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Old 06-23-2009, 11:30 AM   #1 (permalink)
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Minor Leagues don't work as expected

In any league where a major league team has two minor league affiliates at the same level, the game does not properly handle player movement. As an example, we have the MLB 2009 game that shipped with OOTP. This league is based on the real world, where each major club has at least six minor league teams. The catch is that OOTP allows exactly 5 minor league levels, and they are hardcoded. Therefore, there are 2 minor league teams for each major league team at the level OOTP calls "A".

The result is that minor league management is a mess. Players are constantly shifted, sometimes daily, from one "A" team to the other. There seems to be no reason for these wholesale transfers. In fact, it seems as if OOTP treats the two "A" teams as one big team, moving players in and out as if they were playing on the on the same team. I have tried, as many have suggested, changing the player creation modifiers for the leagues. That doesn't seem to have any effect on player movement at all. In fact, I don't know why it would, but I have tried it anyway.

When I brought this issue forth on the general forum, for this version, and many before it, I was told that it is a comsetic issue, and that no one cares about the minor leagues anyway. However, neither of those is true, and I'd like to know if there is some other fix and workaround to make this work as it would in real life. Ideally, I could set a value on any league that would tell the game how good that league is. So if I wanted 10 leagues in my universe, I could label them 1 through 10, with 10 being the one with the best, most mature and fully developed players.

Markus himself said the number of discrete levels of minor leagues will be 5, not 7, as in real life. I think he said that the game was coded for 5, and changing that would be hard orimpossible. If there truly is no other workaround for this, is there any way it could be considered for next year's game?
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Old 06-24-2009, 12:32 AM   #2 (permalink)
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No work around is currently available. This issue has been noted and their is a bug report on it.
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Old 06-27-2009, 09:28 AM   #3 (permalink)
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As we have seen no reply from the original poster in three days, this thread will be closed for housekeeping reasons. If you need any further assistance with this matter, please post once more in Tech Support with a link to this thread and we will do our best to help you figure out a solution.
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