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OOTP 17 - General Discussions Everything about the latest Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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08-02-2016, 04:46 PM | #1 |
Minors (Double A)
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Modifiers as a reward
I am thinking about doing something sorta unique and that is realigning every season based on record and other factors. I'd like to modify / standardize fan loyalty, Interest and market size. Is there a downside to (a) creating a flatline fan interest of say, 75, modifier of 0 and loyalty of 7. Then, depending on where the team finishes, change them up a little? Say, first place gets a fan interest of 90, while last place may get 65?
Are there big issues with changing this in the off season? Will it change itself as the teams perform year over year? Last edited by Fletz; 08-02-2016 at 04:48 PM. |
08-28-2016, 09:11 PM | #2 |
Hall Of Famer
Join Date: Apr 2015
Posts: 7,167
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you'd have to do some research on this... individual choices for local contracts can severely impact what you see vs what someone else sees as a result of team interest and such on income.
Effects on media income: i'd do a min / max fan loyalty for each market size relative to fan interest and the other settings you want to control... then whatver points you want to test in between. go to team settings with commisioner mode on... input the vales to test... go to Front Office -> Accounting and check media values (must deduct national media contract* from value on this page - not itemized here). make a not of it on some paper or better yet use a spreadsheet for easier analysis once done collecting data. that will tell you how much fan interest and loyalty affects income for each market size... changing a fan interst of a 5 market +10 will not have the same effect as adding +10 interest to a market size of 10. good stuff to understand if you want to manipulate it based on knowledge as opposed to blindly doing it. If i recall: default financials... a 5 market may range 10-15milion in local media per year based on loyalty and interest. a 10 market size may range 20 and a 14 ranges 30... making this stuff up a bit to show you cannot assume what happens at a market 5 is not the same as other sizes. you will have to test each size. once you know how each works yo won't have to worry about it as much with gate revenue becaue you already understand its effects. MOST importantly, effects on gate revenue: Attendance income is the other part to this... a bit more complicated because the estimates for this stuff really suck, even more so in year one of any league i've seen. this may require you to sim out to test various fan interest and loyalty settings. plus you don't have equal capacity at each stadium... demand effects price i would assume, but i think a larger stadium stil makes more money (althogh if you go too big it hurts eventually - e.g. 54k stadium vs 80k stadium with same ticket price ... in the past the smaller "big" stadium would get a larger attendance, ceterus paribus. if dodgers stadium is largest in league, don't worry about this much) use a backup... find teams that are successful, .500, and poor and see the results fo the various levels of intersst and loyalty on gate revenue. what is crappy here is stadium size. you'll also want to know a bit about how the AI sets ticket prices. just understand all the effects for all the situations and you can put together somethign that will work well almost immediately... somethign like this may take tweaks even if you think it through first... Last edited by NoOne; 08-28-2016 at 09:16 PM. |
08-30-2016, 12:57 PM | #3 |
All Star Starter
Join Date: Nov 2009
Posts: 1,703
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This would work well with a Big Idea I have to overhaul budgeting to make it relevant. I'm waiting to board a plane, so briefly:
1. You negotiate a 3 season budget level based an overall focus: rebuild, winning record, win WS, etc. 2 the owner gives you a few either choices with rewards. 3 If you meet each measurable goal, you get the agreed upon reward When the three years are up you negotiate a new objective wit new goals. Or find a new team.
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