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| Earlier versions of OOTP: Logged Issues All issues that have been logged and given a TT # are stored here until fixed |
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#1 (permalink) |
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Minors (Triple A)
Join Date: May 2006
Posts: 266
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Current Ratings over Potential
This was a topic on the GD forum, and since I couldn't get an explanation on it, I'm assuming it's a slight bug.
Attached is an image showing a few players with contact ratings over their potential contact ratings. Sorry for the image, you'll have to look for them. Most of the overages are within a few points, but note 1B Kyle MacAlpine that has an 81 current contact, & 48 potential contact. I'll add that he is 38 yrs old, but I have seen young guys (<25 yrs old) with the same type of disparity. This is a fictional MAL setup as well. This particular game was created with 1.0.0 and currently is patched with 1.0.2. Edit: Scouting is off, and these are ML players. Let me know if you'd like more examples, or info. The other league I have (on a different CPU) was created with 1.0.2, and also contains a young player with similar disparity in current vs. potential (85 vs. 64, I believe) contact. So far contact is the only rating I've noticed this with, perhaps I'll need to look further into the entire league to find more examples. Last edited by MadMax58; 07-18-2006 at 05:33 PM. |
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#2 (permalink) |
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Minors (Triple A)
Join Date: May 2006
Posts: 266
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Update:
Apparently this happens with the other ratings as well. I've seen 1 player with a Gap rating of 95 and a Gap potential of 53. This is from a new league created with patch 1.0.2. This certainly isn't a game killer, and doesn't need top priority IMO, but I'm mostly just unsure what to make of a player with these types of ratings...and I really think something is off with this. Any help would be appreciated. |
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#3 (permalink) |
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All Star Reserve
Join Date: Nov 2004
Posts: 722
Thanked 18x in 15 posts
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In 6.5 it was possible to have current ratings higher than potentials but eventually the current ratings would drop to what the potentials indicated. I really don't know if that's true in OOTP2006 or not, though.
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#4 (permalink) |
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Hall Of Famer
Join Date: Mar 2003
Location: Location:
Posts: 3,411
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I think the above is right. Obviously, in a literal interpretation, you can never be above your potential, but potential in OOTP doesn't mean peak ability; rather, it serves as an explanation of where the player is heading.
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#5 (permalink) | |
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Minors (Triple A)
Join Date: May 2006
Posts: 266
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Quote:
It just seems illogical to rate a player as really, really, good at something, but to say he has the potential to get really bad, average or worse at the same skill without injury, or poor performance to justify the decrease. I had said this in the other thread in the GD, but I'm just not following the logic at all. I mean, ratings are not an accomplishment, so he isn't playing over his head a little, he's just good and going to get really bad, regardless of whether he's hitting .365 with 45 HR's. Does that make sense, or am I completely missing the boat here? |
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#6 (permalink) | |
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Minors (Double A)
Join Date: Jun 2006
Posts: 165
Thanked 2x in 1 post
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Quote:
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#8 (permalink) | |
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Minors (Triple A)
Join Date: May 2006
Posts: 266
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Quote:
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#9 (permalink) |
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OOTP Developments
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I've logged a ticket, TT # 2350, to discuss this with Markus in general. I think the point you guys are making is essentially two-fold:
a. ratings should not be allowed to be TOO far above potential b. ratings and potential should grow closer to each other as the player ages ss, snide comments not appreciated. We're trying very hard here.
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#10 (permalink) |
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Minors (Triple A)
Join Date: May 2006
Posts: 266
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I think you have the crux of it.
I would say create a fictional MAL, create a view in sortable player stats like I have in the pic, and sort any rating. I'd bet you'll find a lot of CR's that are grossly over PR's(20 or more points difference). In addition, you'll find young and old players that have these drastic overages. That may not be a bug in itself, and could be by design, but the inconsistency of how it's applied to players seems to be. One or the other is what I'm getting at. Sorry if I'm confusing this further. Let me know if you need further clear as mud explanations.
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