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#1 (permalink) |
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Major Leagues
Join Date: Oct 2003
Location: In my own little world
Posts: 365
Thanks: 22
Thanked 17x in 11 posts
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Is the 9 import stable enough to not wait for a patch?
I have heard grumblings that 9 import leagues have their HR/avg amounts get out of wack.
Has this been acknowledged? Would a patch set things right in an imported league or would the league have to be imported again? Just wonder if i should play on, or wait a patch out. Thanks |
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#2 (permalink) |
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Hall Of Famer
Join Date: Apr 2004
Location: Medford, MA
Posts: 4,219
Thanks: 286
Thanked 1,693x in 530 posts
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I have imported my 9 league into 10 and so far have not seen any issues at all. Then again, I play at a slow pace (only a month and a half in) and I am currently not running a team, just watching the league as a whole. The home run and average numbers look to be on track with what I had in 9 so far
__________________
Senior "Nancy Boy" of the OOTP Boards _______________________________________________ Check out my Fictional Uniform Project! http://s76.photobucket.com/albums/j1...007%20Jerseys/ |
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#3 (permalink) |
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Major Leagues
Join Date: Oct 2003
Location: In my own little world
Posts: 365
Thanks: 22
Thanked 17x in 11 posts
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I also play at a slow pace as i sim each game, and micromanage 2 teams.
But i had heard there were issues with a lot of .400 hitters as well as other things. I had heard others say to bring you teams into 10, but not import. I don't want to lose the league history as i am around 12 years or so. Thanks for the input. |
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#4 (permalink) |
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All Star Starter
Join Date: Oct 2004
Location: St. Catharines, Ontario
Posts: 1,906
Thanks: 9
Thanked 27x in 18 posts
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Just a quick question for you guys who did import already. I waited until after the world series to import and than imported into OOTP X (from 9) and went to sim ahead to the Salary Arbitration hearings and my game keeps freezing. Should I sim until the preseason and than import or is there a better time to import my game?
Any help is appreciated. Ryan |
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#7 (permalink) | |
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Hall Of Famer
Join Date: Apr 2004
Location: Medford, MA
Posts: 4,219
Thanks: 286
Thanked 1,693x in 530 posts
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Quote:
__________________
Senior "Nancy Boy" of the OOTP Boards _______________________________________________ Check out my Fictional Uniform Project! http://s76.photobucket.com/albums/j1...007%20Jerseys/ |
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#8 (permalink) | |
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All Star Starter
Join Date: Oct 2004
Location: St. Catharines, Ontario
Posts: 1,906
Thanks: 9
Thanked 27x in 18 posts
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I am going to give this a try right now. Thanks for the help!
One more question. When you imported your 9 game did it run very slow (to simulate days?) Mine seems to take forever (when it actually did work). When I run the MLB Quickstart game it is about 100x faster. Quote:
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#9 (permalink) |
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Minors (Single A)
Join Date: Dec 2001
Posts: 89
Thanks: 0
Thanked 1x in 1 post
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No it seems to be running pretty well. The only problem is I have lost my star center fielder for the season for the second straight year. Oh, I'm sorry getting a little off task. Just venting, sorry!!
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#10 (permalink) |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 2,439
Thanks: 320
Thanked 289x in 134 posts
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I do this too and burn it to a dvd. I also backup after every session of OOTP. I will then,at 5 game increments, copy the backup to another file on my HD and add the date of the season (ie "06-27-2018_xxx.lg"). This means if the file ever becomes corrupt the most I lose is one turn through the rotation. A bit anal? Maybe, but I have invested too much time, continuous dynasty started in ver 4, to lose it over a lack of a backup
![]() With regard to the OP. Since OOTP moved to the new format, IE v2006 and beyond, Markus has said you can import whenever you want and it will be fine. I have imported once in-season and once between ST and regular season without a hitch. My other two times of importing in post 6.5 versions were done with Dec 31st files. So what ever you are comfortable with. My v9 imported to vX fine. When I first import I do run a full season simulation and check to see if league totals are still where expected. I don't look at player stats or standings only league totals. With v9-vX I had to do very small changes to my league totals modifiers. Specifically hitting up .009, doubles down .012, and BB up .007. Everything else fell right in line with what my v9 league was producing. Of course YMMV as every league is different. |
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