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#1 (permalink) |
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Major Leagues
Join Date: May 2004
Location: The London you've never heard of
Posts: 497
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Movement + Major League Equivalences
So, I'm confused. . . I've tried to build a league that starts in 1889... and am trying to get low homerun totals...
But! All the pitchers created, on a scale of 100, have the movement of 1, with the potential for: 1. I haven't touched anything to do with player creation modifiers, and I only switched the ML equivalences. So I switched them to homeruns at 0.200. I figured this would mean it's low, but now I'm wondering if that means there'll be a ton. Is the equivalences for batters or pitchers? If I want less homeruns, do I raise the level or lower it? Finally, why are all the pitchers created, drafted, and used have a 1 in movement, while all the other ratings are normal? Any help...?
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Florida Marlins GM, Netsports League - 2004 NL Champs, 2008 + 2013 Champions, 2004, 2009-2015, 2017-2021, 2024-2028 NLE Division Crown Mark Jazzington's Managerial Career - worth a read Thanks to Tib for the inspiration to write it. |
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#2 (permalink) | |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 2,887
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Ugh. No, I really can't give you any help. My understanding (and my experience, based upon my last two leagues created) is that changing the MLEs should have no effect upon the pitchers at all. It should lower (or raise) the batters' ratings.
I would have expected a .200 for home runs to result in a batters' power rating maximum of either 40 or 50 based on the 1-250 scale for actual ratings.
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#4 (permalink) |
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Major Leagues
Join Date: May 2004
Location: The London you've never heard of
Posts: 497
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I know that I want the movement to be high, but the game itself is actually creating virtually every pitcher with a 1 rating in movement, and none higher than 17 (Out of 100). I messed with the settings on the ballparks, and it did help, but I'd much rather solve this on the pitcher's end then having to change ballparks all the time.
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Florida Marlins GM, Netsports League - 2004 NL Champs, 2008 + 2013 Champions, 2004, 2009-2015, 2017-2021, 2024-2028 NLE Division Crown Mark Jazzington's Managerial Career - worth a read Thanks to Tib for the inspiration to write it. |
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#5 (permalink) | |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 2,887
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Only one other thing comes to mind: Have you adjusted the PCMs? The PCMs do have an affect on pitcher ratings, and lowering them could have the effect you described. If I recall correctly, the PCMs are located on the same page as the MLEs, and just beneath them.
I'm just blowing smoke here. I really don't know what's wrong in your situation, but it's worth checking out.
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#6 (permalink) |
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Major Leagues
Join Date: May 2004
Location: The London you've never heard of
Posts: 497
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When they were created, all PCM's were at 1. Since then I doubled Movement, but I dunno if that will any affect.
__________________
Florida Marlins GM, Netsports League - 2004 NL Champs, 2008 + 2013 Champions, 2004, 2009-2015, 2017-2021, 2024-2028 NLE Division Crown Mark Jazzington's Managerial Career - worth a read Thanks to Tib for the inspiration to write it. |
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#7 (permalink) | |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 2,887
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My impression is that PCMs only affect players created at game start, so if you were to start a new game with the PCM for movement set to 2.000 (or however you double it), then you should see a dramatic increase in the movement ratings of the at-start pitchers. I don't think it will affect pitchers created after the initial draft or at-start player distribution.
If it DOES work, please write back and tell us.
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