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Old 06-08-2009, 05:26 PM   #41 (permalink)
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one pitch mode. pitch by pitch takes forever IMO. I guess that could explain since foul balls are not really exciting but itd be nice as a suspense/immersion factor to see it cut in when a guy hacks one in the seats.
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Old 06-08-2009, 05:30 PM   #42 (permalink)
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Originally Posted by bschr682 View Post
one pitch mode. pitch by pitch takes forever IMO. I guess that could explain since foul balls are not really exciting but itd be nice as a suspense/immersion factor to see it cut in when a guy hacks one in the seats.
It must be killing our foul ball categories in one pitch mode then.
Makes sense I suppose, but sucks that nearly all foul balls you see would be an out then.

I remember OOTP5 (never had 6) was one pitch mode, but would still often see a guy fouling off pitches (annoyed the hell out of me, but still).
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Old 06-08-2009, 05:34 PM   #43 (permalink)
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yea itd be nice to see some foul ball action in one pitch mode. Especially in the bigger moments of the game but its not a deal breaker or anything. Id just love to see some pbp in some epic pitcher batter duels with like a 15 pitch at bat and the batter keeps fouling it off. "theres a drive... its got a chance... oh just foul and into the right field bleachers!
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Old 06-08-2009, 06:04 PM   #44 (permalink)
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If you want to, you can switch to pitch-by-pitch mode during the late innings or tense situations. I guarantee you'll see plenty of foul balls.
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Old 06-08-2009, 06:18 PM   #45 (permalink)
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Originally Posted by tysok View Post
Do you play pitch by pitch or in one pitch mode?

Perhaps one pitch mode cuts out our foul ball categories.
I haven't heard that complaint before.
Several versions ago, the one-pitch mode included potential outs as well as actual outs, so you would see balls popped up into the stands or two-strike pitches dribbled foul. The problem was that with no limit on how often it happened, it made dead-ball era games almost unplayable (I once had seven consecutive fouled 2-2 pitches and 17 not-out fouls in a single game). When you consider a full game is what, maybe 50-odd PA, there was about an extra 1/4 game that consisted of foul balls. Excruciating, and I don't want that to come back.
But, even as a one-pitch guy, I wouldn't mind seeing an OCCASIONAL homer drift foul or foul ball dropped, as it would add tremendously to the suspense.
The one I noticed is that every single time (in maybe 50 GP so far) the fielder is approaching the wall and "he slows up ..." he makes a brilliant catch. A 50-50 split on him on the ball being caught or "just out of reach" for a double, triple or HR would make that an exciting play. As it is, when he slows up, I give up ... on the PbP.

Last edited by Rondell Tate; 06-08-2009 at 06:19 PM.
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Old 06-08-2009, 06:44 PM   #46 (permalink)
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OK, I tried to introduce the possibility of NOT making the catch when the fielder "slows up." I'm not sure how well it'll work, but we'll see.
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Old 06-08-2009, 07:27 PM   #47 (permalink)
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OK, I tried to introduce the possibility of NOT making the catch when the fielder "slows up." I'm not sure how well it'll work, but we'll see.
I'm assuming the PbP is based on the results, not vice versa, so could you introduce the couple of lines describing the fielder slowing up before the wall into the string for some extra-base hits?

From my standpoint, as long as the same descriptions appear in both hits and outs, I'm glued to the screen to see what happens until the umpire signals it safe or out ...
A few versions ago there was a multi-line description of a close play (I forget which) but as soon as the description started you knew it was an out ...
Something like:
The shortstop dives to his right ...
Just gets a glove on it ...
Knocks it down ...
Gets to his feet ...
A long throw across the diamond ...
And he's out by a step!!!
What a play by [player name here]!!!
That could have gone either way!!!
Unbelievable!!!

The trick to making it believable is to have the highlighted part appear in both outs and hits, because once you've seen that description 100 times and every one's an out, as soon as you see "Just gets a glove on it ..." you know what's going to happen and the rest of the result is an anticlimax, no matter how many exclamation points you throw at it!!! (And yes, I've played OOTP that much to have seen some of those plays hundreds of times).

The more "highlight reel" plays that split 50-50, the more believable the game is, because that's what players remember, not
"A line drive ...
Caught by the [position here]" versus
"A line drive ...
Sneaks through for a hit ..."

Just my opinion.
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Old 06-08-2009, 07:38 PM   #48 (permalink)
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The last 2-3 years, we've worked hard to eliminate the predictable elements of the PbP. We'll keep working on it. I'm not sure what else to say.
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Old 06-08-2009, 08:04 PM   #49 (permalink)
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The last 2-3 years, we've worked hard to eliminate the predictable elements of the PbP. We'll keep working on it. I'm not sure what else to say.
And I think there's been a real improvement, don't get me wrong. That's why the "slowed up" one stands out.

I would push for every extended batch of text (+2 lines) in PbP having at least two outcomes. As somebody who sims at least part of every game for my teams, I read a lot of PbP ...
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Old 06-08-2009, 08:21 PM   #50 (permalink)
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In theory, it makes sense. It is, in fact, what we aspire to. In practice, however, it is often difficult (and in some cases impossible) to achieve.
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Old 06-08-2009, 09:49 PM   #51 (permalink)
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Originally Posted by senorcoo View Post
These are all good too! I especially like the borderline HR call. You could have the umps get together and discuss it, before making the call.
Takes a long time to go in and review those plays.
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Old 06-09-2009, 07:29 AM   #52 (permalink)
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The one that always gets me is the....

"______ darts to his left....."

And then I know it's....


"scoops it near second....
....and makes an off-balance throw to 1st for the out."
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Old 06-09-2009, 09:35 AM   #53 (permalink)
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I notice too many times where a batter will swing with 3 balls and 0 strikes. It's happening way too often and usually at the wrong time and the wrong batter. Not every batter gets the green light. Especially a weak hitter.
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Old 06-09-2009, 12:52 PM   #54 (permalink)
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The one that always gets me is the....

"______ darts to his left....."

And then I know it's....


"scoops it near second....
....and makes an off-balance throw to 1st for the out."
You really see that often? It's in one of the least used categories in the pbp.

It took me a while to find it, thought it was in last years revamped great plays section, finally had to do a search and find it in the routine categories.

I'm going to put in an alternate of that just so you can wonder now.
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Old 06-09-2009, 12:53 PM   #55 (permalink)
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Oh, and I've put up a new zipped up xml file with the tweaks and typo fixes we've made lately if you want to download it and check it out.

You can find it over here:
Please Post All OOTP10 PBP/News Typos and Errors Here
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Old 06-09-2009, 04:32 PM   #56 (permalink)
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Originally Posted by bschr682 View Post
Basically ive never seen a foul ball in the pbp. I have seen where it says the defense boned up and let one drop and it was foul but i have never seen a ball strictly be foul on the pbp. So ur example "Johnson swings... and slaps it foul wide of first." I have never seen anything like that at all.
I have seen these in the test games I have played using pitch-by-pitch mode.
The game has a good variety of foul balls. They are hit back on the screen, drift into the stands, lined into the dugouts, hit at the third base and first base coaches, even sometimes hits them, etc.

The PBP in OOTP10 is not as redundant as it used to be. It is much improved.
Rarely do I see the same lines in the same game.

"no contact... no connection" on a third strike seems to be the only over-used phrase for me... and I could be wrong about that.

Last edited by Eugene Church; 06-09-2009 at 04:34 PM.
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Old 06-10-2009, 05:33 AM   #57 (permalink)
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i haven't really tried pitch by pitch mode as it greatly increases the time it takes to get through a game. maybe i will try it a couple times to see some of the pbp stuff im missing in one pitch mode.
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Old 06-10-2009, 11:31 AM   #58 (permalink)
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2 outcomes

Its been said,before,but I'll jump in,with I think its important for suspense,to have 2 outcomes for everything (as much as possible) one an out the other safe.
I love the dropped,addition and other additions that now keep the suspense level as long as possible.Having the "either/or" options in as many area's as possible will add to my enjoyment.
Thanks much for your time and efforts.
Gil
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Old 06-10-2009, 12:59 PM   #59 (permalink)
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Quote:
Originally Posted by Rondell Tate View Post
I'm assuming the PbP is based on the results, not vice versa, so could you introduce the couple of lines describing the fielder slowing up before the wall into the string for some extra-base hits?

From my standpoint, as long as the same descriptions appear in both hits and outs, I'm glued to the screen to see what happens until the umpire signals it safe or out ...
A few versions ago there was a multi-line description of a close play (I forget which) but as soon as the description started you knew it was an out ...
Something like:
The shortstop dives to his right ...
Just gets a glove on it ...
Knocks it down ...
Gets to his feet ...
A long throw across the diamond ...
And he's out by a step!!!
What a play by [player name here]!!!
That could have gone either way!!!
Unbelievable!!!

The trick to making it believable is to have the highlighted part appear in both outs and hits, because once you've seen that description 100 times and every one's an out, as soon as you see "Just gets a glove on it ..." you know what's going to happen and the rest of the result is an anticlimax, no matter how many exclamation points you throw at it!!! (And yes, I've played OOTP that much to have seen some of those plays hundreds of times).

The more "highlight reel" plays that split 50-50, the more believable the game is, because that's what players remember, not
"A line drive ...
Caught by the [position here]" versus
"A line drive ...
Sneaks through for a hit ..."

Just my opinion.
Thanks.
Quote:
Originally Posted by golander40 View Post
Its been said,before,but I'll jump in,with I think its important for suspense,to have 2 outcomes for everything (as much as possible) one an out the other safe.
I love the dropped,addition and other additions that now keep the suspense level as long as possible.Having the "either/or" options in as many area's as possible will add to my enjoyment.
Thanks much for your time and efforts.
Gil
In a perfect world they could be errors on both of those as well, eg:

The shortstop dives to his right ...
Just gets a glove on it ...
Knocks it down ...
Gets to his feet ...
A long throw across the diamond ...
It's too high! That will be an error...
The runner will go to second because the ball went out of play...
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Old 06-10-2009, 09:50 PM   #60 (permalink)
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Originally Posted by tysok View Post
I'm going to put in an alternate of that just so you can wonder now.
Do it.
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