Home | Webstore
Latest News: OOTP 13 THIRD Update Available: Version 13.3.9! - OOTP 13 Released! Download Now! - iOOTP 2012 Available NOW on the AppStore - Title Bout Championship Boxing 2.5 released!

Download OOTP 13 Now! | Download iOOTP 2012 from the AppStore

Go Back   OOTP Developments Forums > Out of the Park Baseball 10 > OOTP 10 - Technical Support > OOTP 10 - Closed or Claim Fixed

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 01-18-2010, 11:05 PM   #1 (permalink)
All Star Reserve
 
lighthousekeeper's Avatar
 
Join Date: Jun 2006
Posts: 716
Thanks: 24
Thanked 87x in 31 posts
Teams stored in database that were never intended to be used

When you start a brand new career, and you go to the screen where it asks you to pick how many teams you want in each league/division, you'll notice that it has some suggested teams listed. If you hit something like (8 teams, 1 league), then click the drop-down to say (4 teams, 1 league) and go back and forth a few times, you'll notice different suggested team names popup. The game is actually adding each of those teams that displays on the screen into the teams.dat file, even if you end up never using them. As a result, every league out there has a teams.dat file that is larger than it needs to be, because it is storing all of these extraneous teams. You never see them through the GUI or during league exports, but it is just unneccessary bloat in the league files that have to get transported across the internet each sim.

e.g.: Looking at the teams.dat for my online league, there should be 270 teams, but the teams.dat file is storing 1056 teams.
__________________
OOTP Companion Utility: dat file reader, Team Rater, Player Dev Tracker, and HOF Analyzer for OOTP10 & 11
lighthousekeeper is offline  
Old 01-19-2010, 12:48 AM   #2 (permalink)
All Star Reserve
 
lighthousekeeper's Avatar
 
Join Date: Jun 2006
Posts: 716
Thanks: 24
Thanked 87x in 31 posts
here's a screenshot showing a small test league i just created. this universe is supposed to only have 4 teams in it, but there are 49.
Attached Images
 
__________________
OOTP Companion Utility: dat file reader, Team Rater, Player Dev Tracker, and HOF Analyzer for OOTP10 & 11
lighthousekeeper is offline  
Old 01-19-2010, 05:20 AM   #3 (permalink)
Global Moderator
 
Tony M's Avatar
 
Join Date: Feb 2006
Location: Here
Posts: 6,113
Blog Entries: 3
Thanks: 38
Thanked 309x in 179 posts
It's a known issue - I've raised it every beta, as I've wanted to test if the game can cope with its limit of 2x50x50 but you'd end up with several hundred thousand 'dead' teams if you try to set it up.
__________________
This signature is intentionally blank
Tony M is offline  
Old 01-19-2010, 05:23 AM   #4 (permalink)
Global Moderator
 
Tony M's Avatar
 
Join Date: Feb 2006
Location: Here
Posts: 6,113
Blog Entries: 3
Thanks: 38
Thanked 309x in 179 posts
What operating system are you using - it doesn't look like Windows - if so have you got a .dat decoder for Mac because I have one for Windows but it doesn't load up files saved on a Mac?
__________________
This signature is intentionally blank
Tony M is offline  
Old 01-19-2010, 02:07 PM   #5 (permalink)
All Star Reserve
 
lighthousekeeper's Avatar
 
Join Date: Jun 2006
Posts: 716
Thanks: 24
Thanked 87x in 31 posts
Quote:
Originally Posted by Tony M View Post
It's a known issue - I've raised it every beta, as I've wanted to test if the game can cope with its limit of 2x50x50 but you'd end up with several hundred thousand 'dead' teams if you try to set it up.
Tony, have you tried deleting the extraneous teams to see if that works?
__________________
OOTP Companion Utility: dat file reader, Team Rater, Player Dev Tracker, and HOF Analyzer for OOTP10 & 11
lighthousekeeper is offline  
Old 01-19-2010, 02:08 PM   #6 (permalink)
All Star Reserve
 
lighthousekeeper's Avatar
 
Join Date: Jun 2006
Posts: 716
Thanks: 24
Thanked 87x in 31 posts
Quote:
Originally Posted by Tony M View Post
What operating system are you using - it doesn't look like Windows - if so have you got a .dat decoder for Mac because I have one for Windows but it doesn't load up files saved on a Mac?
I use WinXP. The dat file decoder is a program I wrote.
__________________
OOTP Companion Utility: dat file reader, Team Rater, Player Dev Tracker, and HOF Analyzer for OOTP10 & 11
lighthousekeeper is offline  
Old 01-19-2010, 02:24 PM   #7 (permalink)
Global Moderator
 
Tony M's Avatar
 
Join Date: Feb 2006
Location: Here
Posts: 6,113
Blog Entries: 3
Thanks: 38
Thanked 309x in 179 posts
Quote:
Originally Posted by lighthousekeeper View Post
Tony, have you tried deleting the extraneous teams to see if that works?
I tried it on v8, 9 and 10. There's a lot of links between files that need to be repaired as although teams.dat has a team id for each team the game uses the sequential order of the team as the team id!!! So, you have to go through all the other dats and replace the relevant ids.
__________________
This signature is intentionally blank
Tony M is offline  
Old 01-19-2010, 02:49 PM   #8 (permalink)
All Star Reserve
 
lighthousekeeper's Avatar
 
Join Date: Jun 2006
Posts: 716
Thanks: 24
Thanked 87x in 31 posts
Quote:
Originally Posted by Tony M View Post
I tried it on v8, 9 and 10. There's a lot of links between files that need to be repaired as although teams.dat has a team id for each team the game uses the sequential order of the team as the team id!!! So, you have to go through all the other dats and replace the relevant ids.
yeah i noticed that with other dat files. makes you wonder: why even bother with unique ids if they're not going to be used?

since this is a known issue, is there a BZ created for it?
__________________
OOTP Companion Utility: dat file reader, Team Rater, Player Dev Tracker, and HOF Analyzer for OOTP10 & 11

Last edited by lighthousekeeper; 01-19-2010 at 02:55 PM.
lighthousekeeper is offline  
Old 02-03-2010, 01:28 PM   #9 (permalink)
All Star Reserve
 
lighthousekeeper's Avatar
 
Join Date: Jun 2006
Posts: 716
Thanks: 24
Thanked 87x in 31 posts
I'm only bumping this because Markus just posted that all 'properly reported' bugs that he 'knows about' will be fixed in OOTPXI.

http://www.ootpdevelopments.com/boar...ml#post2897453

I would just like to confirm whether reporting bugs in this forum is sufficient for them to be classified as both 'properly reported' and 'known to Markus'. Or is there some additional essential step? If there is an additional step, who is responsible and are they completing that step and how can the original bug reporter confirm this additional step has been taken?
__________________
OOTP Companion Utility: dat file reader, Team Rater, Player Dev Tracker, and HOF Analyzer for OOTP10 & 11
lighthousekeeper is offline  
Old 02-05-2010, 12:15 PM   #10 (permalink)
Global Moderator
 
Tony M's Avatar
 
Join Date: Feb 2006
Location: Here
Posts: 6,113
Blog Entries: 3
Thanks: 38
Thanked 309x in 179 posts
Quote:
Originally Posted by lighthousekeeper View Post
I'm only bumping this because Markus just posted that all 'properly reported' bugs that he 'knows about' will be fixed in OOTPXI.

http://www.ootpdevelopments.com/boar...ml#post2897453

I would just like to confirm whether reporting bugs in this forum is sufficient for them to be classified as both 'properly reported' and 'known to Markus'. Or is there some additional essential step? If there is an additional step, who is responsible and are they completing that step and how can the original bug reporter confirm this additional step has been taken?
Markus has said that this will be fixed as best as it can for 11. I'll close this thread out now as there won't be a fix for it for 10 and it'll be something I'll check on with 11.
__________________
This signature is intentionally blank
Tony M is offline  
Closed Thread

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 11:39 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2012, vBulletin Solutions, Inc.
Search Engine Friendly URLs by vBSEO 3.6.0
Copyright © 2009 Out of the Park Developments