|
|
#23 (permalink) |
|
Hall Of Famer
Join Date: Dec 2001
Location: Toronto
Posts: 2,961
Thanked 7x in 3 posts
|
seriously, though... an "A" arm catcher can throw out between 35-45% of the runners. Assuming your team is fast, lets take the low end. 35% gunned out is still an advantage to the defense. Which would make the all-speed and small ball offense just a team who can't hit.
|
|
|
|
|
|
#26 (permalink) |
|
Major Leagues
Join Date: Apr 2002
Location: Phoenix, AZ
Posts: 404
|
Don't isolate speed to just stealing second base. It's far more than that. It lowers your team's ERA, allows you to score more often from first, keeps you out of many double plays, never goes into a slump (who said that anyway?), allows for the hit-n-run, allows hitters to see more fastballs. Defense lessens the impact of walks, further lowers ERA and also never slumps. Does it always win? No. Can it lose in a short (playoff) series? Absolutely.
Will I relish stealing home against Crackpott's team to go ahead in the final game of the Series and make it a long, quiet ride home for he and Laura after the game? You betcha
__________________
http://www.nobl.net This is your father's league. |
|
|
|
|
|
#27 (permalink) |
|
Hall Of Famer
Join Date: Dec 2001
Location: Toronto
Posts: 2,961
Thanked 7x in 3 posts
|
a) Lowers your teams ERA
...Not in OOTP. You're assuming speed translates defensively into making more plays. There is a range rating for that. Speed is irrelevant. b) Never goes into a slump I dunno... i've seen my AA speed guy get caught 5 times in a row. That was disheartening. c) Allows for the hit and run ...also allows for the strike em out, throw em out DP when your crappy hitter misses and my cannon arm guns down the guy at second. ![]() d) Allows hitters to see more fastballs ...I'm just confused about that. e) Defense lessens the impact of walks How so? Defense doesn't affect walks. It only affects hits. In turn, you'll have less hits, but the same amount of walks. And wouldn't that mean a walk becomes more valuable? f) The effect of defense on ERA is minimal. It's rare you see "a fielder with better range would have had that play" maybe once... twice a game. And how many of those actually translate into runs? g) Steal home all you want, as long as I get to go home with laura. Just don't hurt my catchers arm on the slide.
|
|
|
|
|
|
#28 (permalink) |
|
Major Leagues
Join Date: Apr 2002
Location: Phoenix, AZ
Posts: 404
|
Ok... last call....Red's gotta move on.
d) With a speedster on first, a pitcher is a little less likely to throw offspeed or curveballs because of wild pitches/passed balls and the pitch speed. This may or may not be part of OOTP. e) If you have great infield defense you are going to turn more double plays. Hence, a walk is a little less harmful. f) I absolutely disagree with you. It is easier to see in the outfield than infield, but good defense will routinely take away 1-3 hits a night. Hits lead to runners on base, which leads to problems. Great defense will also take away the huge play every once in a while. One play a series at most, but an over the shoulder catch can still mean the difference in a game.
__________________
http://www.nobl.net This is your father's league. |
|
|
|
|
|
#31 (permalink) |
|
Minors (Triple A)
Join Date: Oct 2002
Location: Winter Park, FL
Posts: 265
|
I say human also. If the Owner, GM, Manager, and Fans are going to hopefully have the same strategies in mind, then a human draft should be used so they can shape their team in their view.
|
|
|
|
|
|
#32 (permalink) |
|
Hall Of Famer
Join Date: Dec 2001
Location: Toronto
Posts: 2,961
Thanked 7x in 3 posts
|
...kinda like a war room.
![]() I was thinking though... the Owner should be able to pick the GM and the manager, but not the fans. So fans may not share the same views as the owner. |
|
|
|
|
|
#35 (permalink) |
|
Major Leagues
Join Date: Apr 2002
Location: Phoenix, AZ
Posts: 404
|
Crackpott's idea of a war room is a nice one. All three (owner, GM, manager) could have their lists and then arg-- I mean discuss who the owner should select.
I also like the earlier idea (LLN's) about the managers setting their tendancies and then not being able to change them. Maybe a tiny bit of leeway would be appropriate, but only one category change per season (say going from quick hook to normal hook) if any are allowed. I would like to see the owner's duties spelled out, though. I'm still a little fuzzy on what he would do.
__________________
http://www.nobl.net This is your father's league. |
|
|
|
|
|
#38 (permalink) |
|
Hall Of Famer
Join Date: Jan 2002
Location: Montréal
Posts: 7,044
|
I wanted to start with 12 teams; 2 leagues, 6 teams in each (one div per league of course).
4 positions per team, 12 teams, 4*12=48 If you add me and my "vice-commish" (don't know how to call him), that's 50 guys. If we merge two positions, we would need 38 guys. See my sig to see how many more people we need.
__________________
Nor really around much anymore. |
|
|
|
|
|
#39 (permalink) |
|
Major Leagues
Join Date: Apr 2002
Location: Phoenix, AZ
Posts: 404
|
The first time I saw this (did someone else point this out) I thought it was an odd league... almost too fanciful to take shape. After talking to LLN for a bit via email it is apparent that the league WILL happen. It is going to be a very unique experiment. I encourage everyone who is reading this (see.. you must be at least curious....) to register as an Owner, General Manager or Manager. The fact that you could work for Crackpott must appeal to some of you
![]() Seriously... this league has several league commissioners already signed up for it. That alone shows that it will be stable.
__________________
http://www.nobl.net This is your father's league. |
|
|
|
|
|
#40 (permalink) |
|
Hall Of Famer
Join Date: Dec 2001
Location: Toronto
Posts: 2,961
Thanked 7x in 3 posts
|
not necessarily. I've had a couple of league commissioners in my league who sucked because they spent all their time on their own league. Not saying that'll happen, but being a commissioner isn't a guarantee of activity either.
|
|
|
|
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
|
|