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| Earlier versions of OOTP: Technical Support Do you have a copy of OOTP Baseball 2006? Are you in need of help and assistance in running the game or do you have errors that you need help in resolving? This is your place! |
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#61 (permalink) |
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Minors (Single A)
Join Date: Jan 2004
Posts: 77
Thanks: 0
Thanked 0x in 0 posts
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I just figured out a solution to my problem. I just deleted all the players in free agency and it started to work fine. I don't know whether it was one specific player or just having too many players but It works now.
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#63 (permalink) |
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All Star Reserve
Join Date: Mar 2002
Location: Baton Rouge, LA.
Posts: 895
Thanks: 8
Thanked 3x in 1 post
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ok I *THINK* I found one of the problems. It may have been mentioned here before, but here goes. For all you XP users, I closed down all non nesc. proccesses and now I can sim through seasons with no problem, no crashes. I'm thinking in my case it may have been a memory problem. So give that a try and see if it helps you guys.
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"I took the two most expensive asprins in history." - Wally Pipp on his decision to sit out a game with a headache which let Lou Gehrig into the lineup for the first time. http://s10.photobucket.com/albums/a121/Jermanfu/
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#64 (permalink) |
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Major Leagues
Join Date: Apr 2003
Posts: 302
Thanks: 0
Thanked 1x in 1 post
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Problem solved
Steve, I owe an apology ...
After a few more aborted attempts to get OOTP6 to work on my home computer I finally had success! As it turned out it was very simple too. I reloaded a backup copy of my OOTP5 league into the OOTP5 directory and then imported it into version 6 and bingo, it works just fine so far. However, I've played several games beyond the inital week that I could not get past before. I'm a happy camper now. So, you can erase my problem off the boards. Just wanted you guys to know - thanks for listening! Smiles Spanky |
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#65 (permalink) |
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Administrator
Join Date: Jul 1999
Location: S.E. TN - Georgia born and raised
Posts: 16,933
Thanks: 14
Thanked 4x in 3 posts
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Glad to hear that some of these issues are working themselves out but we still want to examine possible solutions within the game when needed.
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