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Old 06-07-2009, 11:33 PM   #1 (permalink)
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Can I set my own pinch hitters in OOTP10

I have been a user since OOTP4 but when I found I could not set my own pinch hitters in OOTP9 my interest faded. Has this been fixed?
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Old 06-08-2009, 12:21 AM   #2 (permalink)
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No. Whether that's a good reason to stop playing OOTP seems a little extreme. Overall, the AI's pinch hitting decision making got dramatically better in OOTP. There are still some questionable things, but it's not all that far off from what happens in real life.
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Old 06-08-2009, 12:34 AM   #3 (permalink)
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You should be able to specify who you want to PH.
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Old 06-08-2009, 01:19 AM   #4 (permalink)
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You should be able to specify who you want to PH.
You can if you play the game in PbP, but I'm assuming the OP is talking about setting perfered players at PH. That is a pretty interesting idea, but I think the AI does a pretty decent job of picking a PH when needed. I mean, it only has a couple choices...
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Old 06-08-2009, 11:39 AM   #5 (permalink)
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You should be able to specify who you want to PH.
Each game has unique situations. There could be injuries, defensive subs etc. Hard coding the AI to use a specific PH could cause other abnormalities that you may find inconsistent with reality. The AI does a decent job as is.
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Old 06-08-2009, 12:33 PM   #6 (permalink)
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The AI will sometimes get fixated on using a particular player as it's first choice to PH, so this can be annoying if you think the player is a poor choice to PH. There is nothing you can do with settings or the like to fix this. If it's annoying enough, the fix is to take that player off your active roster (or trade him, or whatever). Not the most elegant solution, but practical and doesn't usually diminish the game all that much. It's not a good reason to walk away from OOTP.
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Old 06-08-2009, 08:07 PM   #7 (permalink)
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Thanks all

In historic leagues it would be nice to have that feature back.
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Old 06-08-2009, 08:39 PM   #8 (permalink)
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There is a logic problem with your question.

If you are managing the game, then you have complete control over who pinch hits. This works in the game now.

If you are the GM you may be able to set the lineup (not normal IRL) but you must depend on the field manager to substitute handle pitchers etc. If you're willing to do that why do PH make such a difference. Handling the pitching staff is way more of an issue to me than PH.

If it can be added, that'd be fine.
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Old 06-09-2009, 09:51 PM   #9 (permalink)
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There is a logic problem with your question.

If you are managing the game, then you have complete control over who pinch hits. This works in the game now.

If you are the GM you may be able to set the lineup (not normal IRL) but you must depend on the field manager to substitute handle pitchers etc. If you're willing to do that why do PH make such a difference. Handling the pitching staff is way more of an issue to me than PH.

If it can be added, that'd be fine.
RchW... I play historical replays from the 60's and 70's, I carefully check the actual history and keep the rosters historically correct throughout the season. Sometimes a young future star will be on the active roster whose roll early in the season is an occasional pinch hit appearance and late inning defensve replacement. Then later in the season he is given more starts and blossoms into an everyday player. The AI is pinch hitting this type of player early in the game and leaving him in defensively in effect giving him 2-3 ab's per game on a near daily basis. This is conflicting with my attempt to replay a season with historical accuracy. There are other examples as well, but since I am very new here I will let you respond to this query first.

Illogical? I think not. As I remember it used to be a feature in the depth chart prior to OOTP8
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