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Earlier versions of OOTP: Logged Issues All issues that have been logged and given a TT # are stored here until fixed

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Old 09-04-2006, 02:26 AM   #1 (permalink)
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Too few CGs

The problem I am having is that in my 1901 fantasy old time league (User Relievers and Closers both on Very Rarely, Pitcher Endurance Very High, Pinch Hit for Pitchers Very Rarely, Typical Rotation 3 man), closers are coming in for the 9th inning pretty much every game.

From the first 61 games in the league, 25 have been complete games. So less than half. There have already been 10 saves (so 1/6th of all games are being saved). For reference, in 1901 the NL played 1122 games total and 976 were CGs (86%!). That's a pretty big discrepancy (albeit, my sample size is small).

A lot of SPs are being pulled after 7 or 8 innings after giving up 2-4 runs. That's certainly not historical and not what I'd expect from the settings i selected.

Can anyone duplicate the problem? I'll gladly send my saved league in if it will help.

Onnel

P.S. this is a new league created post 1.03

Last edited by onnel : 09-04-2006 at 02:36 AM.
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Old 09-05-2006, 08:55 AM   #2 (permalink)
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I recreated a new league from scratch and am having the same problem. Here is a posting of my league settings. I will gladly provide a zip of the league to anyone that would care to test it.

Also, to be clear, this is not an imported historical league but rather a fantasy league which I would like to have use 1901 era stats.

Onnel
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Last edited by onnel : 09-05-2006 at 08:57 AM.
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Old 09-05-2006, 04:46 PM   #3 (permalink)
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I just duplicated this problem with a newly created fictional league. Two sub leagues of 16 teams each.

Relievers and closers set to very rarely
Pitcher endurance set to very high
Pinch hit for pitchers set to very rarely

Leaguewide there were 1296 games and 451 of them were complete games.

Could this be a problem with the game generating higher endurance ratings for pitchers that are imported from Lahman and had high IP and CG totals compared to the ratings that it generates for fictional players?

It's definitely not happening because of the three-man rotation. I created yet another league and bumped the rotation size up to four-man, but the complete games were actually lower. There were 404 out of 1296 games.
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Old 09-05-2006, 07:05 PM   #4 (permalink)
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FWIW, five fresh 2x16 fictional leagues (2592 games total) with the same settings just gave me these CG totals, split by sub-league:

899 / 955 (71.5% overall)
876 / 671 (59.7%)
824 / 777 (62.8%)
855 / 886 (67.2%)
837 / 772 (62.1%)

Quote:
Originally Posted by onnel
For reference, in 1901 the NL played 1122 games total and 976 were CGs (86%!).
That's 1122 team-games, i.e. 556 actual games, right? That means the discrepancy to OOTP is even bigger than the percentages indicated - 1.7 CG performances per game in 1901, vs .65 or so in OOTP...
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Old 09-05-2006, 08:34 PM   #5 (permalink)
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Aha - so when creating a fictional deadball league, you need to change the endurance PCM's as well!
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Old 09-05-2006, 08:52 PM   #6 (permalink)
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Oh man, this thread title reminded me of that pesky "CGI-limits reached, please try again later!" error we always used to get around here a few years ago.
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Old 09-07-2006, 12:43 AM   #7 (permalink)
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Again, I know I'm not being helpful, but I had the opposite problem with 1.02. I tried the generic fictional Major League setup, but set Closer, Reliever and Pinch Hit for Pitcher ratings to the high end of the scale. I was getting 60% complete games in the majors, 70% at AAA, 80% at AA and 90%+ in the three lowest levels of the minors. Of course, league ERAs were running sub 2.00 in the low minors, with an 'interesting' 0.97 at Rookie League, so I suppose there was no reason to pull the starters, but ERAs at the Major League level were 4.00+, so that shouldn't've been an issue.

I'm still trying to find the time to run a season with 1.03 (too busy conquering ancient Greece!).
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Old 09-07-2006, 11:44 AM   #8 (permalink)
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Any work around or response from Markus? Right now it seems a like a fantasy league with old time settings is impossible. This is definitely a problem. I'm hoping someone can provide a workaround.

Onnel
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Old 09-07-2006, 04:39 PM   #9 (permalink)
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Quote:
Originally Posted by onnel
Any work around or response from Markus? Right now it seems a like a fantasy league with old time settings is impossible. This is definitely a problem. I'm hoping someone can provide a workaround.

Onnel
Quote:
Originally Posted by Elendil
Aha - so when creating a fictional deadball league, you need to change the endurance PCM's as well!
.
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Old 09-07-2006, 05:20 PM   #10 (permalink)
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Any suggestions as to what we should changer the PCMs to? I've never messed with them.

There are no PCMs for enduarance, as far as I can see. There are only Stuff, Movenent, and Control. I really don't see anything I could change there to adjust the number of complete games, but again, I've never messed with the PCMs before.

Can anyone point me in the right direction?

Onnel
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Old 09-07-2006, 05:57 PM   #11 (permalink)
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Quote:
Originally Posted by onnel
Any suggestions as to what we should changer the PCMs to? I've never messed with them.

There are no PCMs for enduarance, as far as I can see. There are only Stuff, Movenent, and Control. I really don't see anything I could change there to adjust the number of complete games, but again, I've never messed with the PCMs before.

Can anyone point me in the right direction?

Onnel
Oh, crud. You might be right - there might not be a PCM for endurance.
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Old 09-07-2006, 11:17 PM   #12 (permalink)
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Under each team there are game strategies for different situations. You can set the strategy to hook starters to slow and pinch hit for pitchers to never. Then copy this to the other situations. There are settings for individual players but as far as I can see you cannot copy a setup to other players.

To bring it up go to any team home page and click on the Strategy tab. There are 36 different inning/score strategies that you can setup.

Last edited by bogieman : 09-07-2006 at 11:22 PM.
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Old 09-08-2006, 02:31 AM   #13 (permalink)
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That might be a short term workaround, but I don't think that should be considered an acceptable fix, even if it works. I want the AI controlled teams to have their own strategies (within the scope of the league settings) and certainly don't want to have to tweak them all to fix something that worked until the latest patch.

Onnel

Quote:
Originally Posted by bogieman
Under each team there are game strategies for different situations. You can set the strategy to hook starters to slow and pinch hit for pitchers to never. Then copy this to the other situations. There are settings for individual players but as far as I can see you cannot copy a setup to other players.

To bring it up go to any team home page and click on the Strategy tab. There are 36 different inning/score strategies that you can setup.
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Old 09-08-2006, 09:35 PM   #14 (permalink)
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Quote:
Originally Posted by bogieman
Under each team there are game strategies for different situations. You can set the strategy to hook starters to slow and pinch hit for pitchers to never. Then copy this to the other situations. There are settings for individual players but as far as I can see you cannot copy a setup to other players.

To bring it up go to any team home page and click on the Strategy tab. There are 36 different inning/score strategies that you can setup.
Yes, but won't the AI change these settings unless you're personally controlling all the teams?
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Old 09-09-2006, 10:15 AM   #15 (permalink)
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Can we get a TT# for this so it can be officially recognized? I'm really hoping this will get addressed, as it is a serious problem for "fantasy" historical simmers.

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Old 09-17-2006, 06:23 PM   #16 (permalink)
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BUMP. Can we get any kind of acknowledgement or TT#?
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Old 10-22-2006, 10:18 PM   #17 (permalink)
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I'm sorry about the delay in responding here.

I've logged this as TT #81. We'll have Markus take a look at it.

Thanks very much,

Steve
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