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Old 04-05-2014, 11:34 PM   #1
JeffR
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Version 1.6.8 Game Update Now Available

Our latest post-release game update, Version 1.6.8, is now available.

You can download the new version at:

(PC) FHM - Update 1.6.8
(Mac) FHM - Update 1.6.8


PC Installation instructions: After you download the file just install it over your existing game (you don't need to uninstall the old version first.) Make sure to select the correct path to your game if needed.
Mac Installation instructions: After you download the .dmg file, open it, move the fhm.app file to your applications folder and copy over the old version.

After installation, the game should display "Version 1.6.8" at the bottom of the statup screen; if it shows a different build number, you'll need to re-download and reinstall (and before doing so, make sure the update file you downloaded has been deleted and your browser cache cleared.)

Note that if you decide to uninstall and reinstall, you should first release one of your licenses via Preferences-License on the start screen.

Saves from earlier versions are compatible with this version, but, as always, to get the best results from the patch it's recommended you start a new game. If you continue an earlier save and have problems, please let us know that it's a pre-1.6.8 save when you report the issue.

Introduction:

This is the followup patch to 1.6.2, fixing various issues noted with that one and correcting some other long-standing problems.

Free Agency, particularly in the NHL, got a lot of attention. Restricted Free Agents should now be handled properly, and the AI teams will now attempt offer sheets (and match them) at a realistic rate. Contract demands have been lowered for unproven players, which should also help teams' ability to retain their good young players. And players should now be much more willing to resume negotiations after breaking them off - for example, players given a minimum qualifying offer on June 30 in order to retain their rights will still become upset and refuse to negotiate for a while, but that period will end within a month. I still don't think the AI is doing the best possible job of handling free agents, particularly its own RFA's, but now that we've got the mechanics of free agency functioning properly, we can make adjustments to its behaviour and know that the rules will be applied properly.

The option to hire a head coach has been removed - this was the source of a large number of issues people were having with the AI mysteriously making decisions for them even while it was turned off. While we want to eventually offer the option to hire a coach and play only as a GM, it needs to be implemented properly and not in the incomplete, confusing way it was working in 1.6.2.

Barring any emergency fixes, this will be the last update for a while, until the match engine patch is ready. That patch will include major changes to the in-game view, tactics, and other related systems, as well as a few other new additions and changes we'll announce when we're a little closer to the release time.

Bug Fixes and Other Changes

Transactions, Contracts, and Rosters:
-No longer possible to hire a head coach - for now, the user is always Coach/GM.
-March 5 quickstart cap set to $71.1m (next year's value) to minimize the amount of roster adjustments needed.
-Contract demands for younger players, particularly those on second contracts, and older ones with limited experience at the level of the team they're negotiating with should now be significantly reduced.
-Players will be willing to resume broken-off negotiations much sooner now.
-Coach and GM firing rates re-tuned.
-Multiple coach firings in a season for one team should now be extremely rare.
-Late-season coach and GM firings now less likely.
-Rights to qualified RFA's should now be retained properly.
-Offer sheets can now be made to RFA's normally.
-AI teams will now attempt to sign RFA's to offer sheets, and get the option to match offer sheets to their own players (they tend to match very aggressively, as they do in real life, so successful offer sheets won't happen often.)
-Sudden changes in contract value on July 1 in certain leagues fixed.
-AI adjusted to place a higher value on draft picks.
-AI will now attempt to hold a contract space in reserve to allow more flexibility while trading.
-Users should no longer get GM job offers from leagues they're currently employed in.
-Abandoned contract negotiations in major junior should no longer result in 1-year, $0 contracts.
-NHL teams should have a slightly-increased preference for signing North American players.
-Emergency tryout contracts should tend to go to players from the same region/state as the team.
-Contract offers should no longer occasionally reappear after being removed by the player.
-Players should no longer be willing to accept contracts longer than 3 years with salaries below the league average level.
-Transfer deadline restrictions should now reset correctly for nonplayable leagues with post-January 1 deadlines.
-"Minor option" checkbox should be functional in negotiation screens if the rule is enabled for that league.
-Should no longer be possible on draft day to trade picks that have already been used.
-Entry-level contracts in leagues that allow 2-way contracts must now be 2-way.
-User should now be able to sign staff from lower-level leagues during the offseason.

Player and Staff Ratings, Development, and Performance:
-Player ability should now update properly on user-controlled teams.
-Limited the effect of scouting error on displayed player attributes.
-Players should no longer change uniform numbers while on the injured list.
-Determination and Leadership should no longer increase to high levels for almost all veteran players.
-Altered ranges for hidden personality descriptions in scouting reports, too many guys with neutral numbers were having those described as weaknesses.

League/Mode-Specific Issues:
-Crash with certain custom mode league setups fixed.
-Scouts should now work properly in historical mode.
-Various errors in handling of overage players in major junior fixed.
-In leagues with salary caps, contracts of players assigned to that team by a parent club should have a cap hit (to the team they've been loaned to) equal to the league minimum salary (in that league), instead of the $0 cap hit they currently get (mainly affects the ECHL.)
-Finnish junior leagues should now have no roster limit on 20-year-old players.
-CHL teams should no longer sign players with the college preference.
-OHL league rules now specify the correct number of overagers.
-Historical games started in years where the schedule started after January 1 should now begin at the correct date.
-UK teams should no longer be able to make transfer offers within their own league.
-Current NHL playoff system fixed so the two divisional leaders are seeded correctly.
-Player salary demands in historical games should now take into account entry-level restrictions.

News, History, and Related Issues:
-Rookies in historic mode will no longer be draft-ineligible, leading to empty drafts after 2-3 years.
-Draft reports now appear a couple of additional times a year.
-Draft reports should be "written" by the team's scout with the highest draft potential rating.
-Sorting protected list while in the process of setting it should no longer copy players to the list.
-Correct arena names should be displayed in box scores and game reports for arena mode.
-Draft reports removed from historical mode (they wouldn't work properly because of the way the drafts are scheduled in that mode.)
-Certain team names should no longer display as blank in "Last 4" and Career Stats.
-Owner season expectations should now be more realistic in historical mode.
-Maximum minor league salary on 2-way entry-level NHL deals now set to $70,000.
-Goals Against leaders in league home screen should now display correctly.

Gameplay:
-Crash when attempting to view playoff game reports fixed.
-If a player with a No-movement clause somehow winds up on a farm team (e.g. via editing), he should no longer be prevented from being called up by the clause.
-Players acquired on waivers should get scouted to A-level as soon as they join the new team.
-Random name files updated and expanded.
-Crash when trying to view staff tab of inactive teams fixed.
-User's GM contract should be automatically renewed (if you want to leave the team, use the resign option on the user menu.)
-Maximum editable injury frequency increased to 3.0 from 1.4.
-A few situation-specific crashes fixed.
-Debugging-related dumping of CSV reports turned off.
-"Strengths" description removed from evaluation of trading partner (it wasn't that useful, and wasn't showing anything most of the time anyhow.)
-When scouting is delegated to the AI assistant, its choice of targets shouldn't become overly focused on the local region after the first assignments end.

Graphical/UI:
-Sort order for PP and PK% in league stats fixed.
-Various changes to the way the game retains sort orders in a number of different screens.
-Team/league/game names on the upper bar of the screen should now link to the appropriate screen.
-Ties should now be displayed properly on the autosim screen in leagues where they're used.
-Right-click option to offer contract should always appear for eligible players now (i.e., no longer necessary to open the player screen to check if it works there.)
-Incorrect total for shooting percentage on split section of player screen fixed.
-New Draft Info view available (and set as default) during draft with more draft-relevant categories (height, weight, etc.)
-Certain weaknesses should no longer be repeated in scouting report.
-Current role description in scouting report should now properly describe role of player in league he is currently in.
-Should now be possible, after changing views, to go directly from looking at one of a team's farm teams to another.
-Various small typos and grammatical errors fixed.
-Players put on reserve list of farm teams should no longer become invisible to the user.
-Error in formula for playmaking rating fixed.
-A few unused filter names ("Minor Awards", etc.) removed from the news filter list.
-Attribute sorting on Ratings views of roster screen should now work properly.
-After looking at a multiple-tab table (e.g. free agents) and then adding a filter that reduces the number of entries to a number lower than the current tab, the table should automatically revent to the 1-100 tab.
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Old 04-06-2014, 12:33 AM   #2
Bugsquasher
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Historical Players problem

I'm having a historical player problem. The players, at least for 1990 & 1991 aren't showing up...I think it has something to do with the year loaded in the gm profile. You can choose 1800s to 1870ish as the year of birth...obviously there's a problem there, cause it's supposed to be a 1900s for 1990 &1991.
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Old 04-06-2014, 12:45 AM   #3
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hmm yeah, all historical mode years have no players. I think the small typo in the year of borth of the gm and maybe the year loaded?, is the problem. Historical mode was always working fine for me and I started a new game with this most recent patch.
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Old 04-06-2014, 12:56 AM   #4
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I re-patched it. Seems to be okay now. Sorry for the triple post.
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Old 04-06-2014, 01:20 AM   #5
G-Nuke
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Still can't edit anything meaningful at the start of any game thus making commissioner mode utterly useless. Can we PLEASE fix this or add an editor mode ASAP?


Also historical leaderboards aren't loading career stats. Started a 2004 game where apparently Wayne Gretzky never existed...
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Old 04-06-2014, 04:55 AM   #6
thepete
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The above looks kinda like only players that aren't retired at the point you're starting. Which would explain Gretzky.
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Old 04-06-2014, 06:48 AM   #7
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Unfortunately nothing has changed with owner problems in historical mode.

Playing Pens in their 1st season...owner has Patience 5, always mindboggling expectations and when you meet them it doesn´t matter at all

Season Objective: Playoffs
currently 13-5 and after 2!! losses the Patience bar went from full to almost totally left (yellow) - this is ridicolous

Thinking about taking a break until FHM2015 or playing with no firing enabled
not sure yet
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Old 04-06-2014, 09:16 AM   #8
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Quote:
Originally Posted by JeffR View Post
Are you past the 31 January transfer deadline? I just started as game as München and was able to buy players from Riessersee - right-click on the target player, select "transfer offer", they'll tell you the price they want for him, and you can make them an offer that they'll accept or reject within a couple of days. If they accept it, you can finalize the deal, which will then allow you to negotiate the player's new contract (he must accept for the transfer to occur.)
Quote:
At the beginning of a game it works. Year 2014, 2015, it no longer works. June not, July not, August not, September not etc.

Transfer offer option not available with DEL2 players. Elsewhere it exists (for example at DEL, SM League players, etc.).
Quote:
Originally Posted by JeffR View Post
I think I see the problem, the transfer restriction after the deadline isn't being lifted properly at the start of the new season for non-playable leagues with deadlines before January. The playable leagues are OK, and the ones with November or December deadlines (e.g. Denmark) work as well, but the rest don't get reset. Should be easy enough to fix for the patch.

Still not working in the DEL2 and in all other non-playable leagues. (except Denmark, as it works).

Last edited by djskek; 04-06-2014 at 09:36 AM.
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Old 04-06-2014, 11:36 AM   #9
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I couldn't thank you guys enough for the new patch. Quick question before I put a lot of time into the new version: I'm a little unsure how to interpret the info on the historical draft mode. Does this mean it works but takes a few years to kick in in a given league? Or is the draft still empty? I have been putting a fair amount of time into my first season or two of playing games only to find that either I've s rewed up and done something stupid or, more recently, I couldn't really continue to develop my team. I am really looking forward to playing a lnger term game but I just don't want to get too involved until certain aspects are better developed.

Thanks!
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Old 04-06-2014, 12:24 PM   #10
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Quote:
Originally Posted by AEWHistory View Post
I couldn't thank you guys enough for the new patch. Quick question before I put a lot of time into the new version: I'm a little unsure how to interpret the info on the historical draft mode. Does this mean it works but takes a few years to kick in in a given league? Or is the draft still empty? I have been putting a fair amount of time into my first season or two of playing games only to find that either I've s rewed up and done something stupid or, more recently, I couldn't really continue to develop my team. I am really looking forward to playing a lnger term game but I just don't want to get too involved until certain aspects are better developed.

Thanks!
draft works....for testing just create a game and let it run through while taking your dog out or something - i simmed through 4 seasons from 1967 on and draft worked properly
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Old 04-06-2014, 01:52 PM   #11
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the sim speed, when going day by day, seems to have slowed down considerably. its now taking 5+ minutes to get through 1 day.
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Old 04-06-2014, 02:11 PM   #12
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Originally Posted by asilvermtzion View Post
the sim speed, when going day by day, seems to have slowed down considerably. its now taking 5+ minutes to get through 1 day.
5+ minutes??? Check your computer. A normal day takes about 3-5 seconds for me.
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Old 04-06-2014, 02:13 PM   #13
asilvermtzion
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its fine going more than a day (sim to date, sim a week, etc), but for some reason a day takes forever. my computer hasnt changes since yesterday when i played the previous patch...
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Old 04-06-2014, 02:58 PM   #14
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Old 04-06-2014, 03:01 PM   #15
asilvermtzion
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new. i dont even have any other programs running.
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Old 04-06-2014, 03:24 PM   #16
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Quote:
Originally Posted by djskek View Post
Still not working in the DEL2 and in all other non-playable leagues. (except Denmark, as it works).
Yeah, looks like it's back doing that again. Not sure what happened, I remember testing this a couple of weeks ago and it seemed to be working OK, but now it's reverted back. We'll take another look.
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Old 04-06-2014, 03:26 PM   #17
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Originally Posted by asilvermtzion View Post
its fine going more than a day (sim to date, sim a week, etc), but for some reason a day takes forever. my computer hasnt changes since yesterday when i played the previous patch...
Any particular day, or all of them? I just tried it and it's only taking a few seconds, 5-20 per day should be typical. There are a few days where extra tasks cause it to run longer, but the vast majority of them shouldn't be taking multiple minutes.
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Old 04-06-2014, 03:31 PM   #18
asilvermtzion
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all of them. and its the last cycle of the 'please wait' screen that is taking the longest.

im running a macbook pro, osx 10.7.5, 2.5ghz core 2 duo, 6gb memory.

oh, and i have only the nhl, ahl, and echl selected as playable.

Last edited by asilvermtzion; 04-06-2014 at 03:33 PM.
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Old 04-06-2014, 04:52 PM   #19
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Originally Posted by asilvermtzion View Post
all of them. and its the last cycle of the 'please wait' screen that is taking the longest.

im running a macbook pro, osx 10.7.5, 2.5ghz core 2 duo, 6gb memory.

oh, and i have only the nhl, ahl, and echl selected as playable.
Ah, I was checking on my PC, maybe it's a Mac-specific thing, although that would be odd. I'll have one of the guys with a Mac take a look.
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Old 04-06-2014, 07:34 PM   #20
asilvermtzion
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ok, so now im going from june 30 to july 1 and so far its been 20+ minutes and im only at 25%.

edit: so after an hour and 20+minutes, i finally bailed on it and quit the program. restarted and, voila, it starts on july 1, with everything looking normal.

Last edited by asilvermtzion; 04-06-2014 at 08:44 PM.
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