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| Earlier versions of OOTP: Technical Support Do you have a copy of OOTP Baseball 2006? Are you in need of help and assistance in running the game or do you have errors that you need help in resolving? This is your place! |
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#1 (permalink) |
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Hall Of Famer
Join Date: Dec 2002
Location: Norwood, MA
Posts: 5,450
Thanks: 3
Thanked 2x in 2 posts
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I'm pretty new with OOTP, so bear with me. I only bought the game about a week or two ago.
Anyway.... Lately, whenever I get to the free agent periods, the signings have been taking well over a minute per day (i.e. 30-45 minutes and then some for the entire 30-day period). This didn't happen in the first few seasons, but now it's utter torture. Does anyone have idea what is causing this? [list=a][*]I have no other programs running[*]I just defragged my PC[*]My PC is decent: 128 RAM 2G Hard drive[*]I'm not exactly a techie (I'm great at using various programs, but the inner workings of a PC confound me), so i may be missing something that is utterly obvious. [*]I've checked the FAQ, and nothing seems to match this issue.[/list=a] So, I need some of your wisdom. Please help a newbie. |
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#4 (permalink) |
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Administrator
Join Date: Jul 1999
Location: S.E. TN - Georgia born and raised
Posts: 16,933
Thanks: 14
Thanked 4x in 3 posts
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The longer your career goes the longer it will take to process things. RAM is very cheap and will help you in the long run, so if you want to increase the speed that is the way to do it.
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#6 (permalink) |
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Hall Of Famer
Join Date: Dec 2001
Location: Damned Hell
Posts: 2,148
Thanks: 0
Thanked 3x in 3 posts
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An amazing number of free agents and teams having financial problems may be the issue, as Killebrew points out. I have a 511 RAM PC and just simmed 12 seasons to check this out. Took the game only 15 secs to finish the free agency period in year 13th.
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The Computer Baseball League |
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#7 (permalink) |
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Hall Of Famer
Join Date: Dec 2001
Posts: 3,278
Thanks: 71
Thanked 15x in 11 posts
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Exactly, just an idea here though. If many teams are having finacial problems then there would likely be a lot more FA's. If all the teams have far too much money they may each be very aggressively bidding each day. I do believe the AI has been tweaked considerably in this regard in the last few patches. By this I mean the AI is more aggressive in offering FA contracts. In the OOL (Markus's league
) there is a AI controlled team that seems to make 20 bids per day!Another idea: If there a lot of players in the league (like 100+ players per organization) then that could greatly slow the FA process down. If there were a lot of players the AI would likely be releasing many of the minor league chaf early on, and this would obviously increase the amount of free agents during the 1st free agency process with the rosters. If you are using the default rosters that come with the game then this would not be the problem. |
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