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Old 01-25-2010, 10:54 AM   #1 (permalink)
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Crash while importing rosters

Created a new fictional league from a template and have been able to sim 20 years no problem. Noticed that my players.dat file was double the size that it normally was, so I exported to csv and looked in excel and found 30k Joe Unknown's with NULL birthdates and no league or team affiliations.
I deleted them from the csv and tried to reimport the rosters through the function in the game but it gets to 99% and then the game crashes.
So what can I do to resolve this? Is there another way to remove these 30k rows? It's causing my game to run realy slow and I'm sure it's because the players.dat file (which is normally 70mb) is now over 150mb.
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Old 02-26-2010, 06:31 PM   #2 (permalink)
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Hi there. I'm very sorry it's taken us so long to post an "official" reply in this thread. Still, I'd like to figure out if there is still an issue here, so we can make sure it gets taken care of for OOTP 11. Are you still experiencing this problem?

Thanks very much,

Steve
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Old 03-07-2010, 05:42 PM   #3 (permalink)
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Since we haven't heard back from this poster in quite some time, I'm going to go ahead and close out this thread.

If you want to continue discussing this issue, please submit a ticket via our new support site.

Thanks very much!
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