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Old 04-01-2009, 09:10 PM   #1 (permalink)
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stars question

Why is it that when viewing a player from the free agency screen my scout says he's a 4 star player:






Now, when I look at the scouting report, the same scout says he's 2.5 stars




and finally, if this catcher is at least this decent, why did my minor league managers (AI) release him in the first place? (note, June 1st is my ammy draft date)


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Old 04-01-2009, 09:22 PM   #2 (permalink)
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Originally Posted by PSUColonel View Post
Why is it that when viewing a player from the free agency screen my scout says he's a 4 star player:






Now, when I look at the scouting report, the same scout says he's 2.5 stars




and finally, if this catcher is at least this decent, why did my minor league managers (AI) release him in the first place? (note, June 1st is my ammy draft date)

That's why I won't allow minor league managers to control signings/releases. They keep releasing my first round draft picks who are immediately snatched up by another team before I notice. The only thing I allow managers in the lower levels to do is make depth charts and lineups.

But you know, I could swear some minor league players are still being released at times.
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Old 04-01-2009, 09:51 PM   #3 (permalink)
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That's why I won't allow minor league managers to control signings/releases. They keep releasing my first round draft picks who are immediately snatched up by another team before I notice. The only thing I allow managers in the lower levels to do is make depth charts and lineups.

But you know, I could swear some minor league players are still being released at times.
they are...because I've tried it both ways. In fact, I am convinced fewer are released when you let the AI do it believe it or not. That's why I do this. I am wondering if this has been looked at for v10? I do also believe this issue is related to the "draft day release" issue.



check out here:

http://www.ootpdevelopments.com/boar...ter-draft.html
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Old 04-01-2009, 10:05 PM   #4 (permalink)
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they are...because I've tried it both ways. In fact, I am convinced fewer are released when you let the AI do it believe it or not. That's why I do this. I am wondering if this has been looked at for v10? I do also believe this issue is related to the "draft day release" issue.



check out here:

http://www.ootpdevelopments.com/boar...ter-draft.html
OK then. I am going to have to take control of depth charts as well. How tedious. It would be nice to play the game without the hassle of micromanaging the minors.
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Old 04-01-2009, 10:16 PM   #5 (permalink)
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OK then. I am going to have to take control of depth charts as well. How tedious. It would be nice to play the game without the hassle of micromanaging the minors.
no, I think there are fewer releases when you let the AI control minors signings and releases. This has nothing to do with lineups. But it could be tied in with the AI controlling promotions and demotions?? Either way...there is a problem that needs looking into. I don't know if the developers are aware of this or not???
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Old 04-01-2009, 10:24 PM   #6 (permalink)
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I will offer this though...sometimes I get the feeling that AI "coaches and managers" compared to AI "scouts" often have differing opinions on players, just as BNN may have differing opinions as well. The problem is, why are players being released at draft time, even if I the human GM are controlling minors signings and releases? Is it because I am allowing the AI to take care of minors promotions and demotions while maintaing a roster limit of 40 at the rookie level? I'm not sure. I wish someone could explain this to us, and let us know the optimum way to set this all up.

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Old 04-01-2009, 10:36 PM   #7 (permalink)
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I will offer this though...sometimes I get the feeling that AI "coaches and managers" compared to AI "scouts" often have differing opinions on players, just as BNN may have differing opinions as well. The problem is, why are players being released at draft time, even if I the human GM are controlling minors signings and releases? Is it because I am allowing the AI to take care of minors promotions and demotions while maintaing a roster limit of 40 at the rookie level? I'm not sure. I wish someone could explain this to us, and let us know the optimum way to set this all up.
I don't have them controlling promotions/demotions. Only lineups and depth charts yet I swear some of the players I see on the transactions page were released by the AI and not me since some were in the past. Even though I have no proof the AI did it, I can't imagine why I would draft someone in the first round and release them a month later.
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Old 04-01-2009, 10:58 PM   #8 (permalink)
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Another little quirk of mine - isn't the point of minor leagues to get your best prospects playing time regardless of current skill?

I hate checking my minors and seeing that some 28 year old career AA player is in the lineup over my stud 22 year old prospect that needs playing time.

I don't like the micromanaging of it either, but it's almost like I HAVE to.
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Old 04-02-2009, 03:05 AM   #9 (permalink)
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Minor league AI has been a problem every since 2006. It appears that the AI minor league managers are trying to win at all costs. So they bench or release young high potiental guys in favor of 28 year old career minor leaguers who have higher current ratings.
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Old 04-02-2009, 06:00 AM   #10 (permalink)
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Another little quirk of mine - isn't the point of minor leagues to get your best prospects playing time regardless of current skill?

I hate checking my minors and seeing that some 28 year old career AA player is in the lineup over my stud 22 year old prospect that needs playing time.

I don't like the micromanaging of it either, but it's almost like I HAVE to.
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Minor league AI has been a problem every since 2006. It appears that the AI minor league managers are trying to win at all costs. So they bench or release young high potiental guys in favor of 28 year old career minor leaguers who have higher current ratings.
I just set my minor league teams (below AA) to 'heavily favor prospects', and I don't have a problem. When I ask the coach for a depth chart, only prospects get starting assignments.
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Old 04-02-2009, 12:47 PM   #11 (permalink)
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I just set my minor league teams (below AA) to 'heavily favor prospects', and I don't have a problem. When I ask the coach for a depth chart, only prospects get starting assignments.
yes, but the AI can't and doesn't do that, therefore there is still a fundamental flaw
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Old 04-02-2009, 02:38 PM   #12 (permalink)
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I just set my minor league teams (below AA) to 'heavily favor prospects', and I don't have a problem. When I ask the coach for a depth chart, only prospects get starting assignments.
There's a thought. I never even considered that.
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Old 04-02-2009, 02:58 PM   #13 (permalink)
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There's a thought. I never even considered that.
what about the other teams though? Won't this give you an unfair advantage over the AI?
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Old 04-02-2009, 03:02 PM   #14 (permalink)
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what about the other teams though? Won't this give you an unfair advantage over the AI?
I hadn't thought of that either. I wonder if there is a way to set it up for all teams rather than just the human one. I'll have to check.

I don't need any more advantages over the AI. I am constantly trying to adjust things to make the game harder such as setting trades to the hardest level, turning off ratings because for the most part it is too easy to build a good team. I do not sign free agents during the season and avoid players on waivers as well. So, I don't need to do something to make it easier.
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Old 04-02-2009, 11:22 PM   #15 (permalink)
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yes, but the AI can't and doesn't do that, therefore there is still a fundamental flaw
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Old 04-03-2009, 09:07 AM   #16 (permalink)
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I checked and I was able to adjust the settings for the minor leagues for all teams through commissioner mode. I noticed the next day that all teams did release and/or sign a few players, including mine, but it wasn't an absurd amount of players. The ones that were released from my minor league teams were players I had no problem with being released. I haven't had time to play any more but I will keep an eye on it and see how it works.
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Old 04-04-2009, 08:08 AM   #17 (permalink)
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I checked and I was able to adjust the settings for the minor leagues for all teams through commissioner mode. I noticed the next day that all teams did release and/or sign a few players, including mine, but it wasn't an absurd amount of players. The ones that were released from my minor league teams were players I had no problem with being released. I haven't had time to play any more but I will keep an eye on it and see how it works.
Please post up any updates you get for this.. I am very interested.. Thanks
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