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| Earlier versions of OOTP: Logged Issues All issues that have been logged and given a TT # are stored here until fixed |
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#1 (permalink) |
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Bat Boy
Join Date: May 2007
Location: Tewksbury, MA
Posts: 13
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Pitcher potential bug revisted
I posted this earlier but the thread was closed. I forgot to subscribe so I didn't see there was a reply post. I'm using OOTP 2007 2.0.1. I don't know how to link to another post, just search for "pitcher ratings" in this forum and check the thread by user edm. Thanks, JMR
--- I've got the same bug posted by edm earlier. Potential ratings jump from reasonable values to 10,10,10 for pitchers. I've also had batters change to 1,10,10. Like edm I started with a Lahman DB. I first saw this bug when I did my first league. Since then I started using a new computer and did a new install. I copied the league files from the old computer but that seems to rule out an inconsistency across installations. It's either in the app or in the data, not just in one install. I think it happened when players were scouted on the 1st of the year each time I've seen in, but I can't be sure of that. I've taken to filtering all the players and fixing their potential but it's a real pain. Let me know if there are reports or whatever you want me to post, I don't have any other specific steps to reproduce. Thanks, JMR <!-- / message --> |
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#2 (permalink) |
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Bat Boy
Join Date: May 2007
Location: Tewksbury, MA
Posts: 13
Thanks: 0
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I forgot to add...
I forgot to mention I noticed this bug again this weekend. It appears that new fictional players created by the game do not have this problem, but I am not totally sure. Also I think that pitchers whose ratings I have corrected, after they changed to 10,10,10 potential, have had the problem happen again.
My ratings are 1-10. I haven't changed the development settings. Scouting and coaching affects are turned off. I started with Lahman 2006 DB and went forward. Thanks again. JMR |
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#4 (permalink) |
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Bat Boy
Join Date: May 2007
Location: Tewksbury, MA
Posts: 13
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I'll give that a try. I read before when the patch was posted that it said not to upgrade unless you had one of the specific problems listed, but that might have been the beta. I probably won't have time to play for a few days, please leave the thread open and I'll report back. Thanks,
JMR |
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#7 (permalink) |
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Bat Boy
Join Date: May 2007
Location: Tewksbury, MA
Posts: 13
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Problem still occurs with patch
I installed the patch as nutlaw suggested and there was no change. Pitchers still changed from their existing potential ratings to 10,10,10 potential ratings on a 1-10 scale.
I checked and it does not necessarily occur at the start of the new year when the progress bar comes up saying "SISA Scouting Players". I checked before and after for one year and saw no change. You can see the fact that the change has occurred on the player history screen, but not exactly when it happened. It shows a history entry for the fact that SISA scouted the player, and shows the 10,10,10 ratings if that's what's in effect at the time, but it doesn't show that on X day the ratings changed and why. I see it only for a few pitchers now as I'm at 2018, and it doesn't seem to affect OOTP generated players. Thanks, JMR |
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#9 (permalink) |
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Bat Boy
Join Date: May 2007
Location: Tewksbury, MA
Posts: 13
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I don't think I can say that it should or shouldn't be logged as a bug, that's up to the developers. It is annoying, that I can say for sure. But if few others are seeing the problem, and it only occurs for players created by importing the Lahman database, I would bet it's a data problem and not a bug.
If I had the time myself I'd create another league from the same CSV data and see what happens. Maybe there was an import bug fixed in the patch, and now it wouldn't happen. Given that the players' potential maxes out, it seems to me to be an overflow in some development computation. Is there a per player potential ratio or factor or something that could be the reason why just a few players have the problem? What other kinds of factors affect an individual player's potential changing, as opposed to the factors that affect the game as a whole, or a team in a league? Thanks, JMR |
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#10 (permalink) |
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All Star Reserve
Join Date: Jun 2006
Posts: 818
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Can you turn on the "Show ratings > Maximum" option if it currently isn't? If it's an overflow problem, the ratings ought to go all the way to 255 on the internal scale, or 12 (maybe 13?) on the 1-10 scale, rather than 10. I'd be curious to know what you will see if ratings aren't capped at the scale maximum.
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#11 (permalink) |
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Bat Boy
Join Date: May 2007
Location: Tewksbury, MA
Posts: 13
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Since my workaround has been to go in and edit the players' real ratings I've seen the actual values. I don't know exactly when it occurs, so I don't get to see the actual values right after it happened. But when I do eventually see them they're in the 200s, usually in the 240s and 250s.
It always seems like the movement rating is slightly lower than the stuff and control ratings, although they all shoot up near the max. I'm not sure if that's a function of how the game develops movement vs. stuff/control, or if it tells us something about the cause of the bug. In other words, it may be that they all go to 255 and the movement drops faster than the others due to regular development. Or, it could be the movement doesn't quite make it to 255 like the others do as a result of the bug. Take care, JMR |
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#12 (permalink) |
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Hall Of Famer
Join Date: Apr 2003
Posts: 9,529
Thanks: 79
Thanked 102x in 62 posts
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JMR, could you zip up a copy of your .dat files, send them to us, and let us know the file name per the link below?
How to FTP Files to Us Could you also point out a few of the players in question by name? Thanks. |
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