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Old 03-23-2009, 03:29 AM   #21 (permalink)
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As LGO knows, I did a little research into minor leagues during the 1960s. (He told me where to find the information.) Based on that research, I would say that AAA and AA (and their historical equivalents) could probably be worked on simultaneously, as they seemed RELATIVELY straightforward and to a certain extent intertwined. A ball alone would be more than I could handle, and anything below A would be a nightmare.

That's not to say they couldn't be done. I'm amazed by what the modders accomplish now, and an organized team of three or so (one for A, one for the high minors and one for the low) could probably crank out something usable by the time the final patch for Version 10 is released. 'Usable' does not mean truly satisfactory, but if something was out before fall of this year, something good might be doable in time for the release of Version 11.

By that I mean getting the right leagues, teams, and affiliations or lack thereof — possibly even schedules (certainly faux schedules). I do not mean LGO's trademarked League Association proposal. That would require an act of Markus, which does not appear to be forthcoming.
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Old 03-23-2009, 11:02 AM   #22 (permalink)
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Originally Posted by Curtis View Post
As LGO knows, I did a little research into minor leagues during the 1960s. (He told me where to find the information.) Based on that research, I would say that AAA and AA (and their historical equivalents) could probably be worked on simultaneously, as they seemed RELATIVELY straightforward and to a certain extent intertwined. A ball alone would be more than I could handle, and anything below A would be a nightmare.

That's not to say they couldn't be done. I'm amazed by what the modders accomplish now, and an organized team of three or so (one for A, one for the high minors and one for the low) could probably crank out something usable by the time the final patch for Version 10 is released. 'Usable' does not mean truly satisfactory, but if something was out before fall of this year, something good might be doable in time for the release of Version 11.

By that I mean getting the right leagues, teams, and affiliations or lack thereof — possibly even schedules (certainly faux schedules). I do not mean LGO's trademarked League Association proposal. That would require an act of Markus, which does not appear to be forthcoming.
Good point, Curtis. Having some kind of minor-league structure for OOTP10 is conceivable; getting the "minor-league universe" in a full blown way is not, at least not for this version.
I still would like to hear that Markus has this in his sights for the future, though. Or not. Either way would be helpful.
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Old 03-23-2009, 01:18 PM   #23 (permalink)
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Having some kind of minor-league structure for OOTP10 is conceivable
And just having that by itself would be fabulous.
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Old 01-19-2010, 07:18 PM   #24 (permalink)
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Id like to see OOTP XI scratch VORP and start using a more advanced and updated stat, like wOBA or EqA. Which is entirely feasable. VORP has its shortcomings. It undervalues players who get a lot of BB and hit more 2B.
weighted onbase average (wOBA) and equivalent average (EqA) are both better SABR offensive stats.

Some defensive SABR stats would be nifty. Say UZR150???
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Old 01-19-2010, 08:03 PM   #25 (permalink)
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Id like to see OOTP XI scratch VORP and start using a more advanced and updated stat, like wOBA or EqA. Which is entirely feasable. VORP has its shortcomings. It undervalues players who get a lot of BB and hit more 2B.
weighted onbase average (wOBA) and equivalent average (EqA) are both better SABR offensive stats.

Some defensive SABR stats would be nifty. Say UZR150???
Not a bad idea. It's been suggested (a lot) but... still nothing.

BTW, welcome to the site.
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Old 01-19-2010, 10:45 PM   #26 (permalink)
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I'd like to see OOTP to be able to use the minor league data to generate accurate minor leagues (league names and structure, team names and nicknames) whenever historical leagues are created. The data is out there, it wouldn't be that hard to do, and it would really benefit historical OOTP players.
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Old 01-20-2010, 12:12 AM   #27 (permalink)
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UZR would require that OOTP models the distribution of batted baseballs accurately (however you define that) and defensive positioning and defensive play.
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Old 01-20-2010, 09:27 AM   #28 (permalink)
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I think we should just do away with all secondary stats. After all, who really has the time to look at every stat for every player?
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Old 01-20-2010, 11:42 AM   #29 (permalink)
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I think we should just do away with all secondary stats. After all, who really has the time to look at every stat for every player?
Define secondary stats.
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Old 01-20-2010, 12:46 PM   #30 (permalink)
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Define secondary stats.
Doubles?
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Old 01-20-2010, 01:45 PM   #31 (permalink)
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I think we should just do away with all secondary stats. After all, who really has the time to look at every stat for every player?
You might be surprised at the answer to that.
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Old 01-20-2010, 05:05 PM   #32 (permalink)
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Would be awesome to see historical minor leaguers as the primary feature added for OOTP XI!
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Old 01-20-2010, 06:32 PM   #33 (permalink)
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You might be surprised at the answer to that.
Next question. When do they find time to play the game then, unless of course they sim but if they just sim why not just go to Baseball Reference and read those stats since they had just as much to do with them as they did with the ones in OOTP plus Baseball Reference doesn't cost $35.00!

Really, I doubt anyone has time to go over every single stat for every single player in a league, even on a web site. I know I would never have time to play the game if I tried that but then if I didn't have time to play then I wouldn't have any stats to look at. One big viscious circle.
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Old 01-20-2010, 06:34 PM   #34 (permalink)
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Define secondary stats.
All those other stats that are redundant cuz you can gather all the same info from the basic stats (OB% and SLG% and OBS% for example). Waste of space. Waste, waste, waste I tell ya.

Then again not everyone is as intelligent as I so they need those to be able to understand what they're looking at.

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Old 01-20-2010, 07:17 PM   #35 (permalink)
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Originally Posted by StyxNCa View Post
Really, I doubt anyone has time to go over every single stat for every single player in a league, even on a web site. I know I would never have time to play the game if I tried that but then if I didn't have time to play then I wouldn't have any stats to look at. One big viscious circle.
That's obviously true, but that doesn't mean stats shouldn't be kept.

On a slightly separate matter, apparently Arthur Mailey once said of cricket, "They should burn the scorebooks after every game. Records should not be kept".
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Old 01-20-2010, 08:25 PM   #36 (permalink)
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Originally Posted by StyxNCa View Post
Next question. When do they find time to play the game then, unless of course they sim but if they just sim why not just go to Baseball Reference and read those stats since they had just as much to do with them as they did with the ones in OOTP plus Baseball Reference doesn't cost $35.00!

Really, I doubt anyone has time to go over every single stat for every single player in a league, even on a web site. I know I would never have time to play the game if I tried that but then if I didn't have time to play then I wouldn't have any stats to look at. One big viscious circle.
Blasphemy!
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