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#1 (permalink) |
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Hall Of Famer
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stars question
Why is it that when viewing a player from the free agency screen my scout says he's a 4 star player:
![]() ![]() Now, when I look at the scouting report, the same scout says he's 2.5 stars ![]() and finally, if this catcher is at least this decent, why did my minor league managers (AI) release him in the first place? (note, June 1st is my ammy draft date)
Last edited by PSUColonel; 04-01-2009 at 09:14 PM. |
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#2 (permalink) | |
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But you know, I could swear some minor league players are still being released at times.
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#3 (permalink) | |
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Hall Of Famer
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Quote:
check out here: http://www.ootpdevelopments.com/boar...ter-draft.html |
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#4 (permalink) | |
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#5 (permalink) |
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Hall Of Famer
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no, I think there are fewer releases when you let the AI control minors signings and releases. This has nothing to do with lineups. But it could be tied in with the AI controlling promotions and demotions?? Either way...there is a problem that needs looking into. I don't know if the developers are aware of this or not???
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#6 (permalink) |
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Hall Of Famer
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I will offer this though...sometimes I get the feeling that AI "coaches and managers" compared to AI "scouts" often have differing opinions on players, just as BNN may have differing opinions as well. The problem is, why are players being released at draft time, even if I the human GM are controlling minors signings and releases? Is it because I am allowing the AI to take care of minors promotions and demotions while maintaing a roster limit of 40 at the rookie level? I'm not sure. I wish someone could explain this to us, and let us know the optimum way to set this all up.
Last edited by PSUColonel; 04-01-2009 at 10:26 PM. |
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#7 (permalink) | |
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#8 (permalink) |
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Hall Of Famer
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Another little quirk of mine - isn't the point of minor leagues to get your best prospects playing time regardless of current skill?
I hate checking my minors and seeing that some 28 year old career AA player is in the lineup over my stud 22 year old prospect that needs playing time. I don't like the micromanaging of it either, but it's almost like I HAVE to. |
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#9 (permalink) |
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Join Date: Jul 2002
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Minor league AI has been a problem every since 2006. It appears that the AI minor league managers are trying to win at all costs. So they bench or release young high potiental guys in favor of 28 year old career minor leaguers who have higher current ratings.
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#10 (permalink) | |
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2012 — The year for Inside The Park 2! |
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#14 (permalink) | |
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I don't need any more advantages over the AI. I am constantly trying to adjust things to make the game harder such as setting trades to the hardest level, turning off ratings because for the most part it is too easy to build a good team. I do not sign free agents during the season and avoid players on waivers as well. So, I don't need to do something to make it easier. |
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#15 (permalink) |
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Bingo
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#16 (permalink) |
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I checked and I was able to adjust the settings for the minor leagues for all teams through commissioner mode. I noticed the next day that all teams did release and/or sign a few players, including mine, but it wasn't an absurd amount of players. The ones that were released from my minor league teams were players I had no problem with being released. I haven't had time to play any more but I will keep an eye on it and see how it works.
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#17 (permalink) | |
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