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Old 06-07-2009, 03:26 PM   #1 (permalink)
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"Out at the plate"

i have never seen so many players thrown out at the plate. However it only seems to happen to the Giants (09).

It seems to be almost 1 per game. I hate to adjust the running scale in the game because Sf is a fairly fast team but if this continues i will have to go almost station to station.

I would love to see in 11 some managerial game decisions that give us the odds of advancing a base. This may just be an aberration but in 14 games there have been at least 7 runners thrown out at the plate.
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Old 06-07-2009, 03:31 PM   #2 (permalink)
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The baserunning slider in the team strategy page has a huge effect on aggressive baserunning (that is, relatively small changes to this slider make a big difference). So check that out.

One of the big changes in OOTP10 is the frequency of baserunners being thrown out by OFs was made more realistic -- but that means people who were used to what happened in OOTP9 are going to have to adjust their expectations.
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Old 06-07-2009, 03:42 PM   #3 (permalink)
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Question Why?

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Originally Posted by waltwa View Post
i have never seen so many players thrown out at the plate. However it only seems to happen to the Giants (09).

It seems to be almost 1 per game. I hate to adjust the running scale in the game because Sf is a fairly fast team but if this continues i will have to go almost station to station.

I would love to see in 11 some managerial game decisions that give us the odds of advancing a base. This may just be an aberration but in 14 games there have been at least 7 runners thrown out at the plate.
Just a thought. Why should we be provided with the odds of advancing a base? Does the average 3rd base coach pull out his pocket calculator, punching in the respective distances of the fielder and the runner, calculating in the RF's throwing arm and then decide? Nope, he decides in a few seconds, more liberally with two outs and then more conservatively for 1 out and very conservatively with 0 outs. Perhaps a ball park figure of the distances involved, (unless of course that feature's already there: n00b simmer here) which is what the RL coach has. I'm OK with that.
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Old 06-07-2009, 03:46 PM   #4 (permalink)
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Any plays at home from the infield

In prior versions, I saw some complaints that "infield in" meant the runner didn't go on a grounder, and "infield back" meant the runner would go and be safe, such that there were no (or perhps very few) plays at home on infield grounders.

Anyone know if this was fixed?
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Old 06-07-2009, 03:59 PM   #5 (permalink)
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reply to actionjackson

What you say is true. but in real life the basecoach is aware of a number of things. does the ofer have a
Clemente or a Bonds (old) arm, the speed of the runner and most important how deep is the flyball. As a Mgr or actually a basecoach that's all i would need in the game to make a decision.

I cited the odds because a number of games do it and actually i agree that rather than odds i would just like to know the 3 factors i mentioned above and then the ability to make the in-game decision.
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Old 06-07-2009, 04:00 PM   #6 (permalink)
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Originally Posted by JoeGoNets View Post
In prior versions, I saw some complaints that "infield in" meant the runner didn't go on a grounder, and "infield back" meant the runner would go and be safe, such that there were no (or perhps very few) plays at home on infield grounders.

Anyone know if this was fixed?
No, the behavior hasn't changed from OOTP9. I was one of those pushing for improvement in this area, but it never got to be a priority (which, actually, I agree with, considering the number of important things that did get fixed). So we just keep it on the list.
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Old 06-07-2009, 04:07 PM   #7 (permalink)
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Fair enough, Steve

The most important thing, in my opinion, is crash avoidance. Next comes completely bizarre activity. This would come after that, I suppose, but not too far after that. I don't care if it becomes a "manager's choice" as in Strat, but it should occur. It would give poor baserunners (like eternal rookie Alex Ochoa) an extra chance to show their "skill."
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Old 06-08-2009, 05:11 AM   #8 (permalink)
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Quote:
Originally Posted by waltwa View Post
i have never seen so many players thrown out at the plate. However it only seems to happen to the Giants (09).

It seems to be almost 1 per game. I hate to adjust the running scale in the game because Sf is a fairly fast team but if this continues i will have to go almost station to station.

I would love to see in 11 some managerial game decisions that give us the odds of advancing a base. This may just be an aberration but in 14 games there have been at least 7 runners thrown out at the plate.

my first 12 games with the brew crew. 11 of the 12 games i had a runner thrown out at home. and in 9 of the 12 games the opposing team also had a play at the plate but runner safe every time. granted small sample size but still something to keep an eye on.
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Old 06-08-2009, 07:27 AM   #9 (permalink)
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I think it was Strat-O-Matic gave you an option to advance bases with a percentage of success. I would love if OOTP had that option...
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Old 06-08-2009, 02:36 PM   #10 (permalink)
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Originally Posted by bschr682 View Post
my first 12 games with the brew crew. 11 of the 12 games i had a runner thrown out at home. and in 9 of the 12 games the opposing team also had a play at the plate but runner safe every time. granted small sample size but still something to keep an eye on.
If you play thru a season and check team OF fielding stats for assists you will see that they compare well with real life stats (especially after the new OF assist League Total Modifier kicks in). One thing that may need to be checked at some point is whether the distribution of these assists by situation (that is, how many involved runners being thrown out at 2nd, or 3rd, or Home) is realistic. It's possible that the distribution is off slightly, but IMHO not enough to cause a serious distortion to game outcomes. Sample size is the most likely explanation.
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Old 06-08-2009, 02:43 PM   #11 (permalink)
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Originally Posted by JoeGoNets View Post
The most important thing, in my opinion, is crash avoidance. Next comes completely bizarre activity. This would come after that, I suppose, but not too far after that. I don't care if it becomes a "manager's choice" as in Strat, but it should occur. It would give poor baserunners (like eternal rookie Alex Ochoa) an extra chance to show their "skill."
My guess is that it would be impractical to give gamers control over baserunning decisions, but I'll leave that for others to debate. Assuming AI control over these decisions, the real question is how often do runners on 3rd try to advance on a grounder when the infield is playing in, IRL and in OOTP? I know that it happens IRL, but rarely. I know it happens in OOTP, but very, very rarely. It's a matter of degree so trying to make a federal case out of it at this stage did not seem appropriate. I hope we can get it looked at for OOTP11, if not a patch for OOTP10 -- and then I'd like to include plays at 3rd on the runner advancing from 2nd to 3rd on a non-force play, which also doesn't happen in OOTP as often as IRL.

Last edited by SteveP; 06-08-2009 at 05:36 PM.
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Old 06-08-2009, 02:45 PM   #12 (permalink)
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I've had one runner thrown out at home in 24 games as the Royals. Of course, we don't have a lot of fast runners.
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