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Old 07-01-2008, 01:26 AM   #41 (permalink)
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They _should_ work in OOTP9. I wish the OOTP staff had used his name files for the 1951 QS, instead of using 2008 name files and creating an utterly bogus set of players.
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Old 07-01-2008, 01:02 PM   #42 (permalink)
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They do but I had to replace the , with 0 in the nation file for them to work. Not sure why, but I figured it out. Thanks for reply though.

cheers,

dcc
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Old 07-14-2008, 01:27 AM   #43 (permalink)
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When I try and replace the name DAT file when a new decade rolled around (1880s), I get the following error:"The loading of the database failed. It is either corrupt or a save-game from an old version." Any ideas?

Thanks,

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Old 07-14-2008, 03:54 PM   #44 (permalink)
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Are you using the dat's right out of the mod zip or did you recompile them from the txt's? I noticed that the DAT's in the mod don;t work in 2007/8/9 and I had to recompile them all myself.
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Old 07-14-2008, 05:09 PM   #45 (permalink)
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So are you going to post the recompiled dats for all of us to use, too?
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Old 07-14-2008, 07:18 PM   #46 (permalink)
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Are you using the dat's right out of the mod zip or did you recompile them from the txt's? I noticed that the DAT's in the mod don;t work in 2007/8/9 and I had to recompile them all myself.
Yes I am, what should I do to get them to work?

Thanks,

dcc
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Old 07-28-2008, 03:30 AM   #47 (permalink)
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Any news?
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Old 07-28-2008, 11:02 AM   #48 (permalink)
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In OOTP8, it worked for me if I started a new sim starting in 1880 (1890, ...) using the appropriate .txt-file of the mod. Then I took the .dat-file the program generated with the start and replaced the .dat-file of my original game.

It should work this way in OOTP9, but I had no time to test this so far.
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Old 09-22-2008, 05:47 PM   #49 (permalink)
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My inital thought on the above issue is that OOTP uses a 1->1 relationship between the last names position in the names.dat file and a key that references it in the players dat. This is only a theory as I have no clue what the binary format is. But I have noticed that OOTP accepts and uses unique names you manually enter so I assume names.dat can be added to by OOTP, so I'sd assume this can be done manually as well. Can anyone confirm this?
Well, the answer to my dilemma was simple. The import names and ethnicities function preserved my custom player names while adding the extra names missing from Questdog's files. I'd read on the forums that function was not the most reliable, but it has worked like a charm for my league.
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Old 01-02-2009, 08:07 PM   #50 (permalink)
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Most of this thread was written prior to OOTP9, and the readme.txt in Questdog's zip file appears to be written for OOTP2006, so if/how this all applies to v9 is a little hard to follow...

Can Questdog's names be used in OOTP9? If so, what are the steps?

Thanks in advance.
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Old 03-19-2009, 12:13 AM   #51 (permalink)
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any news on how to get era appropriate names?

dcc
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