thanked 24x in 15 posts
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also, dont forget that your pitchers ability to hold runners is a factor in how many steals you allow. They would have to be pretty awful to destroy your catchers stats like that, but I just wanted you to keep that in mind.
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#4 (permalink) |
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OOTP Developments
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tcbl, could you do me a favor?
First, let me know the type of league - imported, standard, historical. Second, can you take a copy of your league, and then sim out 10 years or something, and then show us the catching stats for this stud-catcher? That could provide some solid evidence. Hold or no hold, a catcher that good should put up good numbers over his career. Thanks, Steve |
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#5 (permalink) | |
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All Star Starter
Join Date: Mar 2002
Location: Canada
Posts: 1,741
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Quote:
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#6 (permalink) | |
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OOTP Developments
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Quote:
I mean, with those ratings, over the course of 10 years, he should put up some good numbers, in-game or out, especially compared to more moderately skilled catchers. If you make a second copy of the league, you could just run it overnight, or whatever. It might not solve everything, but it would certainly be valuable info. Thoughts? |
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#8 (permalink) |
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All Star Starter
Join Date: Mar 2002
Location: Canada
Posts: 1,741
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Well, i turned off all injuries and trades and such and tried simming 10 seasons.
In all those seasons, his ability to throw out runners was as great as it should be. In the 10 seasons he averaged 57.9% in throwing out runners. I resumed my single player season, where I play every game out in it's totals and so far in 14 games, he hasn't thrown out anyone. 17 straight steals and nothing. It gets a little frustrating when I know that I can stop it if I want my games to take forever and go that stupid pitch by pitch. I know people like it and asked for it but I hate it. I would like to ask Markus or Marc if this is going to be addressed in this version or do I have to wait until the next game to have this. I hope not becuase if this is something that I will have to wait for then I think I might just go and play Puresim. I have been here since ootp2 and have loved every game that I have bought but this one is making me question buying more. Maybe this is a rant and tomorrow I will be all better but right now that is how I feel. |
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#9 (permalink) | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 4,916
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Quote:
It should have never been an "option" to hold the runner, but with pitch by pitch it's a desperate hole in the game. |
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#11 (permalink) |
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Developer OOTP
Join Date: Dec 2001
Location: Heinbockel, Germany
Posts: 10,926
Thanked 621x in 174 posts
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That's probably just bad luck, the engine does not change a bit when playing games manually. Also, the "hold runner" does not mean that the 1B man does not hold the runner when not used. It means the pitcher speeds up his delivery and concentrates a bit more on the runner, resulting in less pitching performance but slightly more chance to throw out the runner... I personally never use it.
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#12 (permalink) | |
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Hall Of Famer
Join Date: Jul 2002
Posts: 2,119
Thanked 7x in 4 posts
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Quote:
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#13 (permalink) |
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All Star Starter
Join Date: Mar 2002
Location: Canada
Posts: 1,741
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So Markus, what you are saying is that I AM holding all the time?
If that's the case then there is something very wrong. If I choose not to hold then I do not want my first baseman over at the bag creating a hole between 2nd and 1st. However, if I do have my first baseman holding then the chance of a stolen base would be less logically. I know the game engine doesn't change but when you sim, does your computer managers not hold on plays when a fast guy is on base? |
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#14 (permalink) | |
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All Star Starter
Join Date: Dec 2001
Posts: 1,687
Thanked 3x in 2 posts
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Quote:
__________________
"In a text sim - Immersion is everything" -Me "Judge a man not by the color of their skin, but by the content of their character" -Martin Luther King "Not everything that counts can be counted, and not everything that can be counted counts." -Einstein "The man who views the world at 50 the same as he did at 20 has wasted 30 years of his life." -Muhammad Ali "Baseball statistics are like a girl in a bikini. They show a lot, but not everything." -Toby Harrah |
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#15 (permalink) | ||
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Hall Of Famer
Join Date: Aug 2003
Posts: 4,916
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Quote:
![]() Quote:
![]() What you're describing is entirely decided on by the pitcher, not anything signaled from the dugout. The option of whether to try and advance an extra base is gone because it wasn't something controlled by the manager... neither is a pitcher hurrying his delivery to try and hold a runner. I'm not arguing for the advancing option to be put back in... it's more realistic without because it ISN'T something you control as the manager... The thing you're describing is the pitchers decision, usually done when a fast runner is on base. The manager doesn't tell him to, he just does it in an attempt to keep him there, or give a better chance to throw him out if he does go. This should be included with the pitchers ability to hold runners, this ability isn't just how good a pickoff move he has but also includes how well he deceives the runner in his delivery, and how quickly he gets the ball to the plate. "Resulting in slightly less pitcher performance" is a good thing that generally goes along with any runner on base... I don't know how you're currently handling this... or how big the "slightly less performance" is, or if there's a slight bonus to hitters with runners on base instead... but most hitters have better stats with runners on then not, so it should surely be one or the other. Either way though, this option shouldn't exist at all if the first baseman is always "holding the runner" with a man on first. The option should change to "play behind the runner" for those occasions when you'd rather let him run than let a hit go through the gap in the right side. |
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#16 (permalink) | |
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Hall Of Famer
Join Date: Dec 2003
Location: the dynasty forum
Posts: 2,176
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Quote:
__________________
Heaven is kicking back with a double Talisker and a churchwarden stuffed with latakia. Bush League: A Dynasty Harm Metal Magazine Free State Project - Liberty in Our Lifetime
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