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Earlier versions of OOTP: Logged Issues All issues that have been logged and given a TT # are stored here until fixed

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Old 05-28-2007, 05:32 PM   #1 (permalink)
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Financial Exploit

In an MLB-style modern day fictional universe:

Just for fun, I decided to set my ticket price at $1,000,000. My market was 'tiny' and fan interest 87/100. Two strange things happened:

-My first game attendance was 4,000, which seems, well, just a bit high;

-after my first game, my gate revenue was reported as *negative* 2 billion dollars. I'm sure the numbers involved were too big for whatever bit representation the software uses for gate revenue, but it was strange to see a negative number for a figure that can't possibly be negative. It seemed to reset to zero after simming forward one day.

I lowered the price to $50,000 per game after the first, to avoid this negative gate revenue aliasing, and continued to average 4,000 people per. Must be a high income neighbourhood. In any case, it was fun to see revenue in the billions two weeks into the season! Obviously it's a minor bug that can be addressed via house rules, but I thought it worth mentioning.
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Old 05-28-2007, 06:07 PM   #2 (permalink)
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Thanks for reporting this. Could you please let us know which version of the game you were using?
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Old 05-28-2007, 06:18 PM   #3 (permalink)
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Apologies- I'm using the latest patch.
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Old 05-28-2007, 06:28 PM   #4 (permalink)
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Tt 3650
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Old 05-28-2007, 06:50 PM   #5 (permalink)
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Injury_log,

All the revenue fields in the game are 32 bit signed integers thus allowing a maximum value of 2,147,483,647. This means that as soon as you reach that amount it will flip over to -2,147,483,648.
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Old 05-28-2007, 07:07 PM   #6 (permalink)
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Fair enough. Ideally, the game would cap your ticket price at something reasonable, then.
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Old 05-28-2007, 09:36 PM   #7 (permalink)
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Thanks for the explanation, redsoxford- the odd behaviour makes sense now.

And thanks, Nutlaw, for the quick reply and TT. Preferable to a ticket cap would be a corrected attendance/ticket price curve that works for extreme values. It appears that I'm guaranteed to sell at least 8-10% of my seats (at least when my fan interest is around 85/100) regardless of price, which means the model breaks down for ticket prices over about 10 to 12 times the average ticket price; revenue at these prices is guaranteed to exceed revenue at average price, and climbs linearly to infinity as you increase prices beyond that point.
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Old 08-01-2007, 07:50 PM   #8 (permalink)
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This has been marked as a feature that is either not supported or not possible.
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