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Earlier versions of OOTP: Technical Support Do you have a copy of OOTP Baseball 2006? Are you in need of help and assistance in running the game or do you have errors that you need help in resolving? This is your place!

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Old 09-02-2002, 05:17 PM   #1 (permalink)
Bat Boy
 
Join Date: Jun 2002
Location: Biloxi, Mississippi
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Signing Coaches

First off, my league has a salary cap of $200,000,000.

Completed season two (or three...), and it's time to re-sign my coaches/scout. So I make an attempt, but am told that I can't afford to sign a guy. So, being the curious type, I tried to sign him for $100,000 and it STILL told me I couldn't afford to do it.

I thought this salary issue was going to be fixed in the new version release?!?

I am quickly losing my enthusiasm for the game, due to the poor financial handling within the game. And that's unfortunate, because the game is one that I otherwise enjoy quite a bit.
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Old 09-02-2002, 05:36 PM   #2 (permalink)
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The amount of money you have to spend for Coaches and FA's depends on how much money you made the year before. My guess is that your payroll is much higher than the amount of money you made the year before... that is why it won't let you sign him.

A $200M salary cap.. thats outrageous!! I am guessing there is no way you would be able to have a payroll that high.. unless you had 150,000 seats in your stadium.

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Old 09-03-2002, 12:39 AM   #3 (permalink)
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Signing Coaches

Hmmm...I see.

Well, the $200,000,000 just came straight out of my butt...just picked a figure at random, to be honest.

What's a more reasonable range of salary cap?

Thanks!
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Old 09-03-2002, 01:01 AM   #4 (permalink)
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Salary caps $90M - $100M you will have a pretty awesome team.

I would say $70M - $80M would be very challenging.. but I am not too sure.. I haven't played much with salary caps.. that is just going by payrolls that I have seen.

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Old 09-03-2002, 04:52 AM   #5 (permalink)
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Quote:
Originally posted by CUBL Commish
Salary caps $90M - $100M you will have a pretty awesome team.

I would say $70M - $80M would be very challenging.. but I am not too sure.. I haven't played much with salary caps.. that is just going by payrolls that I have seen.

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I play with a 110 cap just to stop the top teams from blowing everyone away... anywhere between 80 and 100 is good
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Old 09-04-2002, 04:04 PM   #6 (permalink)
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Signing Coaches

Ok, this brings up my next question, which doesn't necessarily have to do with signing coaches...

You mention that the higher salary cap is to keep the better teams from overwhelming everyone...but wouldn't the salary cap be the same for each team? Why would some teams have an advantage, whether you went with an $80mil cap or a $120mil cap?

(This is very important to me, since with my $200mil cap, I was getting THUMPED and I'd just as soon believe it's not because I was incompetent. <grin>)
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Old 09-06-2002, 03:41 PM   #7 (permalink)
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I like the $75M cap to start with. Then I raise it $5M every 10 seasons to account for COL in the economy. You will still get large vs. small market discrepencies in the first 2-3 seasons of a new league, but then it will begin to balance out. The smaller teams just need to make their team fairly competetive and attractive to the home fans to get them to come out and spend some money. Once the cap really kicks in, two things begin to happen - 1) the big market teams get stuck with the huge salaried players they signed early who are getting old, injured, etc. and can't sign the new high-quality free agents; 2) players (especially SP) who want mega-bucks sit out all or part of seasons because teams can't afford to pay them what they want due to the salary cap. The small market teams MUST do well in amateur drafts to prosper. Learn the financial system of the game and use it to optimize your younger players. Soon it won't be money that's building dynasties, it will be good owner/GM decisions.
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Old 09-07-2002, 01:01 AM   #8 (permalink)
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most clubs controlled by the AI won't adjust to a low salary cap too well, so you may want to set 2 caps.. a league-wide cap set at about 80-120M and a self imposed cap on your own team based on the type of difficulty you'd like to play.
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