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Earlier versions of OOTP: Technical Support Do you have a copy of OOTP Baseball 2006? Are you in need of help and assistance in running the game or do you have errors that you need help in resolving? This is your place!

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Old 01-31-2003, 01:09 PM   #1 (permalink)
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Position change & Fielding pcg.

This issue was alluded to in another forum -- and I did search around this forum -- but I think this constitutes a bug.

When I try to 'teach' minor leaguers new positions, and they "succeed" - it appears that only a range rating is added to the player.

For example.... Using the GeForce/Rolenv3 set - I try to teach CF Jackson Melian to play LF, then RF, in addition to his set position of CF.

After a period of sim time - I receive reports that Melian has learned this new position and receives a D/C/whatever rating.

So far so good....

However - he receives no fielding percentage for this position, or more accurately, gets a .000.

When I try to use him in the majors - he, of course, misses every single ball hit to him when plays LF or RF.

Of course - this shouldn't be happening. There shouldn't be much a learning curve for a CF learning LF/RF -- and while there are some minor nuances, catching a fly ball in CF is more less the same as LF.

I can't say for certain that this isn't due to the roster set I'm using - I've never seen it happen in any other roster sets - but, as I generally teach players I see as utility IF/OF additional positions - it's rare that I notice a players fielding inadequacies.

Thanks in advance for any enlightenment -- and I apologize if this has already been brought to light.
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Old 01-31-2003, 01:55 PM   #2 (permalink)
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Some players don't learn a position well even after a "success" I had a 2B learn SS with an .750 fielding percentage.

That said I agree you generally should not see a CF fail to learn the other OF spots at least passably.
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Old 01-31-2003, 07:52 PM   #3 (permalink)
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I totally agree that I shouldn't expect .990 fielding percentages at newly learned positions -- but since I started paying attention to this, I haven't seen a single position change with any kind of reasonable fielding percentage.

In other words - 95% get .000, no matter what the switch. The other 5% seem to be fairly neglible (.001, etc).

As I mentioned - this could simply be a function of the roster file I'm using.... Perhaps I'll experiment with some other files.

However - I would say that such switches shouldn't be 'successes' - but should probably be reported as failures to adapt.

In other words - if a player "learns" a new position, it seems to me that there should be a minimum fldg pcg --- maybe > .800 or so. Anything under .800 is really no more than qualifying a player as an 'emergency' backup (like say... keith moreland would probably qualify as an emergency catcher, based on the fact that he caught a few games in his career). If the results of the learn new position algorhythm (or however the process is actually handled) - are below this threshhold, I would say the experiment should be called a failure, with a note suggesting that the experiment end, as it does when a player cannot learn the new position.

Admittedly - I probably overuse this feature (virtually any player I don't see starting someday learns 4 or 5 positions by the time he reaches AAA in my organization!)

Beyond this - I'd like to see arm ratings be more 'generic' -- a strong arm is a strong arm whether it's on a catcher/OF/1B/SS (though accuracy and release is another matter).... but that's a matter for a different forum and thread.
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Old 02-02-2003, 02:21 PM   #4 (permalink)
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I too have wondered about generalizing arm ratings. Arm strength comes into play at 3B/SS just as much as LF, maybe more.
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Old 02-02-2003, 03:23 PM   #5 (permalink)
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Quote:
In other words - 95% get .000, no matter what the switch. The other 5% seem to be fairly neglible (.001, etc).
I have never seen this and I have used the position learning features of OOTP4 a lot. The default fielding % seems to be .950 with almost all the new positions learned.

Quote:
As I mentioned - this could simply be a function of the roster file I'm using.... Perhaps I'll experiment with some other files.
Yeah, it sounds like a result of the games functions combined with a manually edited player. Try a fictional or historical league and I bet the issue does not appear.
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Old 02-04-2003, 01:32 PM   #6 (permalink)
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I tried a different roster set - and the problem doesn't re-appear.

Looks it was tied/exclusive to the roster set I was using.

I tried both the pre-packaged fictional set, and another edited roster set.

The one that seemed to dislike position changes was the GeforceRolen v3 set.
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Old 02-04-2003, 01:33 PM   #7 (permalink)
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....And how come I don't get credit for quick posts on my 'standings'?

Sheesh... no wonder i've been stuck in single A forever ;-)
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