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Earlier versions of OOTP: Logged Issues All issues that have been logged and given a TT # are stored here until fixed

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Old 06-22-2008, 08:10 AM   #1 (permalink)
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BZ 1542: Players/distances not where they should be

As the screenshots below show, when the ball animation comes on, the players' names, and the wall distances move from where they have been placed. I'm playing using 1280x768 resolution, which I'm guessing may have something to do with it. Any thoughts?



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Old 06-22-2008, 02:08 PM   #2 (permalink)
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Were the player name boxes overlapping one another in your initial configuration? What happens if you drag and drop them back into place?
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Old 06-22-2008, 02:57 PM   #3 (permalink)
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Quote:
Originally Posted by Nutlaw View Post
Were the player name boxes overlapping one another in your initial configuration? What happens if you drag and drop them back into place?
I believe the picture circles of a couple of the infielders overlap, but as you can see, its pretty much all of the names that move when the animation comes on - and in all different directions too! I don't think you can drag and drop the player names in animation mode, and in standard view they are in the right location.

I would think though that it isn't anything to do with overlapping boxes, as I'm also seeing the wall distance markers moving from where I have placed them
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Old 06-22-2008, 04:52 PM   #4 (permalink)
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what a great idea on the way you display your base runners and have designed the screen.
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Old 06-24-2008, 09:34 PM   #5 (permalink)
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Bz 1542
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Old 06-24-2008, 11:55 PM   #6 (permalink)
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The same sort thing was a secondary issue with the screenshots I posted here:

http://www.ootpdevelopments.com/boar...-examples.html

(P.S. A Montana league! Cool! My significant other is a Montana girl...maybe I should start playing this one and she will mind the time I spend with the game even less. Is this your own creation, English_Ray, or did you get it from somewhere?)

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Old 09-25-2008, 06:28 PM   #7 (permalink)
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Markus states that it is a scaling issue and that he cannot fix it.
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