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Earlier versions of OOTP: Logged Issues All issues that have been logged and given a TT # are stored here until fixed

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Old 08-03-2008, 02:50 AM   #1 (permalink)
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BZ 232: Created Players PCM Issue

I found and brought up this issue last year here:

www.ootpdevelopments.com/board/ootp-8-2007-logged-issues/144301-created-players-question.html

It is still an active problem in this version, so if anyone has any further suggestions or can comment on the likelihood of it being fixed in the future, I'd appreciate it.
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Old 08-03-2008, 10:20 AM   #2 (permalink)
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This is BZ 232 now. It was marked fixed. I'll reopen it.
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Old 08-04-2008, 08:27 PM   #3 (permalink)
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A little more info here since I've been messing around with different PCMs. It seems anything below .650 will cause this to happen a LOT(such as .400 as I was attempting to use), but it happens much rarer if they are slightly above that and seemingly virtually not at all at .75 to .8 or higher. It would appear that at lower PCMs there is some calculation that causes an overflow of some kind, since virtually all the too-talented players are the same: 120-130 Contact Potential, and almost always 250 BABIP potential. I don't know for certain how useful this will be, but I thought it might be.
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Old 08-05-2008, 06:49 PM   #4 (permalink)
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Quote:
Originally Posted by Bryan Swartz View Post
A little more info here since I've been messing around with different PCMs. It seems anything below .650 will cause this to happen a LOT(such as .400 as I was attempting to use), but it happens much rarer if they are slightly above that and seemingly virtually not at all at .75 to .8 or higher. It would appear that at lower PCMs there is some calculation that causes an overflow of some kind, since virtually all the too-talented players are the same: 120-130 Contact Potential, and almost always 250 BABIP potential. I don't know for certain how useful this will be, but I thought it might be.
Thanks. I added this to the report.
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