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Earlier versions of OOTP: Logged Issues All issues that have been logged and given a TT # are stored here until fixed

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Old 04-21-2007, 11:38 AM   #1 (permalink)
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"Created Age Min/Max" not working for non-ML leagues?

This may be related to the issue previously claimed fixed in this thread, but it's somewhat different so I'm opening a new one for it.

I'm trying to create multiple independent leagues with differing levels of player quality and classifying them as AAA etc. down to R. However, despite the different quality levels I'd like them to have comparable player pools as far as age is concerned. This was pretty much impossible in v2006 because each class level came with pre-defined age ranges, so I was hopeful that the Created Age modifier in 2007 would enable me to do this properly now. Only it doesn't seem to work.

More specifically, the modifiers only seem to work as intended if a league is created as class ML. I've used some outrageous age ranges like 41-50 and 17-20 and they work fine for major leagues, but not for leagues at any other level.

If I try to create an age 41-50 AAA league, I invariably end up with exactly five players per team who are exactly one year younger than the minimum (i.e. a 16-team league will have 80 fourty-year old players), with the rest of the players all bunched in a more "regular" age range, in this case 23-26. On the other hand, creating a very young AAA league such as 17-20 years works fairly well, although the boundaries aren't fully respected.

Furthermore, if you try to do this with an affiliated league, there aren't even those token 5 players per team, i.e. everyone is 23-26 in an affiliated Triple-A league with created ages set to 41-50 (or 31-40, or really anything with a minimum above 26).

So, basically it's impossible to create e.g. a Single-A or Rookie level league that has the same player pool characteristics as a regular Triple-A league because they will default to a very young age structure no matter what the settings are. Bug, or is the created age feature supposed to (not) work like this?

Edit: As per a suggestion by endgame - link to some more information I put over in GenDisc.

Last edited by Zeyes; 05-12-2007 at 02:40 AM.
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Old 04-22-2007, 10:16 PM   #2 (permalink)
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(Post removed because poster can't trust his memory. Sorry.)
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Last edited by Curtis; 04-23-2007 at 03:17 AM.
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Old 05-13-2007, 09:10 AM   #3 (permalink)
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Zeyes, have you continued to have these problems in your leagues? I can't quite recall, but I believe that this issue or something quite like it was TTed and possibly addressed at some time. Does it work any better with the beta patch?
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Old 05-14-2007, 01:53 PM   #4 (permalink)
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Quote:
Originally Posted by Nutlaw View Post
Zeyes, have you continued to have these problems in your leagues? I can't quite recall, but I believe that this issue or something quite like it was TTed and possibly addressed at some time. Does it work any better with the beta patch?
Just tried generating player pools with the beta patch - as far as I can see everything is still the same.

I believe the beta fixes you're thinking of dealt with roster age limit settings, not created age settings.
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Old 05-14-2007, 05:19 PM   #5 (permalink)
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dola,

okay, going TT-hunting again I noticed this in the beta1 changelog:

3089 Game doesn't create players under 17 for non-feeder leagues.

Basically, my problem exists on the opposite end of the age spectrum, i.e. the game won't create players over "typical league age", where that typical age depends on the league classification, i.e. for AAA it's 26, down to Rookie where it's 21 (I think...too lazy to double-check now).
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Old 05-14-2007, 07:03 PM   #6 (permalink)
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Yeah, 3089 is separate and (to my knowledge) properly fixed.
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Old 05-14-2007, 07:06 PM   #7 (permalink)
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Tt 3566
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Old 05-14-2007, 08:25 PM   #8 (permalink)
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Many thanks!
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Old 05-15-2007, 06:33 PM   #9 (permalink)
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I've been told that this will be considered for the next full release of OOTP. This probably isn't exactly how the feature was originally intended.
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Old 05-16-2007, 02:23 PM   #10 (permalink)
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Makes me wonder a bit what it was intended for, but fair enough. I'll go with workarounds.
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