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#1 (permalink) |
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Major Leagues
Join Date: Mar 2002
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Uneven sound levels
Does anyone playing out a game get in a situation where the volume jumps up, then about 30 seconds later goes back down?
This also happened to me in the ootp9. It's really quite annoying. Tom
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"Any talk of rebelliousness has to begin with one's profound appreciation and understanding of tradition." - Lu Shoukun |
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#2 (permalink) |
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All Star Reserve
Join Date: Jun 2007
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Yes.
Doesn't bother me because I don't play out games enough. Maybe it's an attempt to replicate increased crowd noises ta the park. *Shrug* - not a good attempt, but maybe that's what they had in mind. |
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#3 (permalink) |
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All Star Starter
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I've pretty much given up on sound in ootp. I've turned it off, again. It's improved somewhat in this version, but in my opinion, it's mostly an annoyance because the crowd does not react like at a real game. It's got the ambience sound dead on, but the roar is just awful, in relation to what is happening on the field. Once again, sometimes there is no roar of the home crowd on home team hits, scores, home runs and never on stolen bases. That's the part you gotta get right in order for baseball sound to be believable and immersive. Also, that disconnecting high volume jump is back. That's too bad, because this game had it right in version 6, then dropped the ball terribly after sound was briefly discontinued and came back in version 8.
Anyway, once again, the saving grace is the 'sound off' switch. Thats my view on sound for this version. But, still I'm enjoying many other aspects of this release. |
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#5 (permalink) |
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All Star Reserve
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Agreed, it is very annoying when the crowd is so loud for 30 seconds and then so quiet when an out call is made by the umpire.
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#7 (permalink) |
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Minors (Triple A)
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I can't help but make my voice heard (though not as loud as the screwed up sound swell in the game) in any of the threads about this. To me, as someone who plays out every inning of every game for my team(s), this is the single most unenjoyable part of the game. I hope that it's an easy fix, in that certain triggers kick in some sound level multiplier. They just need to be toned down. If I arbitrarily call the normal sound level of the game '10', I would be happy if the 'swell' went to 15. Right now it sounds like it goes to about 100.
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#8 (permalink) |
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All Star Starter
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Would be good if a little more, than just eliminating/fixing that high volume jump in the ambience sound, could be done. Here are some suggestions for the future...
Currently, the crowd roar is simply an amplification of the crowd ambience. It's fine to increase/decrease the crowd ambience noise depending on how the game is progressing, but not as a substitute for a true baseball crowd roar. Instead it should be a sudden roar (an explosion) on hits, steals, and great plays, K.O.s, etc. Because, that's the way it sounds in baseball. No other sport can quite capture that like baseball. So, this aspect of sound should be done well if it is to replicate a baseball game experience. Then there should be lingering excitement that gradually settles back into the steady crowd ambience. I do hear that sudden roar from time to time, but it's sporadic at best and is often replaced by a simple amplification of the ambient noise. That's not natural or realistic for baseball. Another annoying problem is that rally tunes start at the wrong time. Rally tunes should start before the pbp button is pushed, not after. That would help build anticipation. Also, please include the crowd roar on successful stolen bases and caught steals. Few plays in baseball are as exciting. I trust that Markus had good reason for going away from implementing sound the way it was done in 6.5. But, I hope at some point he will recapture the quality he set with sound in that version. Until then I'm clicking the off button. Last edited by DreamTeams; 06-09-2009 at 06:48 PM. |
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#9 (permalink) |
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All Star Starter
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Also, the heavy metal music is still there, which ruins sound for me. I've been playing with sound off.
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#10 (permalink) | |
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All Star Starter
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Quote:
1) Find your ootp10 sound folder. 2) Next find the intro1, intro2 and intro3 sound files. 3) Next copy the rally1, rally2 and rally3 sound files to an empty folder then rename them intro1, intro2 and intro3. 4) Then copy those back to your ootp10 sound folder. Done. You'll have classic ballpark music and no more heavy metal. Last edited by DreamTeams; 06-15-2009 at 03:40 PM. |
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#11 (permalink) |
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All Star Starter
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Ok. I have to make a BIG apology for my statements above concerning sound. Here goes...
The sound is actually back to the quality level that it was in ootp6.5. It's more robust even. I spoke waaaay too soon and jumped the gun on my criticism of the sound. I do apologize for that. ![]() Don't know why, but I actually failed to do what I had always done and that is to go into the sound folder and edit some of the sound files. Did that tonight and was able to improve things considerably when I replaced some of the sound files with my own. This did not work well at all in ootp9 but worked beautifully in this version just as it did in 6.5. Also, by replacing the cheer_light sound files with my more robust ones, I was finally able to hear fan reactions on slides and caught steals and other plays. Hooray! The default sounds were simply too low to hear or too passive for the action. There are still a few missed reactions, but not so much as to be unacceptable. Also, as far as the ambience jump in volume I think I've found a temporary fix by silencing the crowd2 file. I'm going to check that, next. However, my suggestion to run the rally/intro tunes before we push the pbp button still stands. I was able to make a compromise by shortening my rally/intro tunes considerably, so that they play and finish before the pbp reacts to the pitch result. But, it would be much better if I could hear the whole tune before I push the pbp button. The perfect time for the rally/intro tunes to start would be when the player image changes at the plate and before I push the pbp button. You know, like it did in 6.5. Anyway, the sound can be much improved with a little editing and imagination. Thanks Markus, for improving this area of the game. This means that I can finally carry all of my custom sound packages I made for my fictional stadiums in 6.5 into OOT10. I'm stoked! My sound is back on. Last edited by DreamTeams; 06-11-2009 at 12:37 AM. |
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#15 (permalink) |
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All Star Starter
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Actually, I replaced the cheer_heavy and the cheer_light. This really improves the excitement level of the sound. More robust. I'd be happy to share them with the community if someone wants to host them. To large to upload here.
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#17 (permalink) |
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All Star Starter
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Ok. Done.
You'll be able to unzip them right into your sound folder. Hopefully he'll post them soon. File only includes my edited cheer_heavy and cheer_light files. Last edited by DreamTeams; 06-11-2009 at 02:07 AM. |
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#18 (permalink) |
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Minors (Triple A)
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I tried this by completely removing the crowd2 file, but it made no difference. The sound jump was still there, and then it would go back down to almost inaudible levels.
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#19 (permalink) |
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Minors (Triple A)
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Will you update this thread so once it's uploaded so we know? I'd like to give the new files a try. I tried playing with the sound off and it just kills the whole experience for me.
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