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#1 (permalink) |
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Hall Of Famer
Join Date: Apr 2005
Location: Minnesota
Posts: 3,078
Thanks: 151
Thanked 137x in 105 posts
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Fictional Baseball Universes
I know a lot of you have been patiently waiting for the release of OOTP X and have numerous ideas on what kind of fictional universe you are going to set up. Id like to hear some of these ideas as Im not nearly as creative as most of you.
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#4 (permalink) |
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Major Leagues
Join Date: Jan 2005
Posts: 453
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I do a full universe. I either do a 24 team major league with two sub-leagues of three divisions with a wild card round or a 28 team major league with two sub-leagues of two divisions. I tried to do two wild cards per sub-league under that setup but had all sorts of tie-breaker issues. I am hoping that those have been solved in OOTPX.
My dream (which the powers that be are well aware of) is to have first round byes so that I can do a 30-team league, 2SL of three divisions each. I would have the division winners and two wild cards per SL. The two WC teams would play a one game play-in game with the winner playing the team with the best record in the sub-league. Effectively the play-in game becomes the 1st round with the division winners getting a bye. I have all of the team logos for the Japanese, Korean, Mexican, Cuban and Venezuelan leagues, about 100 NCAA logos and about 300 various logos for my major league and associated minor leagues. |
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#6 (permalink) |
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Minors (Single A)
Join Date: Jan 2002
Posts: 70
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Wish there was enough fictional players in literature and movies to create a league of just them.
Someone a while back was forming an arena league (tiny fields, more SB ,etc) I thought looked kind of neat. Not sure it got off the ground. I almost always have a Independant league where all the players are knocked down to 18-24 years old with quick progression rates and players are burned out before 30, with low salaries so you are always scouting for new talent. |
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#7 (permalink) | |
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Hall Of Famer
Join Date: Mar 2005
Location: Los Angeles
Posts: 14,073
Thanks: 228
Thanked 146x in 108 posts
Infractions: 0/1 (1)
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2 leagues (North American and International)
28 teams a league 4 divisions of 7 teams each team plays the other 27 teams 6 times for 162 game season 4 div winners and 4 WCs make the playoffs
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#9 (permalink) |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
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That's a good setup, but if you're using a balanced schedule, why not just have one division and seven wildcards? You'd be guaranteed of getting the best eight teams in the playoffs.
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2012 — The year for Inside The Park 2! |
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#11 (permalink) |
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Minors (Double A)
Join Date: Feb 2003
Posts: 109
Thanks: 23
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Will probably import, but using my preferred format of
32 teams, 2 leagues, 4 four-team divisions. No evil wildcards Win your division, go to the playoffs. No interleague, weighted schedule.72 games against the 12 outer divisions in your leagues (6 vs. each) 90 games against the 3 in your division (30 vs. each). Rockin!
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----- GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. |
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#12 (permalink) | |
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Hall Of Famer
Join Date: Mar 2005
Location: Los Angeles
Posts: 14,073
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I think I tried that but the division wouldnt fit on the screen. Ill have to retry this idea because I like it better than the 4X7 alignment.
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#13 (permalink) |
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Minors (Rookie Ball)
Join Date: Mar 2007
Posts: 46
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Think I might try 32 teams this time... 2 leagues... 2 divisions in each league.... 8 teams in each division. Have been playing 24 teams for awhile but it seems like sometimes there arent enought good free agents out to make it interesting when I got money burning a hole in my pocket. I also dont like the 8 divisions with 4 teams in each because usually one team runs away and then the races are over too quick. Also I'm not fond of wildcards... I make it tough to get into the playoffs... like the old days. I will be looking for 8 new team names for my old set up... with the minors too... a little work
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#14 (permalink) |
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Minors (Double A)
Join Date: Dec 2003
Posts: 114
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Thanked 33x in 24 posts
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I'm looking to start an online fictional lg.
a complete build from scratch incl fake country, fake cities, etc. and include custom logos and team names that represent timeline (1900 logos would like like 1900 logos, 1980 logos would like like 1980 logos, etc). my goal is create a "mirror" league that will follow a similar path as the historic MLB has since the early 1900s.. The lg would start in early 1900s and to some extent follow same MLB development with speeds...then introduce power, then golden era, etc... Also this would start lg fairly small (12-16 teams) with lg expansion a given at some pt -- as to mimic the historical MLB timeline. But based on GM input/involvement -- this path can vary somewhat. But as a commish, I would inject some personal touch to ensure the path doesn't go so far off the road it's ridiculious baseball and not historically mimicking baseball. Once I get ver 10/X... I will more than likely start posting info about lg to drum up interest and then start it sometime this summer. As far as my input as commish and custom aspects with tons of team individuality...I would hope this lg will be one of the most fun (beyond baseball stats and competition). Last edited by Dreifort; 05-29-2009 at 03:44 PM. |
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#15 (permalink) |
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All Star Starter
Join Date: Jul 2003
Location: at the New Moon
Posts: 1,340
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Fictional/historical beginning in 1871
Using real teams with fictional players Real leagues as they come and fold (i.e. Players,Union,Federal, etc) Using my fictional Players Association league in 1901 to act as a feeder league for AL and NL
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"People ask me what I do in winter when there's no baseball. I'll tell you what I do. I stare out the window and wait for spring." -Rogers Hornsby Last edited by dcpcarmona; 05-29-2009 at 04:57 PM. |
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#16 (permalink) | |
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Minors (Double A)
Join Date: Feb 2003
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Quote:
I guess what I mean, is that since you're going fictional from the start, that trying to tie your fictional world into the structure and history of the real world doesn't make sense. Like a time travel movie. What if a league is "scheduled" to fold, but in your fictional setting is doing very well, with great players, etc.? It seems to me that if you start fictional, go fictional. Expand when you want, structure how you want, rise and fall based on what's going on. Your thoughts?
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#17 (permalink) |
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All Star Starter
Join Date: Feb 2002
Posts: 1,178
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I like to go totally fictional - fictional cities, players, leagues, etc. I also create very small leagues and expand slowly maxing out at 5 teams per league (two leagues). I find it easier to get to "know" the players.
Oh and one feature that I LOVE is the ability in OOTP to define max roster size. I go with 3 man rotations (short schedule) and 22 man rosters and it really changes the game. You lose a lot of misc relief pitchers who tend to clog things up and there are more "regulars". |
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#18 (permalink) | |
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Hall Of Famer
Join Date: Apr 2005
Location: Minnesota
Posts: 3,078
Thanks: 151
Thanked 137x in 105 posts
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Quote:
ID like to do something like this fictional recreation of history. |
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#19 (permalink) | |
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All Star Starter
Join Date: Jul 2003
Location: at the New Moon
Posts: 1,340
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Quote:
dcc
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"People ask me what I do in winter when there's no baseball. I'll tell you what I do. I stare out the window and wait for spring." -Rogers Hornsby |
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#20 (permalink) |
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Minors (Rookie Ball)
Join Date: Apr 2009
Location: Pittsburgh, PA
Posts: 42
Thanks: 0
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Quick question in regards to the feeder leagues: Can you draft a player from any team or can you only draft the players from your feeder team(s)? I haven't used feeders before but plan on doing so in X.
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