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Old 06-09-2009, 04:41 AM   #1 (permalink)
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Are the different league types (Majors, minors, international etc) different in terms of skill?

Its hard to explain in a topic title... anyway, the majors are considered the highest levels of play and along with that you got the minors. Typically other leagues such as winter leagues and international leagues like Japan and Korea are seen as a lower level. Does this distinction occur in the game? Will the best foreign players appear in the MLB, and washouts from the MLB go to foreign leagues? Or will a star in the MLB sign with an international league?
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Old 06-09-2009, 09:34 AM   #2 (permalink)
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I am creating independent leagues (having some issues, but I finally may have them sorted), with various levels based on real life "ratings" of the league. I have found players like Paul Lo Duca joining Atlantic league (AAA) teams almost every time I have ran the simulation forward. So it seems like if former MLBers can't make the big leagues anymore, they join these leagues, which is exactly what I wanted to see.
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Old 06-09-2009, 12:48 PM   #3 (permalink)
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Just affirming what hmatthias said. Leagues are different in terms of skill, you should be able to see this in the game setup options with player modifiers and whatnot. The better foreign players can make the bigs, the mediocre western player can handle Japan, guys will washout and hit the independent leagues.
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Old 06-09-2009, 12:53 PM   #4 (permalink)
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Originally Posted by hmatthias View Post
I am creating independent leagues (having some issues, but I finally may have them sorted), with various levels based on real life "ratings" of the league. I have found players like Paul Lo Duca joining Atlantic league (AAA) teams almost every time I have ran the simulation forward. So it seems like if former MLBers can't make the big leagues anymore, they join these leagues, which is exactly what I wanted to see.
Which issues, specifically, and how did you resolve them? This is of great interest to me, and I'd appreciate you expounding a bit. Thanks
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Old 06-09-2009, 12:56 PM   #5 (permalink)
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Which issues, specifically, and how did you resolve them? This is of great interest to me, and I'd appreciate you expounding a bit. Thanks
I too would be interested.
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Old 06-09-2009, 01:15 PM   #6 (permalink)
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I am having issues in league creation. Specifically, I was creating the independent leagues as an affiliated minor league to the MLB system, and then unaffiliating it and adding financials. For some reason this was really confusing the system and causing them to schedule an inagural draft even though none was set, which eventuall led to the game crashing.

My proposed solution is to just create the league using the "new league" function, releasing all the players and deleting them (as they are MLB level players, not correct for the independent leagues), and then setting the league to the correct level and repopulating the teams. Hoping this solves the problem, as the league will never be seen as affiliated and will always have financials, which I think is the issue. Watch this space for results (probably in the next few days). In my limited testing before the crashes though, I was pleased to see the signing the teams did make made sense, as they were MLB washouts and whatnot.
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Old 06-09-2009, 11:36 PM   #7 (permalink)
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Quote:
Originally Posted by hmatthias View Post
I am having issues in league creation. Specifically, I was creating the independent leagues as an affiliated minor league to the MLB system, and then unaffiliating it and adding financials. For some reason this was really confusing the system and causing them to schedule an inagural draft even though none was set, which eventuall led to the game crashing.

My proposed solution is to just create the league using the "new league" function, releasing all the players and deleting them (as they are MLB level players, not correct for the independent leagues), and then setting the league to the correct level and repopulating the teams. Hoping this solves the problem, as the league will never be seen as affiliated and will always have financials, which I think is the issue. Watch this space for results (probably in the next few days). In my limited testing before the crashes though, I was pleased to see the signing the teams did make made sense, as they were MLB washouts and whatnot.
Yeah I see the problem with that solution. But I have been messing around with it a bit and found that if you create an International league and change it to an American based league, you get players created at less than ML level. You just have to mess around with the league settings a bit. I tried it with the Korean League and it worked decently. I'm going to try it with some others and see what happens. I noticed that it rated even borderline ML'ers pretty high within the context of the new league.
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Old 06-10-2009, 08:54 AM   #8 (permalink)
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Tested this solution last night and it worked well. Created two leagues, one at A and one at AAA level, and both created pretty good representative players. With some financial tweaking, it should project out pretty well I think.
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Old 06-10-2009, 09:59 AM   #9 (permalink)
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Sounds good. Please keep me informed of how it works out.
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Old 06-12-2009, 09:23 AM   #10 (permalink)
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Quick update on this. I have 3 independent leagues created now, and so far running tests on them, everything is going to plan. I did find that you have to set service days to a value greater than 0, or the game will crash. Setting it to 1 day serves my purpose, as I want to simulate the fact that there are no real "service days" in the independents. I am seeing older guys that are trying to continue their careers join the Atlantic league (AAA quality), and youger guys released out of the lower minors joinined the Can Am (Short Season A quality), or American Association (A quality).

The next step is to add the Pioneer league, Northern League, Golden League, and maybe the Central League (although not sure if that league even exists anymore), and then create an MLB Academy league of Latin American teams, no financials, ages 14-17 which should feed the free agency list with some decent Latin American players.
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Old 06-15-2009, 09:13 AM   #11 (permalink)
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Yet another update. My "universe" is now complete. It contains most, if not all, active independent minor leagues, a Latin American Academy league with 10 teams from various countries, players 14-17. Also added the Japanese league based on the template that shipped with the game. I have begun play, and here are some things I have seen:

1)Seems like the "better" free agents not picked up by MLB teams are heading to Japan, which makes sense. Some former all stars, etc.

2)Strangely, the indpendent minors have signed several of the weaker Japanese free agents. I'm hoping this kind of "levels off" a bit after the first year, or I may have to impose a foreigner limit in these leagues to attain some realism.

3)The independent minors have also signed some of the weaker MLB free agents, depending on level of the league.

4)I created a full feeder system for the draft, so I will have to see how that works out in this version.

I have only played a couple of weeks, but except for #2 am pretty happy with the results, and I am expecting a level off in #2 since less Japanese players get created than players from the feeders or academy leagues. I'll probably just end up living with this change.

I'd like to release this as a quickstart (already saved it as such), but it has the rosters that shipped with the game, so I am not sure copyright wise if I can. Anybody know what the rule is on this?
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Old 06-15-2009, 10:27 AM   #12 (permalink)
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Quote:
Originally Posted by hmatthias View Post
Yet another update. My "universe" is now complete. It contains most, if not all, active independent minor leagues, a Latin American Academy league with 10 teams from various countries, players 14-17. Also added the Japanese league based on the template that shipped with the game.

2)Strangely, the independent minors have signed several of the weaker Japanese free agents. I'm hoping this kind of "levels off" a bit after the first year, or I may have to impose a foreigner limit in these leagues to attain some realism.
I have a suggestion. In my Oriental Universe There are two levels of affiliated minors (AAA and AA) for the Nippon League. (There are also an unaffiliated four team A league on Shikoku Island and the Big Six college level league, which is a feeder.) If you add the affiliated minors to the Nippon League, one of which comes standard in the game, some of those Japanese free agents might stay home, especially since the Nippon League is awash in cash.

I use two levels of minors, instead of the real life one, to workaround the fact that that the real life secondary roster for the Nippon League is 70 players (and the primary 28 — just changing those numbers in your universe might help).

If you want, I could PM you with my setup for the Nippon League, including suggested media contracts, but I'm about to be 'away from keyboard' until Wednesday. My universe also has a (fictional) China League, the standard Korea and Taiwan leagues, and one level of affiliated minors for the Taiwan League, but they (and the Shikoku Island and Big Six University leagues) aren't likely to help much with your problem.
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Old 06-15-2009, 10:49 AM   #13 (permalink)
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I am using the one level of minors in the Japanese league, and it seems like the free agents that left are really bad players (1 ratings, etc), which is why I am hoping things balance out once better feeder players are created. I may go with your suggestion if this doesn't pan out though, thanks!
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