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#1 (permalink) | |
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Hall Of Famer
Join Date: Apr 2004
Location: Massachusetts
Posts: 4,173
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Revisiting Avoid K's and Contact
Based on information gleaned from a couple minor studies on Avoid K's done by Sandman7103 and gmo, it's come to light that if possible... how these ratings effect the game should be reconsidered.
Rather than rehash everything... you can start with post #9 in this thread: Avoid K's After looking that over, you can comment here. Basically my feelings on the matter: Quote:
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#2 (permalink) | |
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Hall Of Famer
Join Date: Apr 2004
Location: Massachusetts
Posts: 4,173
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Also, this is a fairly important point that can help drive the importance of the issue home:
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#5 (permalink) | |
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Hall Of Famer
Join Date: Apr 2004
Location: Massachusetts
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Quote:
It doesn't appear to be nearly as bad as I thought... it's still a very workable system, but I suppose my first post in this thread would be still a valid request. So, uh... let's go with that. |
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#6 (permalink) | |
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Hall Of Famer
Join Date: Apr 2004
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Continuing with this from the other thread:
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This is why I'd like to make Avoid K and Contact independent of one another and have contact just effect BABIP. |
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#7 (permalink) |
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Hall Of Famer
Join Date: Jul 2004
Location: Hamburg, Germany
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But doesn't 'avoiding' Ks have an effect on BABIP in real life?
Lets say you have too players. One who strikes out 100 times and one who does 0 times The leagues BABIP is .300 It is pretty rough but could not you expect the 2nd player to get 33 more hits over the course of the season by simply putting the ball in play?
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#8 (permalink) | |
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#9 (permalink) | |
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Hall Of Famer
Join Date: Jul 2004
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Quote:
Hmm Im starting to see where Luis is coming from. Contact would be basicly 'bat control' How good a player is at producing a hit when he makes contact. Avoid Ks would simply be a function of how often a player makes contact Thus a player who strikes out more make contact less often and thus puts fewer balls into player and produces fewer hits. Am I getting it right?
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#10 (permalink) | |
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Hall Of Famer
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Quote:
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Heaven is kicking back with a double Talisker and a churchwarden stuffed with latakia. Bush League: A Dynasty Harm Metal Magazine Free State Project - Liberty in Our Lifetime
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#11 (permalink) | |
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Hall Of Famer
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#12 (permalink) |
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All Star Reserve
Join Date: Jul 2003
Location: San Diego, CA
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Yes, that's what I hope to see in the future, and the same thread referenced in the 2nd post in this thread has A LOT more discussion on the topic.
What makes sense to me: Contact ~= quality of contact -> affecting BABIP for the hitter Avoiding Ks = quantity of contact -> affecting average for the hitter (indirectly, by affecting # of balls in play)
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#13 (permalink) | |
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Hall Of Famer
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#14 (permalink) | |
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Hall Of Famer
Join Date: May 2002
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Quote:
I have said I think that complications like most notably perhaps OOTP6 using both the old and the new game engines but still being expected to produce not wildly different results and allowing for import of OOTP5 leagues could be part of why some of the ratings in the DIPS engine do not translate into the results expected. So for the future, it seems people that have voiced an opinion want something like: *AvoidK determines strikeout rate ~(K/PA) *Eye determines walk rate ~(BB/PA) *Power determines HR rate ~(HR/PA) ...with those all occurring initially in the DIPS engine. Those ratings help decide whether a batter gets a K, BB, or HR, but if not, then the ball is in play, and... *Contact determines BABIP ~(H-HR)/(AB-HR-K) *Gap determines, well, not sure, maybe how often a hit is a 2B or 3B - probably not important for this discussion As I understand it, previously in the game (up until the DIPS engine) Contact was all about the ability to get a hit, basically determining batting average. In a new system like this Contact would be generally very different if its new job was affecting BABIP. The higher BABIP hitters are often the batters with more power and who strikeout more but hit the ball harder when they do make contact. That is certainly not always the case though, so I have some concern about there being enough parameters in that scheme to get all the player types you ought to get, though maybe that is mostly being hesitant to see the meaning of a rating changed so much. |
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#15 (permalink) | ||
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Minors (Triple A)
Join Date: Apr 2002
Location: Mauston, WI
Posts: 209
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Quote:
In looking at the list of tops in BABIP, I noticed that there was quite a bit of variation in K rate (I used AB, as BB and HBP weren't readily available. I don't think they would've changes the figures all that much.) Quote:
AvoidK-swinging would likely have a good correlation with Contact (as evidenced by the +20/-20 range of Contact-AvoidK depicted in a related thread). AvoidK-looking would be a combination of "Patience" (i.e., #pitches seen/PA) and "PitchRecognition" (i.e., player skill in discerning balls from strikes on pitches that he decides to take). These changes, along with linking Contact to BABIP, would produce realistic ranges of BABIP, while at the same time, allowing for all variations of BB- and K-rate for hitters. As Luis_Rivera said earlier in the related thread, these ratings would be related to each other in many ways (e.g., Patience to BB and K, Contact to BABIP and AvoidK-swinging). Other thoughts:
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#17 (permalink) | |
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Bat Boy
Join Date: Dec 2005
Location: San Jose, CA
Posts: 9
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Quote:
Hmm - looking at THT's 2006 statistics (great book by the way - the annual reminds me of Prospectus as it used to be, with less of the snark and more of the substance) - it seems the highest BABIP's are varied amongst different types- Young, Jeter, and A-rod are the 3 highest. I wonder if there is some way to access an OPSBIP or SLGBIP- I may be able to test this theory better with regards to that. http://www.hardballtimes.com/thtstat...&qualified=Yes |
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#18 (permalink) | ||
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Hall Of Famer
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#19 (permalink) | ||
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Bat Boy
Join Date: Dec 2005
Location: San Jose, CA
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#20 (permalink) | ||
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Hall Of Famer
Join Date: Apr 2004
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As for the BIP metrics including inside the parkers... I would say with a large degree of certainty that they do not. However, I would imagine that they are so far and few between at this point that they don't have a material affect in the data. |
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