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| Earlier versions of OOTP: New to the game? A place for all new Out of the Park Baseball fans to ask questions about the game. |
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#1 (permalink) |
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Minors (Triple A)
Join Date: Aug 2002
Posts: 262
Thanked 10x in 9 posts
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Stealing or "I'm gonna go...well... maybe not this time"
I'm assuming stealing ability helps determine the "starts..hesitates..stops" behavior of runners you give the steal sign to. Is there anything else? I ask because it kept happening when my 100 SP, 100 ST runner vs 26 Hold pitcher. (Not to mention pushing the button seems to have a chance to automatically trigger pick off throws - had that happen 6 times in a row in that game as well..I guess the AI is stealing my signs
)Unless my runner was just having a 'bad day', I would think he'd have an easy time getting a good jump off a pitcher with that poor a hold runners rating...right? Speaking of Holding Runners - does using that option on the pitching menu degrade your pitcher's ability on that pitch/at-bat (due to split attention between runners and batter)? If so, does the pitcher's hold runners ability determine how well he can use this option (i.e. high hold means next to no loss in effectiveness)? |
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#2 (permalink) |
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Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 5,120
Thanked 203x in 113 posts
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If it's anything like OOTP5/6, the "hesitation" is built in to keep stealing numbers reasonable.
...and I think the "hold runner" is more to position the first baseman, but I'm not positive about that.
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Last edited by eriqjaffe; 08-09-2006 at 02:06 PM. |
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#3 (permalink) | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 10,076
Thanked 499x in 286 posts
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