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10-02-2014, 09:56 AM | #1 |
Bat Boy
Join Date: Nov 2013
Posts: 16
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Hi Seb, Was the fighting and agitators system implemented effectively?
Hi Seb,
Was the fighting and agitators system implemented effectively in FHM? Questions: * did you manage to get enforcers to be called up to play? * can a overly aggressive agitator intimidate there opponents or star players? * does the winner of a fight effect the morale of his team and lower the morale slightly of the opponents? * does the winner of a fight effect the other enforcers willingness to act aggressively for the remainder of that fight? * is the fighting commentary and commentary of the game as a whole more in depth and does it have more variety compared to the lackluster scenarios and repetitive commentry of EHM? * are there more scenarios for injurys from fights? * can a player get injured while fighting? * can you tell a player to try to take out the opponents star player like in EHM and real life? Thank you for reading this, i am looking forward to buying FHM. |
10-03-2014, 10:18 PM | #2 |
All Star Reserve
Join Date: Sep 2013
Location: Calgary, AB
Posts: 574
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It would be nice if someone who is working on the game can comment on wether the use of Agitators and Enforcers have been upgraded in the game from it's current build. I am vastly tired of the McGrattan's, Bordeleau's and the Orr's dropping the gloves with non-fighters in the league. The only way these players are racking up any significant PIM's to reflect reallity stats is if you manuelly upgrade they're stats and hope they are placed on the third line so they get the icetime to collect the fighting majors in general and cross your fingers the other team dress's they're fighters in the lineup.
As for the agitators, they're outta be a agitation stat or some sort to seperate the Enforcers from the Penalty drawers pest's. aka: Ott's, Marchands, Gudas, Orpiks etc.. I am a huge Tootoo fan, but the pest / occasional fighters are virtually useless in the FHM game. They're needs to be more msconducts and instigators penalties to ramp up the PIMS for the Enforcers obviousley and the pest's. I have asked this question in the past and have not had any luck in the makers of the game giving a straight answer. Here's to the long awaited "Game Engine" and hoping this has been reworked and implemented better then what they did with the FHM2014 original build version. Last edited by BlackIce; 10-03-2014 at 10:29 PM. |
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