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Old 12-16-2006, 07:09 PM   #1 (permalink)
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Movement + Major League Equivalences

So, I'm confused. . . I've tried to build a league that starts in 1889... and am trying to get low homerun totals...

But!

All the pitchers created, on a scale of 100, have the movement of 1, with the potential for: 1. I haven't touched anything to do with player creation modifiers, and I only switched the ML equivalences.

So I switched them to homeruns at 0.200. I figured this would mean it's low, but now I'm wondering if that means there'll be a ton.

Is the equivalences for batters or pitchers? If I want less homeruns, do I raise the level or lower it?

Finally, why are all the pitchers created, drafted, and used have a 1 in movement, while all the other ratings are normal?

Any help...?
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Old 12-17-2006, 01:37 AM   #2 (permalink)
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Ugh. No, I really can't give you any help. My understanding (and my experience, based upon my last two leagues created) is that changing the MLEs should have no effect upon the pitchers at all. It should lower (or raise) the batters' ratings.

I would have expected a .200 for home runs to result in a batters' power rating maximum of either 40 or 50 based on the 1-250 scale for actual ratings.
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But really all I want to do is play.

So I'll try harder to be patient and hopefully the board will be patient with me.
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Old 12-18-2006, 08:47 PM   #3 (permalink)
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A pitcher's movement rating should be high if you want him to avoid HRs. A high GB% will also help. In addition, you could crank ballpark effects way down to remove HRs.
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Old 12-20-2006, 11:51 AM   #4 (permalink)
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I know that I want the movement to be high, but the game itself is actually creating virtually every pitcher with a 1 rating in movement, and none higher than 17 (Out of 100). I messed with the settings on the ballparks, and it did help, but I'd much rather solve this on the pitcher's end then having to change ballparks all the time.
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Old 12-20-2006, 12:37 PM   #5 (permalink)
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Only one other thing comes to mind: Have you adjusted the PCMs? The PCMs do have an affect on pitcher ratings, and lowering them could have the effect you described. If I recall correctly, the PCMs are located on the same page as the MLEs, and just beneath them.

I'm just blowing smoke here. I really don't know what's wrong in your situation, but it's worth checking out.
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Originally Posted by cbbl View Post
And, yes, I admit that OOTP is the greatest of this type game out there and has far more positive about it than negative. I--nay, we--tend to focus more on the negative because that's what derails our experiences. That's what we want to make better.

But really all I want to do is play.

So I'll try harder to be patient and hopefully the board will be patient with me.
And yes, I am still continuing my campaign to promote adding a 'mass select' option to Out of the Park 10.
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Old 12-20-2006, 03:02 PM   #6 (permalink)
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When they were created, all PCM's were at 1. Since then I doubled Movement, but I dunno if that will any affect.
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Old 12-20-2006, 03:09 PM   #7 (permalink)
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My impression is that PCMs only affect players created at game start, so if you were to start a new game with the PCM for movement set to 2.000 (or however you double it), then you should see a dramatic increase in the movement ratings of the at-start pitchers. I don't think it will affect pitchers created after the initial draft or at-start player distribution.

If it DOES work, please write back and tell us.
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Originally Posted by cbbl View Post
And, yes, I admit that OOTP is the greatest of this type game out there and has far more positive about it than negative. I--nay, we--tend to focus more on the negative because that's what derails our experiences. That's what we want to make better.

But really all I want to do is play.

So I'll try harder to be patient and hopefully the board will be patient with me.
And yes, I am still continuing my campaign to promote adding a 'mass select' option to Out of the Park 10.
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