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Old 07-31-2004, 08:43 AM   #181 (permalink)
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28 team, 162 game schedule

2 leagues, 2 divisions per league, 7 teams per division
120 games in the division (20 per opponent)
42 interdivisional games (6 per opponent)
no interleague


This schedule a simple "doubling-up" of this 14-team schedule from this 30-team schedule.

See the comments at the top of the files for more details.
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File Type: txt ootp6schedule28team_227un.txt (28.6 KB, 248 views)
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Old 07-31-2004, 08:46 AM   #182 (permalink)
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16 team, 162 game schedule

2 leagues, 1 division per league, 8 teams per division
(or 1 league, 2 divisions, 8 teams per division)

114 games in the division (16-17 per opponent)
48 interleague, or interdivisional for 1-league setup, games (6 per opponent)


This schedule is the 16-team league schedule from this 30-team schedule.

See the comments at the top of the files for more details.
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File Type: txt ootp6schedule16team_28u.txt (16.0 KB, 199 views)
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Old 07-31-2004, 08:49 AM   #183 (permalink)
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32 team, 162 game schedule

2 leagues, 2 divisions per league, 8 teams per division
114 games in the division (16-17 per opponent)
48 interdivisional games (6 per opponent)
no interleague


This schedule a simple "doubling-up" of this 16-team schedule from this 30-team schedule.

See the comments at the top of the files for more details.
Attached Files
File Type: txt ootp6schedule32team_228un.txt (32.4 KB, 172 views)
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Old 07-31-2004, 06:09 PM   #184 (permalink)
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Quote:
Originally Posted by gmo
30 team, 162 game schedules

2 leagues, 2 divisions per league, 8 or 7 teams per division
--16 team league
----114 games in the division (16-17 per opponent)
----48 games outside division (6 per opponent)
----no interleague
--14 team league
----120 games in the division (20 per opponent)
----42 games outside division (6 per opponent)
----no interleague


Use the "2287un" file if the League 1 in your configuration is the larger (Teams 1-16).
Use the "2278un" file if the League 2 in your configuration is the larger (Teams 15-30).

See the comments at the top of the files for more details.
Thanks you GMO...I thought I would have have to wait awhile....I had just finished up making the stadiums last night went to be...checked the boards...and boom...you've already made a schedule...wow...thanks again.
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Old 08-09-2004, 02:55 AM   #185 (permalink)
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18 team, 162 game schedule

2 leagues, 1 division per league, 9 teams per division
(or 1 league, 2 divisions, 9 teams per division)

108 games in the division (13-14 per opponent)
54 interleague, or interdivisional for 1-league setup, games (6 per opponent)


See the comments at the top of the file for more details.
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File Type: txt ootp6schedule18team_29u.txt (18.4 KB, 165 views)
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Old 08-09-2004, 02:59 AM   #186 (permalink)
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36 team, 162 game schedule

2 leagues, 2 divisions per league, 9 teams per division
108 games in the division (13-14 per opponent)
54 interdivisional games (6 per opponent)
no interleague


This schedule is a simple "doubling-up" of this 18-team schedule.

See the comments at the top of the files for more details.
Attached Files
File Type: txt ootp6schedule36team_229un.txt (36.9 KB, 145 views)
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Old 08-17-2004, 05:40 AM   #187 (permalink)
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20 team, 162 game schedule

2 leagues, 1 division per league, 10 teams per division

112 games in the league (12-13 per opponent)
50 interleague games (5 per opponent)


See the comments at the top of the file for more details.
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File Type: txt ootp6schedule20team_210.txt (20.1 KB, 167 views)
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Old 08-18-2004, 04:10 AM   #188 (permalink)
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Good to see that the schedule creation machine is still firing on all cylinders.

5 games per opponent in interleague play, now there's something you don't see often. What made you think of trying out something like that?
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Old 08-20-2004, 05:40 AM   #189 (permalink)
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OK I have one for somebody,

I have a 36 team fictional : 2 Leagues, 6 divisions, 6 teams per division, and would like to have a 172 game (or so) and tack the extra games onto the begining of the season. so the season would start mid March.

I would prefer: interleague. but would like to have 1 divison play only 1 division each season and then play the next division next year, ect. But would i need 3 schedules for that? If so, I will live without it

AND if its not to much trouble I like having Double headers.

unbalanced but again I'll take balanced if it is easier to do.

I would like the ALL-Star game to be in mid August (if possible).


I think thats it,

I offer many thanks
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Old 08-20-2004, 04:47 PM   #190 (permalink)
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The setup of 36 teams in 6 division of 6 teams is an easier one to work on. Let me see if you can specify a few more details. The more specific the blueprint and fewer the decisions, the easier to make (usually)...

With starting the season earlier, there is room for more than 162 games without doubleheaders and keeping the same scheme like in current MLB with on average about 2 offdays every 3 weeks. Putting in doubleheaders is not a problem at all, but is it fine to just juggle games to create them but thus adding in more offdays in the process? Stuff like, rather than a Fri-Sun 3-game series make it a Sat-Sun series with one of those days having a doubleheader.

How frequently would you like the doubleheaders - just some scattered about, all teams every Sunday, something somewhere in between?

One thing worth mentioning is that 36 teams is the max you can really see correctly on the schedule screen in the game during the season. More games than 18 as would be likely with doubleheaders will mean games you cannot see on the schedule screen for such days. The games will sim out just fine as far as I know, but I'm not sure you could play a game if it was not showing on the screen so that you could not push the "play" button. Don't know if that might turn you off from the doubleheaders.

Making 3 different schedules to cycle through the divisions in the other league for interleague games is not tough - just a little extra work and certainly not like making 3 unique schedules. Go Tribe had a good idea for how to do this: http://www.ootpdevelopments.com/boar...405#post795405. Requires only a bit of work loading a new schedule each season.

Here's some ideas. An issue with so many opponents is not playing any of them too many times. Let me know if any of these sound good or if you have any other ideas.

Code:
Divisional:  5 teams x 14 games = 70
League:     12 teams x  6 games = 72
Interleague: 6 teams x  6 games = 36
                          Total  178

Divisional:  5 teams x 16 games = 80
League:     12 teams x  6 games = 72
Interleague: 6 teams x  3 games = 18
                          Total  170

Divisional:  5 teams x 12 games = 60
League:     12 teams x  8 games = 96
Interleague: 6 teams x  3 games = 18
                          Total  174
The second two options mean only either a home or road series against each interleague opponent rather than both. But you could have 6 schedules instead of 3 to cycle through where the second trio is a home/away mirror of the first.
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Old 08-21-2004, 01:18 AM   #191 (permalink)
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Howdy all,

I'd like to thank GMO and LGE for enlightening me on the importance of proper schedules. Antoher convert

I've got request...prolly for GMO. Here's what I'm looking for:

16 teams/2 Leagues/2 Divisions per League/4 Teams per Division

Heavily weighted toward divisional play since there will be no wild-card. With inter-league play.

This could be 144 games or 154 games...whichever is easier (maybe the 154 is better since I'm throwing in inter-league)

You actually had 2 schedules listed on the first page that were great. The one I really liked was a 154 with 30 games per team inside division/16 outside. There was also a good 144 with 24 per team inside/18 outside.

One of these would be perfect except for the inter-league part. For inside the division, I'd like anywhere from 22-30 games per team in the division (24-28 would be ideal). For inter-league, would it be possible to do 4 games against each of the teams in the other league? That would basically give you one 4 game series against each team, with 32 inter-league games total. If it's any easier, to make it work, limiting the inter-league play to a 3 game series against each team wouldn't bother me. That would make 24 total interleague games for each team.
I'm not sure if the inter-league stuff would work out for the overall home and away balance for each team when it comes to inside/outside division play.

Just let me know if this all makes sense. Thanks again for the schedule info.

Halidon

Last edited by Halidon; 08-21-2004 at 01:23 AM.
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Old 08-21-2004, 06:09 AM   #192 (permalink)
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All credit to LGO for proclaiming proper schedules matter. If you are convert, it's his fault . I'm guilty of nothing more than being a schedule spam-bot, like a fungus (skedulus infestus) that just grows into the little cracks and gaps in the schedule part of the OOTP universe.

Good request Halidon. Now let me again use the time-buying trick of asking you for more info. I've come up with a few possibilities, and none should really be any more difficult than the others. So just let me know what you'd prefer.

Code:
Divisional:  72 games (24 per opponent)
League:      48 games (12 per opponent)
Interleague: 24 games (3 per opponent)
Total:      144 games

Divisional:  74 games (24 vs one team, 25 vs other two)
League:      48 games (12 per opponent)
Interleague: 32 games (4 per opponent)
Total:      154 games

Divisional:  82 games (27 vs two teams, 28 vs other one)
League:      48 games (12 per opponent)
Interleague: 24 games (3 per opponent)
Total:      154 games
Do you care about how the interleague games are distributed - want them in a few clusters with all teams involved at the same time (as MLB does) or would you like the games more sprinkled about the schedule?

That's all I can think to ask right now. If you think of anything else, feel free to mention it.
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Old 08-21-2004, 03:50 PM   #193 (permalink)
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Hey GMO...looks great!


I think I like the 144 game schedule. I really like the split. Is there a way to have the season start a week or two into april so that it can still end in September?

Thanks!

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Old 08-21-2004, 06:18 PM   #194 (permalink)
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Quote:
Originally Posted by gmo
I'm guilty of nothing more than being a schedule spam-bot, like a fungus (skedulus infestus) that just grows into the little cracks and gaps in the schedule part of the OOTP universe.
But a very important spam-bot!!! Most of these schedule requests probably wouldn't get filled otherwise.

That reminds me, I still owe you a couple of PM's with info, don't I? Hmmm, have to get that done.


I see Halidon's format is already taken care of, but for what it's worth, I'll mention a real-world example that is similar. From 1988-1991, the International League and American Association minor leagues played a schedule which included interleague games. Both leagues had two 4-team divisions. In 1988 the format was:
Code:
Divisional:  54 games (18 per opponent)
League:      48 games (12 per opponent)
Interleague: 40 games (5 per opponent)
TOTAL:      142 games
The 5 interleague games against each opponent were split as a 3-game series at home and 2-game series away, or vice versa.

For 1989-1990, a few additional interleague games were added, making the format:
Code:
Divisional:  54 games (18 per opponent)
League:      48 games (12 per opponent)
Interleague: 44 games (6 per opponent against 4 teams;
                       5 per opponent against 4 teams)
TOTAL:      146 games
The advantage of these schedules is that they already exist and just need to be converted to the OOTP-compatible format. Of course, they are minor league schedules so they will be time-compressed: the 1988 season ran just 148 days long, the 1989-1990 seasons 150 and 151 days, respectively.

Anyway, just thought I'd mention it.


For a schedule that's really a bit unusual, it would be the 1991 season. In that year, to cut travel costs, the IL East and AA West Divisions did not play interleague games against each other. This created a peculiar situation in that the number of divisional games varied with each division inside each league. The season was shortened slightly to 144 games which were broken down as follows:
Code:
AA East Division

Divisional:  56 games (20 against one opponent, 18 against the other two)
League:      48 games (12 per opponent)
Interleague: 40 games (5 per opponent)

AA West Division

Divisional:  76 games (28 against one opponent, 24 against the other two)
League:      48 games (12 per opponent)
Interleague: 20 games (5 per opponent; only played the IL West Division clubs)

IL East Division

Divisional:  48 games (16 per opponent)
League:      56 games (14 per opponent)
Interleague: 40 games (5 per opponent)

IL West Division

Divisional:  68 games (24 against one opponent, 22 against the other two)
League:      56 games (14 per opponent)
Interleague: 20 games (5 per opponent; only played the AA West Division)
It's probably easier to visualize if it's put into a grid format like this:
Code:
               AMERICAN ASSOCIATION               INTERNATIONAL LEAGUE
          East Division    West Division     East Division    West Division
          A   B   C   D    E   F   G   H     I   J   K   L    M   N   O   P

  E   A  --  20  18  18   12  12  12  12     5   5   5   5    5   5   5   5
A a   B  20  --  18  18   12  12  12  12     5   5   5   5    5   5   5   5
A s   C  18  18  --  20   12  12  12  12     5   5   5   5    5   5   5   5
  t   D  18  18  20  --   12  12  12  12     5   5   5   5    5   5   5   5 
 
  W   E  12  12  12  12   --  28  24  24     -   -   -   -    5   5   5   5
A e   F  12  12  12  12   28  --  24  24     -   -   -   -    5   5   5   5
A s   G  12  12  12  12   24  24  --  28     -   -   -   -    5   5   5   5
  t   H  12  12  12  12   24  24  28  --     -   -   -   -    5   5   5   5

  E   I   5   5   5   5    -   -   -   -    --  24  22  22   14  14  14  14
I a   J   5   5   5   5    -   -   -   -    24  --  22  22   14  14  14  14
L s   K   5   5   5   5    -   -   -   -    22  22  --  24   14  14  14  14
  t   L   5   5   5   5    -   -   -   -    22  22  24  --   14  14  14  14

  W   M   5   5   5   5    5   5   5   5    14  14  14  14   --  16  16  16
I e   N   5   5   5   5    5   5   5   5    14  14  14  14   16  --  16  16
L s   O   5   5   5   5    5   5   5   5    14  14  14  14   16  16  --  16
  t   P   5   5   5   5    5   5   5   5    14  14  14  14   16  16  16  --
      ---------------------------------------------------------------------
        144 144 144 144  144 144 144 144   144 144 144 144  144 144 144 144
I thought that sure was one strange format when I saw it. Definitely not something you'd see every day.
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Old 08-21-2004, 06:46 PM   #195 (permalink)
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Wow....I kinda dig the one LGE mentioned (below). Is this really possible to do and still keep in a April - September time frame? Is the All-Star game still possible at end of June/early July? This looks really cool!

--------------------------------------------------------------------------
I see Halidon's format is already taken care of, but for what it's worth, I'll mention a real-world example that is similar. From 1988-1991, the
International League and American Association minor leagues played a schedule which included interleague games. Both leagues had two 4-team divisions. In 1988 the format was:
Code:




Divisional: 54 games (18 per opponent)

League: 48 games (12 per opponent)

Interleague: 40 games (5 per opponent)

TOTAL: 142 games

</PRE>

The 5 interleague games against each opponent were split as a 3-game series at home and 2-game series away, or vice versa.
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Old 08-21-2004, 07:15 PM   #196 (permalink)
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The 1988 AA-IL schedule opened on Thursday April 7th and closed on Thursday Sept. 1st, for a total length of 148 days. (In later years the minor league schedules became standardized to 152 days long, opening on a Thursday and closing on the Labor Day Monday.)

There was an All-Star Game on July 13th. If I recall correctly the break was only two days.

It's a relatively simple matter to slide the start date down from what it was in reality. But that would mean the All-Star Game would fall later in July.

As I mentioned, it is a minor league schedule so there are very few off days during the season, plus there are a couple of doubleheaders in it as well. Probably only one or two for each team, more or less. The thing is, I haven't typed out the AA part of the schedule yet, so I'd have to do that first before being able to examine it in better detail. The plus side is that typing it out will only take around a half-hour or so to do.

Also, I'm sure gmo will be able to put something together from your 144 game format, as it breaks down in a fairly straightforward way, since all the matchups numbers are divisible by three. Plus he's just damn fast at it as well.
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Old 08-21-2004, 09:24 PM   #197 (permalink)
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They both sound awesome. After thinking about it for a bit, for some reason I just seem to like the 144 game schedule GMO was talking about.
I really like the the 24/12/3 split-up of the games. Plus, it's not quite 20 games less than real MLB, so it'll give me a slightly different scale to measure stats. 20 wins or 50 HR's will really be an accomplishment.
I also would really like to keep an MLB-style schedule - no double headers, All-Star game in late June or early/mid July. I figure with 144 games, the season just starts a week or two later, and ends a week or two earlier.

Thanks for all the info so far. I'm actually getting really excited about this schedule!


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Old 08-22-2004, 03:50 AM   #198 (permalink)
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16 team, 144 game schedules

2 leagues, 2 divisions per league, 4 teams per division
72 games in the division (24 per opponent)
48 interdivisional games (12 per opponent)
24 interleague games (3 per opponent)


The two versions of the file are mirror images - the games are exactly the same but the home teams of one are the away teams in the other. Thus using these two schedules in back-to-back seasons means each interleague opponent is played in a home series once and in an away series once over the two seasons.

See the comments at the top of the files for more details.
Attached Files
File Type: txt ootp6schedule16team144_224u_1.txt (14.7 KB, 178 views)
File Type: txt ootp6schedule16team144_224u_2.txt (14.7 KB, 170 views)
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Old 08-22-2004, 03:57 AM   #199 (permalink)
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Quote:
Originally Posted by gmo
The setup of 36 teams in 6 division of 6 teams is an easier one to work on. Let me see if you can specify a few more details. The more specific the blueprint and fewer the decisions, the easier to make (usually)...

With starting the season earlier, there is room for more than 162 games without doubleheaders and keeping the same scheme like in current MLB with on average about 2 offdays every 3 weeks. Putting in doubleheaders is not a problem at all, but is it fine to just juggle games to create them but thus adding in more offdays in the process? Stuff like, rather than a Fri-Sun 3-game series make it a Sat-Sun series with one of those days having a doubleheader.

How frequently would you like the doubleheaders - just some scattered about, all teams every Sunday, something somewhere in between?

One thing worth mentioning is that 36 teams is the max you can really see correctly on the schedule screen in the game during the season. More games than 18 as would be likely with doubleheaders will mean games you cannot see on the schedule screen for such days. The games will sim out just fine as far as I know, but I'm not sure you could play a game if it was not showing on the screen so that you could not push the "play" button. Don't know if that might turn you off from the doubleheaders.

Making 3 different schedules to cycle through the divisions in the other league for interleague games is not tough - just a little extra work and certainly not like making 3 unique schedules. Go Tribe had a good idea for how to do this: http://www.ootpdevelopments.com/boar...405#post795405. Requires only a bit of work loading a new schedule each season.

Here's some ideas. An issue with so many opponents is not playing any of them too many times. Let me know if any of these sound good or if you have any other ideas.

Code:
Divisional:  5 teams x 14 games = 70
League:     12 teams x  6 games = 72
Interleague: 6 teams x  6 games = 36
                          Total  178

Divisional:  5 teams x 16 games = 80
League:     12 teams x  6 games = 72
Interleague: 6 teams x  3 games = 18
                          Total  170

Divisional:  5 teams x 12 games = 60
League:     12 teams x  8 games = 96
Interleague: 6 teams x  3 games = 18
                          Total  174
The second two options mean only either a home or road series against each interleague opponent rather than both. But you could have 6 schedules instead of 3 to cycle through where the second trio is a home/away mirror of the first.

sorry for being away. I am getting ready for vacation so , welll I am busy ...lol

Quote:
5 teams x 14 games = 70
League: 12 teams x 6 games = 72
Interleague: 6 teams x 6 games = 36
I like that one.

I was thinking about having double headers just scattered about. maybe a total of 10 or so? ( i know about the 17game being off the screen)

thanks you are da MAN

edit: I forgot that I like less offdays, I also use a 7-9-9 playof schedule so i want to cram as much as possible.
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Last edited by jazzrack; 08-22-2004 at 04:00 AM.
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Old 08-22-2004, 04:35 AM   #200 (permalink)
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Hope that schedule works well for you, Halidon (and anyone else).

I keep meaning to write up these sorts of things in detail, but here's a couple of pointers. Maybe I can put this toward that goal.

You can import one of those schedules for the first season. Then you could import the other at the start of the second season. Some people might advise not doing the import until some certain point like at the end of the preseason and spring training and right before games are to begin, but I've never had any problems importing any time during preseason and generally do it first thing after proceeding to a new season.

What I would advise before importing that other schedule for the second season is going into the .lg folder for your league and making a backup copy of the "schedule.dat" file and storing it somewhere. In fact I would do that potentially each season before bringing in a new schedule.

What OOTP will do when going from one season to the next is mix up the teams in the schedule - games are not moved, but different teams within a division get slotted into those games. For instance, every game slot that had held the 2nd team of a division might then hold the 3rd team of that division. If you save that schedule.dat file, you will have the schedule you imported for the previous season with the same numbers of intradivision, interdivision, and interleague games but with many possible such rearrangements of teams.

If you simply re-imported these two schedules in alternating years, teams would always be playing the exact same teams at the exact same times. You probably would get tired of your team playing the same team in the last series of the season every year. So you can simply copy a schedule.dat file into the .lg folder for the league and replacing the one there. Like for the third year, rather than importing the first schedule again, outside the game overwrite the schedule.dat file in the .lg folder with the file you stored at the beginning of the second year. But before doing that, save a copy of the schedule.dat file to copy in the same way at the beginning of the next season. And so on and so forth. You would only use the import function in the game once for each schedule version, then afterwards just be moving files in the file manager outside the game.

Kudos to Go Tribe for thinking of doing this. Hopefully I explained it clearly enough. Just remember to be careful when moved, copying, replacing files. Backups are your friend. Though I would not expect any problems at all since this is basically the same method of copying .dat files is the same as using Stickware, if anyone notes a problem with this method, please mention it.

One issue with that above method is that your calendar losing a little touch with reality. Games will always be on the correct days of the week, but the days of the week will be on the wrong calendar days. For instance the season in that above 144-game schedule will always start on Monday April 19. The only problem is April 19 is not really a Monday every year. But it does not affect the game in any way, and I think most people besides LGO and myself would either never notice or never care. But if you were curious, you could check out this thread. That though is definitely Advanced Scheduling, or at very least not basic Scheduling 101 and not really need-to-know stuff.

Another little issue is that teams might get more really long or really short homestands and roadtrips when the game switches up matchups. But travel does not affect performance (yet, but I think LGO is looking forward to the day...) so it is another cosmetic thing. When I make up a schedule I try to make realistic length homestands & roadtrips, but I know I make too many that are just one series in order to get it done. Plus I have no idea if a one-series road trip is for a New York team going to Boston (seems plenty realistic) or for a Florida team going to Tokyo (not so realistic).
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