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Old 06-17-2009, 07:57 PM   #41 (permalink)
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If you think there is a problem with a duration in injuries.txt, name it, and I'll tell you which player was sidelined for that duration in real life. Some duration windows are short to make some diagnoses infrequent, as they are in real life. In past versions of the game, that was the best way to control the frequency of any individual injury - because the game chooses the duration before choosing the diagnosis, if a window was narrow, the injury would not often be used. With the frequency numbers, these narrow windows may be unnecessary, but I don't think anyone yet knows just what the frequency numbers in injuries.txt do.
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Old 06-17-2009, 11:02 PM   #42 (permalink)
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For me, if the cpu teams are getting hit by the same injuries it's no big deal. Something to work on, but not highest priority.
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