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Earlier versions of OOTP: New to the game? A place for all new Out of the Park Baseball fans to ask questions about the game.

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Old 05-18-2006, 05:08 PM   #1 (permalink)
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stuff vs. movement

I am playing the free v5 version. I'm a little unsure about what a pitcher's "stuff" means as opposed to "movement." Is "stuff" kind of the bottom line of how a pitcher's "movement" and "velocity" compliment each other?
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Old 05-18-2006, 11:51 PM   #2 (permalink)
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Stuff = Pitcher's ability to strikeout hitters

Movement = Pitcher's ability to not give up HRs

Control = Pitcher's ability to not walk hitters

Higher is better in every category.

Velocity as far as I know is purely cosmetic and doesn't really effect anything.
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Old 05-19-2006, 12:08 AM   #3 (permalink)
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Also,

Stuff = Ability to Prevent Hits
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Old 05-19-2006, 12:25 AM   #4 (permalink)
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Yeah, what these guys said, and I find it easiest just to think of the ratings in V6 as the V5 ratings renamed. Still no interdependence or anything, or too minimal to notice.

There's rumors that GB/FB% will also affect # of HR given up in the next version, but we'll have to see how it works when its released.
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Old 05-19-2006, 12:38 AM   #5 (permalink)
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I would agree with how those totals affect a pitcher's stats, but more specifically talking I think of it as this:

Stuff: Say a guy throws a curve, change, fastball (also available on a player's report)... i like to think of stuff as how well his secondary pitches are because those are usually strikeout pitches....

Control: simply how well he locates his pitches and consistency with this...

Movement: how "hittable" his fastball is.... many ppl have movement on their fastballs like Glavine, Maddux who don't throw very hard but still can get outs with their fastball and a lot of the reason is movement....
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Old 05-19-2006, 04:49 AM   #6 (permalink)
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Quote:
Originally Posted by Garlon
Stuff = Pitcher's ability to strikeout hitters

Movement = Pitcher's ability to not give up HRs

Control = Pitcher's ability to not walk hitters

Higher is better in every category.

Velocity as far as I know is purely cosmetic and doesn't really effect anything.

ok thanks. I guess I always thought of stuff and movement as the same thing. A guy who's described with great stuff I always thought just meant he had great movement on his pitches.

Now that I think about it though, you never hear them say a knuckleballer has great stuff. I guess that's maybe where I came up with the idea that stuff was some combination of movement and velocity.
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Old 05-19-2006, 04:50 AM   #7 (permalink)
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Quote:
Originally Posted by mrbill
Yeah, what these guys said, and I find it easiest just to think of the ratings in V6 as the V5 ratings renamed. Still no interdependence or anything, or too minimal to notice.

There's rumors that GB/FB% will also affect # of HR given up in the next version, but we'll have to see how it works when its released.

by no interdependence do you mean that the ratings values do not translate into his stat production?
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Old 05-19-2006, 05:15 AM   #8 (permalink)
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I mean, movement doesn't help strike people out, and stuff doesn't keep people from hitting HRs. People assumed the changing names of version 6 and 2006 meant the engine made big changes like that.

But, Stuff = Avoiding Hits/Getting Ks, Movement = Avoidng HR and avoiding 2B, Control = avoiding walks, easiest way to think about it.

There's the possibility that GB% will also affect HR in the upcoming version, but I believe movement will still be the deciding factor in HR allowed.
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Old 05-20-2006, 06:13 AM   #9 (permalink)
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Taken from a book called Roads to Redemption by Craig W Thomas, 'Stuff' is described thus, "Stuff is what a pitcher has; it's his range of pitches, his speed, the intelligent way he uses his armoury". 'Velocity' is the speed of the pitchers delivery.
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Old 05-21-2006, 08:50 AM   #10 (permalink)
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Velocity is not merely cosmetic. No one is completely sure how it's factored in, but presumably a guy with great velocity has a greater potential to improve in stuff and movement. And to verify that velocity is not cosmetic, it is worth 5 points in Spring Training to be used as you wish. So it is of some significance. OTH, pitch selection is totally cosmetic, except for the knuckleball, which can lead to higher wild pitches and passed balls. But in OOTP you can have a one pitch pitcher be as successful as a guy with 5, it matters not.
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Old 05-21-2006, 07:32 PM   #11 (permalink)
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Will pitch selection be cosmetic in the new version?
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Old 05-24-2006, 04:49 AM   #12 (permalink)
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Quote:
Originally Posted by KurtBevacqua
Velocity is not merely cosmetic. No one is completely sure how it's factored in, but presumably a guy with great velocity has a greater potential to improve in stuff and movement. And to verify that velocity is not cosmetic, it is worth 5 points in Spring Training to be used as you wish. So it is of some significance. OTH, pitch selection is totally cosmetic, except for the knuckleball, which can lead to higher wild pitches and passed balls. But in OOTP you can have a one pitch pitcher be as successful as a guy with 5, it matters not.

Yeah, i'm pretty sure velocity gives a pitcher a greater chance to "get it together".
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