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#21 (permalink) |
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Tate & Jeremy - thanks for the feedback. I'd really like to do what you guys suggest - an AL/NL split on 1 side and a Negro Leagues/Mexican league split on the other side.
There is no quick reference for splitting the players, I'd have to eyeball the players photos to decide where they'd go. We'd be fast-sim, but not quite as fast as 20CC - probably a season every two weeks (so I'd have a little extra time to split the players between seasons). Also, I was thinking of not having a draft, but rather have teams earns points and split them among four or five geographical regions, to simulate scouting and then instead of drafting they'd get players from that region using a random system based on how many points they spent in the region. It's not as complicated as it sounds (perhaps I just can't explain it correctly). This would be the incentive to do well (as that will be the method of gathering scouting/building points). I've done a lot of background work - market sizes, etc. The goal was to make the atmosphere as realistic as possible, only using modern players going backward through time. Thanks again for the feedback and if you have any other ideas & comments, I'd love to hear 'em! Joe
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#22 (permalink) | ||
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#23 (permalink) |
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I like the points system idea. Sounds like a different approach so everyone will work their hardest to do well in the league. Would really discourage guys from tanking.
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#28 (permalink) | |
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The 4 regions would be the Eastern US, Western US, Latin America, and the rest of the world GMs would spread their points among region 1, 2, 3, & 4 without knowing exactly which region is which number. After points are assigned, we'll randomly assign the region #s to a particular region. Then based on how many points are spent, the rookies from that region will go to the teams based on a high to low point system (the top players as ranked by OOTP will go to the teams who spent the most points in their region) to simulate their scouts "finding" the player. Point ties will be broken by the better team (in terms of composite record over the past 5 seasons) having the priority, to simulate a guy having to choose between a successful franchise and a less successful one. And Pete - no worries, I know you've been wanting to do this kind of league for a while, so of course you can have a team
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#30 (permalink) | |
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I'm going to make assumptions here to help illustrate my example.
Here's an idea to add to this. Perhaps we could use the points as a bank....meaning that we could save some points from year to year if we want to make a big impact the following year. Eg: If Team A earns 100 points in Year 1, but spends only 70, they can carry 30 over to the next year in case they don't do as well. |
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#32 (permalink) |
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Pete - nicely done, that's the plan in a nutshell - I KNEW I wasn't explaining it in the best way.
The bank idea is a good one and we can do that as well, but we'd have to cap it so a team couldn't build a bank with too many points in it. Maybe 150 points total or something like that. The database is almost ready, so I hope to be able to post for GMs later today or tomorrow at the latest.
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