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Earlier versions of OOTP: Logged Issues All issues that have been logged and given a TT # are stored here until fixed

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Old 07-30-2006, 01:01 PM   #21 (permalink)
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Did you guys make sure that you selected Allow AI to make roster changes (see league setup other options button in the bottom right hand corner)? It seems if you use third party rosters this is turned off a lot of times. They really need to make this a check box so people know if this feature is on/off.
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Old 07-30-2006, 01:59 PM   #22 (permalink)
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Yeah, that was one of the first things I did when I started the league. And then after this error popped up, I went back and selected it again. No luck.

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Old 07-31-2006, 10:46 AM   #23 (permalink)
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Im getting the same situation in my historical tests. I imported 1903, keeping the 1903 stats so that the league actually starts in 1904 and have one level of minors (AAA). At the begining of the regular season, one of the AAA teams had an illegal roster. I went back and filled the league with fictional players and simmed a season.

I had an amateur draft after that, then before the next regular season started, a different AAA team had an illegal number of players. I went back and filled the league with fictional players again. The regular season then completed, had an amateur draft after that, and before the next regular season, another team had an illegal number of players.

rinse and repeat

I set my simulation to run overnight from 1907-1950, but it never made it past 1908 due to another AAA team having an illegal number of players.

The problem with doing this is that because I had to keep filling the league with fictional players, it never got to a point where there were only real players in the minors.
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Old 07-31-2006, 10:56 AM   #24 (permalink)
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Quote:
Originally Posted by Nukester
Im getting the same situation in my historical tests. I imported 1903, keeping the 1903 stats so that the league actually starts in 1904 and have one level of minors (AAA). At the begining of the regular season, one of the AAA teams had an illegal roster. I went back and filled the league with fictional players and simmed a season.

I had an amateur draft after that, then before the next regular season started, a different AAA team had an illegal number of players. I went back and filled the league with fictional players again. The regular season then completed, had an amateur draft after that, and before the next regular season, another team had an illegal number of players.

rinse and repeat

I set my simulation to run overnight from 1907-1950, but it never made it past 1908 due to another AAA team having an illegal number of players.

The problem with doing this is that because I had to keep filling the league with fictional players, it never got to a point where there were only real players in the minors.


Well, I am guessing your problem is because the ammy draft just isn't providing enough players to cover both the ML & AAA levels. Considering databases only contain players who made it to the majors that shouldn't be that surprising. Maybe there should be an option to fill the ammy draft with enough fictional players to make it to a certain number of rounds so this problem doesn't slow down historical simmers.
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Old 07-31-2006, 10:57 AM   #25 (permalink)
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In fact, that could be the problem in many of these situations.

How many rounds do you have in your ammy draft Swimmer?
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Old 07-31-2006, 11:44 AM   #26 (permalink)
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I figured that was the problem too, but what appears to be happening (Im at work, cant you tell so I dont have the game in front of me), is that there only needed to be a certain number of players in AAA for the roster to be legal, and it appears to be a small number like 10 players. I say this because the game would appear to go through some of the teams and say they were ok, but then get to, say, the 5th team and say it was an illegal roster.

Now that I think about it, maybe the first team that popped up wasnt actually the 5th team in the list but maybe was the first team the game encountered in the schedule screen, and once I filled the league with fictionals, it filled all teams so I wouldnt get another message. Ill check that tonight when I get home.

For you guys doing historicals with a minor league (like TigerFans initial 1901 quickplay), how many years is it taking before you see most of the fictional players gone and mostly real players in the league, or does it never happen ?
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Well, I don't really think that the end can be assessed as of itself as being the end because what does the end feel like? It's like saying when you try to extrapolate the end of the universe, you say, if the universe is indeed infinite, then how - what does that mean? How far is all the way, and then if it stops, what's stopping it, and what's behind what's stopping it? So, what's the end, you know, is my question to you.
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Old 08-01-2006, 04:01 AM   #27 (permalink)
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I agree that most of these problems are probably caused by not having enough rounds in the draft. But if you try to combine a MLB w/minors with an international league without minors you have to have a ton of players in the draft because the international teams horde players (60+) in their reserve roster.

You do not want to have too many rounds in the draft because then you run into the "league is too young" problem.
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Old 08-01-2006, 04:29 AM   #28 (permalink)
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My historical league problems with illegal roster numbers is happening because the draft isn't automatically coming up. I have it all setup to run as normal, but no one is actually being imported from Lahman.

I've tested it in 3 different dummy leagues now, only the first draft goes through, then nothing, causing each team to have no reserve left after a few years.

It's been going on a bit in this thread since yesterday:Leagues no longer import historical rookies
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Old 08-16-2006, 12:51 AM   #29 (permalink)
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Sorry, was on vacation and lost track of the thread. The problem I was getting was occurring because the league in question had its draft date set prior to the pre-season date. Since the draft year increments on the pre-season date, the year wasn't getting moved forward and the league basically "lost track" of when the draft occurs, and quit holding it. Eventually, that league became starved of players.

It took me a long time to figure this out, and hopefully it can get a TT# and get fixed.

I have another thread where I describe the problem a little more fully here:

Here's a reason we're still getting illegal roster errors (particularly Cuba)
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Old 08-16-2006, 12:50 PM   #30 (permalink)
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Quote:
Originally Posted by f.montoya
If this is with the most current patch, please zip and send the .dat files of your league stopped at the point where you're getting the "illegal number of players" message, and send them to markus.heinsohn@sigames.com with the subject "TT 2366"

Thanks and I really hope we can get this resolved for you soon!
I emailed my league files...I really hope this can get resolved!
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Old 08-18-2006, 03:51 PM   #31 (permalink)
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Hi, and I'm sorry it has taken me so long to respond to this thread.

This is a known issue that has been logged on several occasions. We're still fighting to make sure it gets fully reserved. Right now, TT # 2366 is being used to track this issue.

Incidentally, Markus has claimed that it will be fixed in 1.0.3, but we have not yet received a test version of 1.0.3 with which to test, so it has not been verified.

Thanks very much,

Steve

Last edited by battists; 08-18-2006 at 03:58 PM.
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Old 08-18-2006, 03:59 PM   #32 (permalink)
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Markus has claimed that this will be fixed in 1.0.3, but we have not yet received a test version of 1.0.3 with which to test, so it has not been verified.

Thanks very much,

Steve
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Old 08-18-2006, 04:23 PM   #33 (permalink)
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Merging this with a related thread, thanks!


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