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#1 (permalink) |
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Bat Boy
Join Date: May 2003
Location: Oakland, CA
Posts: 4
Thanks: 1
Thanked 0x in 0 posts
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Career-ending injuries - AI team behavior
Not sure if this is actually a bug, but it appears to me that AI-run teams always release guys with career-ending injuries. This has been discussed sporadically on these forums over the years, but it doesn't look like it's changed. As one might assert, a team wouldn't necessarily drop a guy immediately, especially if he is in the midst of a multi-year contract.
In one of my OOTP 9 leagues, I stashed a player with a career-ending injury on the 60-day DL, and he retired a few months later (even before the season ended). It seems that simply putting these guys on the 60-day DL would be much more sensible behavior for CPU-controlled teams as well. Player behavior seems to make sense (they retire, but not necessarily immediately). If the length of time the player takes to retire could vary from immediately to all the way to the end of the contract, it would make it more realistic, and the AI teams don't always get stuck with these contracts. Thanks. I love this game!
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#2 (permalink) |
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Hall Of Famer
Join Date: Jul 2003
Location: College Park, Md.
Posts: 4,998
Thanks: 7
Thanked 7x in 5 posts
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Putting the player on the 60 day dl is better strategy, but it is sort of exploiting a flaw in the game. When a player is injured in real life, his team must pay his entire contact as is what happens when he's released in OOTP. If the player retires in OOTP, the team gets out of his contact. The game probably shouldn't allow injured players to retire but at this point that kind of change would most likely be very unpopular with the majority of OOTP gamers.
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Born To Play: Commissioner, Baltimore Orioles GM MLB 93: Baltimore Orioles OTBA: Washington Filibusters 2005 Winner of LL's Pick the Loser Contest! - 15-0 |
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