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Old 07-24-2009, 12:55 PM   #1 (permalink)
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Historical Financials Out of Balance in OOTPX

Quoting from the thread linked below:

Quote:
Originally Posted by rwd59 View Post
I have turned off financials for the 1st time ever using OOTP. The cash maximums in this version are enormous, causing teams to have tons of money to sign FA. They all go over budget with their payroll and have no money for extensions with their own players. Trading becomes impossible because the only trades that can be made must match dollar for dollar because all teams are in the red projected budget wise. I mean come on man...a team can sign a FA for 10 million per year but can't even resign a player who has played with them for years for the league minimum because they have no money for extensions?
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Originally Posted by Déjà Bru View Post
I don't get what is going on here. Import the two files into Excel [financials.txt from OOTP9 and OOTP 10] (you'll have to rename one or both files) and look at them side by side. What the heck?

They downgraded salaries and multiplied the cash maximums in the new file. Compare 2008: OOTP9 cash max $11.6MM and superstar salary $18.5MM. OOTP10 cash max $176MM and superstar salary $10.9MM. Just going by today's standards, OOTP9 would seem to have the more realistic numbers.

I'm already noticing in my game the problems that rwd59 described, so I'm going to switch back to OOTP9's financials.txt file. I would love to see somebody explain the huge differences between the two versions of this file.
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Originally Posted by Déjà Bru View Post
I just checked. Same situation as you, rwd59. It's 1903, two and a half years into my league, and every team is in the red versus budget but all have six figures worth of cash on hand.

Every team has gone over budget by signing free agents, but no team has any money for extensions. No trades are being made because unless the players are an exact match for each other in quality AND are making exactly the same money, one team is bound to go more negative versus budget. Therefore, the game is preventing any trades from happening.
Financials.txt file

Thank you.
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Old 08-02-2009, 04:14 PM   #2 (permalink)
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The cash maximums are both in line with the financial coefficient but yes, for some reason the first cash maximum value is 15.2 times greater in X than in 9 and that flows through the rest of the file.

I can find a logged bug about this but it seems to imply that the newer values are more correct. I'm not sure what the correct line is?
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Old 08-03-2009, 08:08 PM   #3 (permalink)
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Quote:
Originally Posted by Tony M View Post
The cash maximums are both in line with the financial coefficient but yes, for some reason the first cash maximum value is 15.2 times greater in X than in 9 and that flows through the rest of the file.

I can find a logged bug about this but it seems to imply that the newer values are more correct. I'm not sure what the correct line is?
The newer values are correct only if you play with financials off because then they can't destroy your league within a 5 year period.
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Old 08-03-2009, 09:12 PM   #4 (permalink)
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In the general discussion thread there is a thread about the financials.txt file. I have posted a quick fix that may or not be workable in that thread but the issue is being worked on.
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Old 08-07-2009, 09:24 PM   #5 (permalink)
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Financials.txt file

Financials.txt file
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