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Old 04-20-2014, 01:05 AM   #1
AEWHistory
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Lineup Setting Idea: Starting Goalie Percentage

Well, title kinda says it all, but something has been bugging me: that you really cannot control which goalie is starting what percentage of games without doing it manually. I've been thinking it would be nice to have a % marker like with the lines. This way you can decide if your next goalie is the next Martin Brodeur (and thinks he should start 105% of the games even when he is, like, 150 years old) or whether your netminders are platooning.

As an aside, I can see some other settings that would be wonderful to have the option to change. For instance, it'd be nice to be able to just roll with 20 players per game from the start instead of 19 (or fewer earlier). I'm trying to resist the urge to come up with long lists of more stuff to add... I've failed miserably.
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Old 04-20-2014, 04:12 PM   #2
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WTul thinking with the goalie suggestion, while I totally agree that would be a great and useful function, the Devs don't seem very receptive to adding new features like that anymore in this version. I too would want this as I find it ridiculous to keep managing goalie starts manually and otherwise your goalie will play with very low stamina causing low performance.

TLDR; I agree bit doubt we'll see this feature.
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Old 04-20-2014, 04:24 PM   #3
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Definitely interested in a goalie start percentage for the future.
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Old 04-22-2014, 10:09 AM   #4
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I also think this is a great idea for future versions.
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Old 04-22-2014, 06:29 PM   #5
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Quote:
Originally Posted by Sebmono View Post
WTul thinking with the goalie suggestion, while I totally agree that would be a great and useful function, the Devs don't seem very receptive to adding new features like that anymore in this version. I too would want this as I find it ridiculous to keep managing goalie starts manually and otherwise your goalie will play with very low stamina causing low performance.

TLDR; I agree bit doubt we'll see this feature.
Sebmono, do you realize what you're saying above? You're saying you don't want to set your lineup each game... I get it, I prefer the GM aspect of the game as well which is why I made my request for a FUTURE version of the game (obviously I should have made that more clear). But if you find setting your lineup every game ridiculous then perhaps it is more ridiculous to play and buy a game DESIGNED to do just that. It is like complaining Civilization doesn't have enough "action" or Grand Theft Auto is too graphics reliant and doesn't have enough armies.

Now if my first post was too long for you then please do not respond. It appears half a dozen sentences is too much. Now excuse me while I go see if this board software has a block function....
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Old 04-22-2014, 06:40 PM   #6
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Definitely interested in a goalie start percentage for the future.
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I also think this is a great idea for future versions.
Thanks guys! I think FHM will need to decide at some point what path it will take. Will it be more like OOTP (as I understand it) which is VERY micro-controlling or will it take a middle road (I think it is clear the game is definitely not heading toward a macro- approach where the GM hovers above all). I'm more of a "hovering" GM tho, so things that streamline my game management are a real plus for me. I'd be curious as to where other people fall: do you want to control the franchise like a head coach/GM or are you really more of a GM-type reluctantly doing coaching duties?
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Old 04-22-2014, 06:43 PM   #7
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Quote:
Originally Posted by AEWHistory View Post
Well, title kinda says it all, but something has been bugging me: that you really cannot control which goalie is starting what percentage of games without doing it manually. I've been thinking it would be nice to have a % marker like with the lines. This way you can decide if your next goalie is the next Martin Brodeur (and thinks he should start 105% of the games even when he is, like, 150 years old) or whether your netminders are platooning.

As an aside, I can see some other settings that would be wonderful to have the option to change. For instance, it'd be nice to be able to just roll with 20 players per game from the start instead of 19 (or fewer earlier). I'm trying to resist the urge to come up with long lists of more stuff to add... I've failed miserably.
Are you on crack or do you not read your own posts (or mine)? In your own OP you complain that the only way to control which goalie is starting which percentage of games is by doing it manually and say it would be nice to have a goalie starting percentage setting....and then you try and rip on me for agreeing and also suggesting the same thing???

I'm not even going to address the rest of you mindlessly idiotic post because none of it makes any sense nor is it in any way related to my post.
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Old 04-22-2014, 06:46 PM   #8
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Quote:
Originally Posted by AEWHistory View Post
Sebmono, do you realize what you're saying above? You're saying you don't want to set your lineup each game... I get it, I prefer the GM aspect of the game as well which is why I made my request for a FUTURE version of the game (obviously I should have made that more clear). But if you find setting your lineup every game ridiculous then perhaps it is more ridiculous to play and buy a game DESIGNED to do just that. It is like complaining Civilization doesn't have enough "action" or Grand Theft Auto is too graphics reliant and doesn't have enough armies.

Now if my first post was too long for you then please do not respond. It appears half a dozen sentences is too much. Now excuse me while I go see if this board software has a block function....
I think Sebmono was saying TLDR as a joking summary of his own post, not yours
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Old 04-22-2014, 06:51 PM   #9
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Are you on crack or do you not read your own posts (or mine)? In your own OP you complain that the only way to control which goalie is starting which percentage of games is by doing it manually and say it would be nice to have a goalie starting percentage setting....and then you try and rip on me for agreeing and also suggesting the same thing???

I'm not even going to address the rest of you mindlessly idiotic post because none of it makes any sense nor is it in any way related to my post.
I have already reported your posts Sebmono. You are free to cease replying and you WILL cease the name calling....
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Old 04-22-2014, 07:00 PM   #10
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snip - unnecessary taunting removed.

Last edited by CONN CHRIS; 04-23-2014 at 05:55 AM.
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Old 04-22-2014, 09:24 PM   #11
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There is another game out there that allows you to schedule the games ahead of time. So say its the season opener and you decide to start your number one guy the next 4 games so you schedule that and in the 5th game you schedule your number 2 and revert back to one. That would be neat to have the ability to plan ahead of time.

I like the idea of percentage for goalies to play but would not want it to be 100 percent accurate, just ballpark assuming there are no injuries. Say you select 80 percent of games, well i'd still prefer the AI to decide when he goes in (preferably against a weaker team or when my goalie is tired) so it would be plus or minus to percentage.
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Old 04-23-2014, 05:18 AM   #12
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Now excuse me while I go see if this board software has a block function....
In case you haven't found it yet, click on a person's username, select view public profile, click on user lists, and then select add to ignore list.
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Old 04-23-2014, 09:22 AM   #13
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Or take it a step further. There's a "game out there" that lets you select the frequency that a sub plays.. like "Every 3rd day" or "when starter tired..."

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Originally Posted by dave1927p View Post
There is another game out there that allows you to schedule the games ahead of time. So say its the season opener and you decide to start your number one guy the next 4 games so you schedule that and in the 5th game you schedule your number 2 and revert back to one. That would be neat to have the ability to plan ahead of time.

I like the idea of percentage for goalies to play but would not want it to be 100 percent accurate, just ballpark assuming there are no injuries. Say you select 80 percent of games, well i'd still prefer the AI to decide when he goes in (preferably against a weaker team or when my goalie is tired) so it would be plus or minus to percentage.
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Old 04-23-2014, 10:08 AM   #14
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Or take it a step further. There's a "game out there" that lets you select the frequency that a sub plays.. like "Every 3rd day" or "when starter tired..."
Does this " game out there" by chance have a name? Does the name maybe start with a 'E' end with an 'M' and have an 'H' somewhere in the middle there?
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Old 04-23-2014, 01:56 PM   #15
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Even better there are a couple O's a T and a P. And it's a feature that has been around for YEARS

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Does this " game out there" by chance have a name? Does the name maybe start with a 'E' end with an 'M' and have an 'H' somewhere in the middle there?
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Old 04-23-2014, 03:52 PM   #16
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Ah yes, that old chestnut. I really wish that there was more of the OOTP Baseball game infrastructure imported for use into FHM. I'm guessing it's just too different to adapt, but it's sure a shame we can't have OOTP functionality for hockey. One day maybe....
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Old 04-23-2014, 05:27 PM   #17
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I've cried for it for a while.. There's UI infrastructure that could be there that I think would improve the game. It works. Its proven.

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Ah yes, that old chestnut. I really wish that there was more of the OOTP Baseball game infrastructure imported for use into FHM. I'm guessing it's just too different to adapt, but it's sure a shame we can't have OOTP functionality for hockey. One day maybe....
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Old 04-25-2014, 06:07 PM   #18
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Conditional settings for backup usage is probably the long-term solution, but I'm not sure how long that'll take to get implemented. It's not as simple as just using the OOTP lineup system; that was developed for a different type of lineup usage in a different sport for a different game. You can't just drop in some code and magically expect it to work because it's "proven" in a completely different context.

Goalie rotations in real life take into account a number of complex things besides just "start this guy X% of the time" or "use the backup when the starter's tired." Schedule patterns, coaching philosophies, fatigue, the temperament of the starter, and opponent quality all come into play; the eventual system should reflect all of that. And ideally, the AI needs to be able to use the same rules, so you see it using its backups in sensible situations (although at least it sticks with its starters in the playoffs right now - no using its backup in Game 7, EHM-style.)
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Old 04-25-2014, 10:21 PM   #19
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While your theory might be true for modern hockey, it is not quite as true historically. Throughout the 80's especially, there was more of an 80%-20% split between starters and backups. It was not until the early 90's (with the exception of Grant Fuhr) that you saw a goalie playing more than 70 games in a season, so there WAS more a rotation.

What you are describing is true for just about every aspect of roster selection in just about any sport. I might not dress a goon if the team I am playing does not have a solid goon. I might dress two of them for a game against a divisional rival.

I might pick a specific second baseman because he hits better at home, or he is in a park that favors right handed hitters, and he is a right handed hitter.

Still though, the roster option of allowing someone to play when a certain player is below a certain percentage, or after a certain number of days (a rotation). Having something that allows a player to play every certain number of days to give someone a scheduled day off, or when the starter is tired is a solid way to allow a player to sim through a large number of games without having to worry about roster selection.

That is all that I am saying. . .
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