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#1 (permalink) |
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Hall Of Famer
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I want to use financials in my fictional league but...
I feel like there are too many things that may need to be tweaked. I've always played my games without financials thereby missing out on free agency and other cool things. Are there any pitfalls about turning them on in the middle of a league?
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#2 (permalink) |
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Major Leagues
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I've always played with financials on, so I can't answer your question. I am curious to what your back story for your league will be when you do add financials.
To be somewhat productive in this post: try it, but make sure you backup the league first! (But you of course know that) |
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#3 (permalink) | |
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Hall Of Famer
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Quote:
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#4 (permalink) |
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Hall Of Famer
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I've never had any luck with that. With fictional leagues I just leave them off.
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Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#5 (permalink) |
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Hall Of Famer
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Does anyone else find it ironic that a pack of multi-millionaires has a union?
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Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#7 (permalink) |
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Hall Of Famer
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LOL, there's another one.
Multi-millionaires have rights, too!
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Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#8 (permalink) | |
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All Star Reserve
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I tend to manipulate team markets and revenue sharing to create some parity, which is the cause of some of my problems. Being able to set a budget on an initial draft is going to be a great change for my leagues. I've also dealt with this problem by increasing the tv contract and average ticket prices or attendance to generate additional revenue in the first few years. |
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#9 (permalink) |
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In theory, unions exist to protect the rights of the powerless and disadvantaged, but in practice, the only American workers who can successfully unionize are craftsmen and professionals who already hold significant advantage and power.
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#10 (permalink) | |
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Minors (Single A)
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Though it does appear odd on the surface that these multi-millionaires should pursue unionization, it really is solely because of the multi-multi-multi millionaires that pay their salary. Without the unions, we wouldn't see the athlete getting the proceeds, we would just see the owners getting richer and richer. I know that the next argument will be that that's what drives up the cost of going to a game, but really, owners will charge whatever people are willing to pay regardless of their profit margin. We're paying it now so there's no reason to believe owners would drop the price if there was less money going to the players. Just my opinion. Sorry, I shouldn't have helped derail the thread from the original post.
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#11 (permalink) | |
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#12 (permalink) |
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All Star Reserve
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Silvam, if you make sure every team in your league has enough cash (like sufficiently high average crowds, ticket prices, and media and merchandising income, AND you put into effect a reasonable salary cap, you can get the free agency and other cool things without having to worry about financials. That's the situation that I now have in my league and I hardly ever look at my financial report. The salary cap is important when the league is flush with money, however, to avoid ridiculous player salary inflation.
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#13 (permalink) | |
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#14 (permalink) | |
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Re the OP, the one thing you'll need to look out for is making sure that teams with top talent have comparatively high payroll, otherwise you'll see a massive sell-off/exodus of players, which wouldn't be terribly realistic, I should think. Unless of course it is VERY realistic--i.e. small-market team that goes from reserve clause control of star players to suddenly being priced out of the market. I think it would be fine. And you're right, free agency is fun. So is trading would-be free agents for prospects--or hanging on to them now that compensation is finalyy going to work right. |
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#15 (permalink) |
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That depends on if you are the free agent about to roll in bucks or the team being squeezed for them.
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Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#16 (permalink) | |||
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#17 (permalink) | |
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#18 (permalink) | ||
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What free agency really did was divert some revenue from club owners to the players. Player salaries only accounted for about 20% of revenues in the 1970s, whereas today it's roughly 50%.
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#20 (permalink) |
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What's the year of your current season, Silvam? Did I miss that somewhere? If it were me, I'd wait until the offseason and set the financials to some bare minimums, e.g. a minimum salary of $50,000 and maybe work your way up to the SuperSuper star status of a million dollar player +/-. That way the standouts, well, stand out and the rookies will have a lot to aspire to, especially with arbitration on and they'll have three years (or whatever you set it to) to live with at or near minimum. Cash willl be a lot easier to manage that way. In fact, after a season or two - if you decide to go that route - you may even see the number in the horizon that would work effectively for you as a salary cap. I think it'd provide a great new dimension for you and IMHO, it's adds a great deal more than it detracts. In my case, I haven't found it to detract at all, really.
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