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Old 09-10-2004, 08:01 PM   #21 (permalink)
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Tate & Jeremy - thanks for the feedback. I'd really like to do what you guys suggest - an AL/NL split on 1 side and a Negro Leagues/Mexican league split on the other side.

There is no quick reference for splitting the players, I'd have to eyeball the players photos to decide where they'd go. We'd be fast-sim, but not quite as fast as 20CC - probably a season every two weeks (so I'd have a little extra time to split the players between seasons).

Also, I was thinking of not having a draft, but rather have teams earns points and split them among four or five geographical regions, to simulate scouting and then instead of drafting they'd get players from that region using a random system based on how many points they spent in the region. It's not as complicated as it sounds (perhaps I just can't explain it correctly). This would be the incentive to do well (as that will be the method of gathering scouting/building points).

I've done a lot of background work - market sizes, etc. The goal was to make the atmosphere as realistic as possible, only using modern players going backward through time.

Thanks again for the feedback and if you have any other ideas & comments, I'd love to hear 'em!

Joe
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Old 09-10-2004, 08:51 PM   #22 (permalink)
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Quote:
Originally Posted by legendsport
Matt - that dynasty was mine (sorry for not going further with it). It was a "test run" for option #3, which I think is the one that's going to happen. Just have to decide on a format for splitting the 32 teams into leagues - and then start asking people to sign up for the thing.
Ahh. I liked it so I look forward to this one.

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Originally Posted by legendsport
Also, I was thinking of not having a draft, but rather have teams earns points and split them among four or five geographical regions, to simulate scouting and then instead of drafting they'd get players from that region using a random system based on how many points they spent in the region. It's not as complicated as it sounds (perhaps I just can't explain it correctly). This would be the incentive to do well (as that will be the method of gathering scouting/building points).
That sounds really cool. I can't wait to see that in action.
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Old 09-10-2004, 10:07 PM   #23 (permalink)
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I like the points system idea. Sounds like a different approach so everyone will work their hardest to do well in the league. Would really discourage guys from tanking.
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Old 09-10-2004, 10:42 PM   #24 (permalink)
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Whatever you decide, Joe....I'm in.
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Old 09-10-2004, 10:45 PM   #25 (permalink)
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Tell him he can't be in Joe.
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Old 09-11-2004, 01:33 AM   #26 (permalink)
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Tell him he can't be in Joe.
That's just plain cruel
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Old 09-11-2004, 05:06 AM   #27 (permalink)
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I still love you though!
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Old 09-11-2004, 07:31 AM   #28 (permalink)
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Quote:
Originally Posted by Jeremy Weimer
I like the points system idea. Sounds like a different approach so everyone will work their hardest to do well in the league. Would really discourage guys from tanking.
I hope so. Just to expand on it a bit, it would work something like this:

The 4 regions would be the Eastern US, Western US, Latin America, and the rest of the world

GMs would spread their points among region 1, 2, 3, & 4 without knowing exactly which region is which number. After points are assigned, we'll randomly assign the region #s to a particular region. Then based on how many points are spent, the rookies from that region will go to the teams based on a high to low point system (the top players as ranked by OOTP will go to the teams who spent the most points in their region) to simulate their scouts "finding" the player. Point ties will be broken by the better team (in terms of composite record over the past 5 seasons) having the priority, to simulate a guy having to choose between a successful franchise and a less successful one.

And Pete - no worries, I know you've been wanting to do this kind of league for a while, so of course you can have a team
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Old 09-11-2004, 06:06 PM   #29 (permalink)
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Joe, you lost me on that explanation.
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Old 09-12-2004, 02:18 AM   #30 (permalink)
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Quote:
Originally Posted by Jeremy Weimer
Joe, you lost me on that explanation.
Let me see if I can explain it the way I understand it. If I'm interpreting it wrong, Joe, please correct me.

I'm going to make assumptions here to help illustrate my example.
  • For simplicity sake, let's say the point system is on a 1 to 1 basis for your teams wins from the previous year.
  • Team A had 100 wins last year, so they have 100 points
  • Team B had 75 wins, so they have 75 points
  • Team A decides to allot 30 points to Region 1, 30 to Region 2, 25 to Region 3, and 15 to Region 4
  • Team B decides to blow their load in Region 1 with 45 points and split the remaining 30 points among Regions 2, 3, and 4.
  • After all the teams have alloted the points, Joe will reveal which Region is which for this season.
  • This season, Joe sets Region 1 as Latin America, Region 2 as Eastern US, Region 3 as Western US, and Region 4 as the rest of the world
  • Team B wins Region 1 with 45 points, so they have the best scouting this year in Latin America, and thus receive the top Latin American prospect
  • Team A has better scouting in all the other regions
  • Obviously with more teams, we would be ranked according to the amount of alloted points
  • ....and if Latin America had a weak pool that season, Team B may have shot their wad on Mario Mendoza

Here's an idea to add to this. Perhaps we could use the points as a bank....meaning that we could save some points from year to year if we want to make a big impact the following year. Eg: If Team A earns 100 points in Year 1, but spends only 70, they can carry 30 over to the next year in case they don't do as well.
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Old 09-12-2004, 03:02 AM   #31 (permalink)
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Ah, I get it now. Hopefully that's what Joe meant so I don't have to try to figure it out again.
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Old 09-12-2004, 07:04 AM   #32 (permalink)
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Pete - nicely done, that's the plan in a nutshell - I KNEW I wasn't explaining it in the best way.

The bank idea is a good one and we can do that as well, but we'd have to cap it so a team couldn't build a bank with too many points in it. Maybe 150 points total or something like that.

The database is almost ready, so I hope to be able to post for GMs later today or tomorrow at the latest.
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Old 09-12-2004, 01:37 PM   #33 (permalink)
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Sounds good to me Joe. Get that thing rolling already.
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