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Old 03-27-2003, 05:41 PM   #1 (permalink)
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Fictional Park coordinates

Anyone know the coordinates for Teflon, Dream Teams, and Henry's fictional parks? I've messed around with them a little but I still can't figure it out. Actually .dat files would be nice because I am so lazy.
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Old 03-27-2003, 07:05 PM   #2 (permalink)
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Here's thread where you can get an excel utility to help you out with this...

http://www.400softwarestudios.com/bo...threadid=29948
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Old 03-27-2003, 08:15 PM   #3 (permalink)
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Dream Teams,

I think what Andy is looking for is the X-Y coordinates for the game.

I downloaded at one time a stadium pack from Henry that had coordinates. These may work, or at least give you a starting point.

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Old 03-27-2003, 09:17 PM   #4 (permalink)
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Yeah, that's what I am looking for Markmeister. Thanks!
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Old 03-27-2003, 09:29 PM   #5 (permalink)
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How to figure it out :)

Seems to be some confusion among a few about how the players are positioned on the field. It's really not complicated once you get the concept I thought maybe I'd display a diagram that laid it out in case that would help some of you

Looking at the image below, the entire OOTP screen is a 1024 x 768 pixel size window. Both the X and Y axis start in the upper left hand corner at "0" zero. The far right edge of the window is 1024, and the bottom of the window is 768.

The in-game field image is on the right edge, 130 pixels down from the top. That means the upper left hand corner of the field image is at X=375 and Y=130. To place a player box in this corner (such as the red box) you would enter X=375 and Y=130 which is where you would want the upper left corner of the player box to be (in the upper left corner of the field image).

If you wanted to place a box in the lower left corner, you would use X=870 and Y=580 (green box).

Every player box, then, would be placed with coordinates between 375 and 870 for the X axis - and between 130 and 580 for the Y axis. Anything else would fall outside of the field image.

If you draw a box as in the second diagram, you can "guestimate" the position you want to place a player box, then use trial and error to fine tune it.

I hope that helps !!
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Old 03-28-2003, 12:45 AM   #6 (permalink)
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Quote:
Originally posted by Andy
Yeah, that's what I am looking for Markmeister. Thanks!
Oops. Sorry Andy. Not sure what I was thinking about.
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