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Earlier versions of OOTP: Suggestions and Feature Wish List Let us know what you would like to see in future versions of OOTP! OOTPBM 2006 is in development, and there is still time left to get your suggestions into the game. |
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12-07-2012, 02:17 AM | #1 |
Minors (Single A)
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More realistic spring training
Capturing the intricacies of the scheduling weirdness and split squad games and how the Twins somehow manage to play the Red Sox 700 times in a month is probably a lot to ask, but it would be nice if there could at least be separate and arbitrary spring training leagues, like the Grapefruit and Cactus Leagues.
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12-07-2012, 09:45 AM | #2 | |
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On a side note, the Twins and Sox play each other so much because they're both located in Fort Myers. If you look at all spring training schedules, teams play other nearby teams a lot to cut down on travel. For instance, the Phillies play 17 games next spring against the Jays, Rays, Yanks and Tigers because Dunedin, Port Charlotte, Tampa and Lakeland are all within 20 minutes of Clearwater. |
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12-07-2012, 08:51 PM | #3 |
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I don't think split squad games are really necessary. Just get the spring training schedule up to a more realistic 32-34 games and that ought to be enough even with non-roster invitees.
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12-08-2012, 05:31 AM | #4 |
Minors (Triple A)
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I have a great affection for split-squad games (first of the season, looks at players you don't get to see very much), but yeah, I think NRIs are the most important thing. I think (it's been a while since I played ST) that the AI still gives pitchers an IP or 2 too many in early spring games too. After that I'd look at things like split-squad and schedules based on proximity of camps (the latter not being that important to me).
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12-08-2012, 07:51 AM | #5 |
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12-08-2012, 02:19 PM | #6 |
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Even as just nice additions they still seem unnecessary.
I don't have an exact count handy at the moment, but the number of split squad games is relatively small, a few games out of a team's spring training total. (There's a bit more than usual nowadays because of odd numbers: 15 teams train in Arizona and 15 in Florida. That necessarily means one MLB club in each area would have to be idle each day in a normal schedule.) |
12-08-2012, 02:37 PM | #7 | |
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Anything that brings us closer to being realistic would be nice, in my opinion. Not sure why you keep interpreting that as me insisting split-squad games are necessary. There are a lot of things in the game now that aren't necessary, but are nice, and I and others would include split-squad games on that list. That's all I'm saying. There are more important things that are necessary, such as building the game to handle all the goofy tiebreakers that are now possible with the second wild card. |
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12-08-2012, 03:29 PM | #8 | |
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Practicality requires assessing whether a given aspect of reality is worth recreating in terms of the effort required and the game play benefit gained. (The user, for example, would have to define two separate active rosters for every game listed as a split squad contest since that is the point of them.) Split squad games in and of themselves would seem to add little. Having a longer spring training schedule basically provides the same result (enough games to assess all the talent brought to training camp). |
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12-08-2012, 04:30 PM | #9 | ||
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I manage all aspects of my teams, so setting separate active rosters is fine with me, but I understand that it probably isn't something the majority would want. However, I would argue that users gain the benefit of more opportunity to evaluate players because two games on one day creates more time on the field for each player because of less backups on the roster. A lengthier schedule of all single games doesn't necessarily accomplish that because the AI rarely allows a position player to go nine innings in spring training. So if the user wants a certain player or players to see extended playing time over the span of a few games, the user has to either play out every single game or micromanage lineups and depth charts while using the "bench player" feature. And micromanaging is exactly what you appear to be arguing against with split-squad games. |
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12-09-2012, 08:44 AM | #10 | |
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After that you have to trek at least another 30 minutes to Sarasota on 75. Probably more like an hour and 15 to get to Port Charlotte from Drew and 19. Lakeland is also quite a trek from Drew and 19. Best is probably north on McMullen then east on 580. McMullen has lots of traffic but 580 moves good. But once you hit the Hillsborough side it will slow down a bit. More like 40-45 minutes to Lakeland. Tampa you can make in 20--the Courtney Campbell moves at about 65-70 mph. Possibly get to Dale Mabry/MLK with light-traffic quicker than you can get to Douglas and Beltres in Dunedin...just so many lights along the way and so many 35 mph zones. Even if you took Drew to CR1 it's like 15-20 to the Blue-Jays. Excluding Port Charlotte you are pretty much spot-on.
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12-09-2012, 08:58 AM | #11 | |
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12-09-2012, 09:03 AM | #12 | |
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You point was exactly right. I just couldn't pass up the opportunity to discuss my backyard.
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12-09-2012, 09:14 AM | #13 |
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Now to the point of the discussion.
I think if we simply separated the Grapefruit League from the inferior Spring Training league at least the schedule would be better. As far as non-roster invitees...I think it would be pretty cool but I agree with what's-his-face that it would create additional work. You make a good argument there at the tailend talking about how you have to micromanage to get the AB's/IP's how you want them but I think the overall impact would be additional micromanagement. I am all for additional micromangement. The problem would be when you start to pair rosters down. Unless the game would help out a bum once in awhile we'd be pretty much left with our 40-man anyway.
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12-09-2012, 09:29 AM | #14 |
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I agree. That's why I think the non-roster invitees and split-squad games would be nice additions, but aren't necessary. I don't know the first thing about game coding, so I don't know what kind of work it would involve or how it might affect other aspects of the game. But the work of managing the roster even more actually appeals to me. I realize, though, that those of us who enjoy that type of micromanagement are probably in the minority.
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12-09-2012, 02:27 PM | #15 | ||
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So any suggestion which offers something to the user must also be capable of being handled by the AI in a reasonably competent way. Yesterday I crunched the numbers on the published MLB 2012 spring training schedule. Total number of games scheduled (includes split squad games and games against minor league and college teams) Minimum: 27 Maximum: 36 Average: 33.3 Median: 34 Number of split squad games (includes games against other split squads and games against minor league and college teams) Minimum: 2 Maximum: 12 Average: 5.7 Median: 6 If OOTP had a spring training schedule of about 32-33 normal games, it would provide as many contests for player evaluation as in real life (which includes split squad matches). |
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12-09-2012, 02:41 PM | #16 | ||
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I've suggested in the past that, for fictional leagues, spring training be customizable in that the user would select how long spring training is in their league. In real life the length of training varies depending on the league, and so it should in OOTP. My suggestion would be to have a spring training that can be selected as either being 1, 2, 3, 4, 5, or 6 weeks long. With each length there'd be a set length of schedule (about 4, 10, 18, 24, 32, and 38 games, respectively). To recreate the current MLB era, you'd select 5 weeks (about 32 games). For historical leagues, slightly modified versions of the actual spring training schedules could be used (easily usable going back to the early 1950s; before then more modification would be necessary since there were many more games against minor league clubs in earlier periods). Quote:
I am on record as advocating mandatory roster reductions in spring training, for the reason that in real life clubs tend to cut their rosters down in spring training on a somewhat orderly and regular basis. (One can get a feel for this by simply looking over the transaction records from spring training.) Mandatory roster reductions would basically emulate what happens in real life. |
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12-09-2012, 02:42 PM | #17 |
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nice research
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12-11-2012, 05:10 AM | #19 |
All Star Reserve
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As long as there's an option to disable the extra ST stuff
Personally, I wouldn't want to spend the extra time on trivial Spring Training results. More games would be fine, but having to divy up split squads & the like would be a net negative change for my enjoyment |
12-12-2012, 05:43 PM | #20 | |
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