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Earlier versions of OOTP: Technical Support Do you have a copy of OOTP Baseball 2006? Are you in need of help and assistance in running the game or do you have errors that you need help in resolving? This is your place!

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Old 05-26-2004, 01:38 PM   #1 (permalink)
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Prospect Conversion from v5 -> v6

A few of my minor leaguer SP's who had Average 'Avoid Walks' Talent and a 5 for the 'Avoid Walks' Rating in OOTP5, now have a 5 for Control Talent, but a single 1 for their Control Rating.

If OOTP5's rating scale is on a scale of 1-15 and v6's is on a ratings scale of 1-100, how do these guys get a 1? Seems like a conversion bug.

Last edited by chinaski; 06-09-2004 at 05:49 PM.
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Old 05-26-2004, 03:00 PM   #2 (permalink)
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Are you using the 1-100 rating/talent scale?
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Old 05-26-2004, 03:02 PM   #3 (permalink)
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yea, 1-100 in v6.
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Old 06-01-2004, 11:42 AM   #4 (permalink)
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Old 06-01-2004, 01:21 PM   #5 (permalink)
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Do these players have a '0' actual rating for Avoid Hits by chance?
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Old 06-01-2004, 02:22 PM   #6 (permalink)
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Quote:
Originally posted by sporr
Do these players have a '0' actual rating for Avoid Hits by chance?
Yes, as a matter of fact.

Heres one of the SP's in question ratings in OOTP5 right before conversion. His talents are good, good, brilliant, avg, brilliant.

AVOID RUNS: 0
AVOID HITS: 0/2
AVOID DBLS: 2/3
AVOID HMRS: 6/7
AVOID WLKS: 5/5
GETTN STKS: 8/9
1st number is vs left, 2nd number vs right.

OOTP6
STUFF: 22/25
CNTRL: 1/1
MVMNT: 79/90
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Old 06-01-2004, 02:31 PM   #7 (permalink)
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The control rating is some combination of the old Avoid Hits and BB ratings which is causing this upon conversion. I noticed this same thing in our league. Actually, you'll find 5-10 pitchers per team with a control rating of exactly 1 upon conversion. Most of them are players with low Avoid Walks, but some of them are players such as your example.
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Old 06-01-2004, 03:55 PM   #8 (permalink)
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Yes, im finding more and more of these. With prospects, it seems to ruin them. Once they get that '1', its stays at 1 for good.
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Old 06-01-2004, 06:13 PM   #9 (permalink)
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Personally, I think it's a conversion bug of some kind that is causing the rating to zero out. Since players can't have a 0 rating, it gives them a 1.
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Old 06-05-2004, 10:26 PM   #10 (permalink)
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Quote:
Originally posted by chinaski
Yes, im finding more and more of these. With prospects, it seems to ruin them. Once they get that '1', its stays at 1 for good.
Is this true? Does the rating stay at 1 for good over several seasons and effectively ruin the player?
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Old 06-05-2004, 10:39 PM   #11 (permalink)
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I'd like to know this as well. If so, I've lost two former 4.5 star #1 draft picks to the trash heap (not to mention a member of my starting rotation). Very disappointing to say the least when you consider it took me four sim years to rebuild through the draft.
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Old 06-06-2004, 03:44 PM   #12 (permalink)
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Echoing my test findings that I posted to a similar thread in Discussion:

I just ran a test on the 6-season online league I run. I used a sample size of 9 pitchers on my team, ranging from four-star prospects to one-star washups, who'd all converted to "1" in Control rating (scale = 1-10).

Each pitcher had varying Talent ratings, ranging from 4 to 8, in Control. Over time, the "1" in Control should have risen to approximate the Talent rating.

I simmed two full seasons from the current date. Each pitcher, at the end of two seasons, still had their 1 in Control. Editing the player to view their hidden 1-150 rating revealed that their Control rating hadn't so much as gone up by a single point.

So YES, this bug appears like it will destroy players if it isn't fixed.

Whatever fix we get, I hope it can retroactively go back and fix the screwed up pitchers; otherwise, I and a lot of other players are going to be hopping mad.
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Old 06-10-2004, 12:24 AM   #13 (permalink)
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amazing support here fellas.
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Old 06-10-2004, 12:28 AM   #14 (permalink)
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I'll make sure that Markus knows of this.
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Old 06-10-2004, 12:31 AM   #15 (permalink)
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Here's another bump. This issue should be looked at. I too had recently converted my OOTP5 league to 6. I would hate to think all my minor league pitchers, got screwed up in the conversion...
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Old 06-10-2004, 05:30 AM   #16 (permalink)
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Due to the new engine, some ratings need adjustment. This however, seems like an extreme case... I'll look into it...
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Old 06-10-2004, 07:04 AM   #17 (permalink)
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It's not only a problem with the conversion, but also a larger problem in that the affected players will never, ever raise their control above 1.

Whatever fix we get, I really hope it fixes these players in some way - otherwise, a lot of commissioners and players are going to have to edit a lot of players manually to make them useful again.
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Old 06-10-2004, 08:34 AM   #18 (permalink)
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I wonder if the "1" is too low.... and development can't take place becasue of it. Maybe upping it to a low, but higher value might allow the development engine to work right... ???
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Old 06-10-2004, 10:23 AM   #19 (permalink)
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I saw this, too, in converting my solo league from v5 to v6. It reduced control talent ratings for many prospects (and others) dramatically. Decent control talent before the conversion, horrible after.

I've just lived with it so far. And I can't imagine how Markus could do a retroactive fix (as others requested). But maybe an optional utility in the game that identifies all pitchers in the league with a "1" control talent and asks if you wish to readjust their control talent ratings? I dunno. It'd be nice if it's possible ....
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Old 06-10-2004, 10:43 AM   #20 (permalink)
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Quote:
Originally posted by Henry
I wonder if the "1" is too low.... and development can't take place becasue of it. Maybe upping it to a low, but higher value might allow the development engine to work right... ???
You're exactly right, and I've posted as much in a different thread discussing the same thing. If you edit the player manually, you'll notice the Control rating is "1" on a scale of 1-150. Editing it to a higher number (even just 2 on the 1-150 scale) allows that player to begin developing further. His growth will still be stunted though, because it's starting him out so low.
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