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#1 (permalink) |
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Bat Boy
Join Date: Apr 2004
Posts: 8
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Player Name Selection
Where can I find a utility that will allow me to influence player name selection when creating fictional players? I'd love to be able to take, say, an Excel, csv, or txt file with the names I have and instruct OOTP how to use that list. For example, I have a list of names from the US Census, sorted by order of frequency, and I'd like to tell OOTP to use that list and define some parameters to weight the selections towards the top of the list. Alternatively, perhaps I could use Excel to create a list of the names I want to use, export it to an OOTP-compatible file format, and import the names into OOTP. Is this possible? BTW, I don't presently have OOTP but am buying OOTP6.
Thanks, Chris |
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#2 (permalink) | |
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Hall Of Famer
Join Date: Mar 2003
Location: Member #4749 is leaping from tree to tree in Madison, WI
Posts: 2,272
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Re: Player Name Selection
Quote:
SMITH 4 JONES 2 WILLIAMS 17 # The number after the name reflects the frequency the name will be chosen (ie Williams will be chosen far more often than the other two). The # at the end of the file needs to stay there or else the file will fail (it signals the end of the file). That should give you a start. You can download my Scandinavian name files for an example. I set the names in my file to all appear at the same frequency but most name files don't. Of course, this might all change in OOTP6 so we'll have to see about it. What I said will work with OOTP5. |
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#3 (permalink) |
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Bat Boy
Join Date: Apr 2004
Posts: 8
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Thanks, King Charles. Now a few questions.
Why are there 6 name files? Will I need to look at all six files and make adjustments? Does the Names.dat file contain all the last names that OOTP uses? Can I open the file in a text editor, or an application like Notepad, and insert my own names, change frequencies, etc? Thanks! |
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#4 (permalink) | |
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Hall Of Famer
Join Date: Mar 2003
Location: Member #4749 is leaping from tree to tree in Madison, WI
Posts: 2,272
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Quote:
There are 3 sets of first name and last name files. There are Caucasian, Hispanic and Asian name files. Names.dat would contain the Caucasian last names, lnames.dt would contain the Hispanic last names, anames.dat would contain the Asian last names. If you put an 'f' in front of it, you get the first name files. You can open it in Notepad or something just fine. |
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#8 (permalink) | |
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Hall Of Famer
Join Date: Mar 2003
Location: Member #4749 is leaping from tree to tree in Madison, WI
Posts: 2,272
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#10 (permalink) | |
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Hall Of Famer
Join Date: Mar 2003
Location: Member #4749 is leaping from tree to tree in Madison, WI
Posts: 2,272
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#11 (permalink) |
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Hall Of Famer
Join Date: Jul 2002
Posts: 2,266
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Not only would that be nice, but the ability to have X name files, and choose the percentage of times the program accesses each name file, would be quite an enhancement. Names like Kyong Jo Takanashi just don't seem to quite achieve the realism we're setting out for.
I find it interesting that as I have simmed from 1885-1917, the game doesn't appear to access my Latino names file. I wonder when those names will start kicking in, or if I have encountered some odd bug. |
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#12 (permalink) | |
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Hall Of Famer
Join Date: Dec 2001
Location: Hunters Ridge, CA
Posts: 5,523
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Quote:
__________________
![]() ![]() 1977 Dodgers MLB Replay - A replay of the '77 Dodger season, managing each game individually Pastoral Baseball Union - An 1800's Dynasty I'm going back to where I started. I'm flashing back into my pan. |
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#15 (permalink) | |
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Hall Of Famer
Join Date: Mar 2003
Location: Member #4749 is leaping from tree to tree in Madison, WI
Posts: 2,272
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