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Old 06-10-2009, 07:59 PM   #1 (permalink)
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Injuries high?

Was using "Classic" setting and just changed it to low after 33 games seeing this:
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Old 06-10-2009, 08:14 PM   #2 (permalink)
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Originally Posted by HercMighty View Post
Was using "Classic" setting and just changed it to low after 33 games seeing this:
I have it set on low in both of my leagues and I am seeing quite a bit more than I ever have, but I can't say if OOTPX is out of whack or the past versions were.
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Old 06-11-2009, 08:13 AM   #3 (permalink)
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I'm also using the Twins and four months into the season I've had Cuddyer (twice), Span, Punto, Kubel, Casilla and Blackburn on the DL for a month or more. I switched the injuries from classic to low but they're still dropping like flies.
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Old 06-11-2009, 09:26 AM   #4 (permalink)
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Dear Fantasy World,

Say 'hi' to reality for me.

Fantasy Baseball Player Injury Updates | MLB.com: Fantasy Baseball
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Old 06-11-2009, 09:45 AM   #5 (permalink)
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My experience is that the toggle for injuries doesn't work. I think it is just there for looks so I stay on Classic. I could live with the frequency if there were more of the 2 to 3 week veriety and not so many devastating 7 to 11 month ones. I don't care what Markus and the testers say, it's out of wack. JMTC.
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Old 06-11-2009, 09:55 AM   #6 (permalink)
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The injuries seem wild, but almost exclusively for position players for me.

My Brewers DL looks like this on June 1:

Prince Fielder (Season)
Corey Hart (Season)
Mike Camerson (Season)
JJ Hardy (3 months)
Jason Kendall (2 months)
Rickie Weeks ( 1 month)
Casey McGehee (1 month)
Craig Counsell (3-4 weeks)

I turned it to classic from realistic after looking at my lineups and realizing that I'm playing almost my entire AAA team.
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Old 06-11-2009, 10:15 AM   #7 (permalink)
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Here's a great study of the DL from Beyond the Box Score:
Dissecting the Disabled List by Team, Position, Year andInjury - Beyond the Box Score

In 2008, for example
-teams averaged over 8 pitcher trips to the DL, with an average time of almost 49 days
-teams averaged around 7 positional player trips to the DL, with an average time of around 50 days.

And that doesn't count the day-to-day (non-DL) injuries...

There's a season-by-season breakdown in chart form too from 2002 to 2008... as well as by injury type. Interesting stuff!
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Old 06-11-2009, 10:58 AM   #8 (permalink)
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Here's part 2, released today:
Disabled List Database: Going Under the KnifeAgain - Beyond the Box Score
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Old 06-11-2009, 12:01 PM   #9 (permalink)
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Six position players and one pitcher on the DL for two months or more four months into a season is overkill. I'm hoping it's just an aberation and it doesn't occur every season.

Also, I'm seeing a lot more position players injured than pitchers throughout the league. If this injury thing is indeed a problem and not just a small sample size, I hope it gets addressed soon. Other that that, this game is great!
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Old 06-11-2009, 03:28 PM   #10 (permalink)
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I just checked my Nashville Cats team in my fictional league and the salary breakdown:

active roster - $23,000,000
disabled list - $18,000,000
minors - $5,000,000

3 of the 4 guys I paid big $ for in free agency are injured and two out for the season. BTW I'm in last place in my division.
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Old 06-11-2009, 04:12 PM   #11 (permalink)
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IMO, the problem isnt the number of injuries, it is the severity of them. Maybe someone could edit the injuries.txt file and remove some of the more common longer injuries, or reduce the amount of time that they cause a player to miss.

I don't know exactly how OOTP pulls injuries from the list, so it may not work, but it's a thought. I really enjoyed a modified injuries.txt file in OOTP9 that one of the forum guys here made.
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Old 06-11-2009, 04:20 PM   #12 (permalink)
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IMO, the problem isnt the number of injuries, it is the severity of them. Maybe someone could edit the injuries.txt file and remove some of the more common longer injuries, or reduce the amount of time that they cause a player to miss.

I don't know exactly how OOTP pulls injuries from the list, so it may not work, but it's a thought. I really enjoyed a modified injuries.txt file in OOTP9 that one of the forum guys here made.
Especially the broken hand injury. It should average 6 weeks with a max of perhaps 10 weeks for a severe break. OTOH, we have gout being a one day injury which is highly unlikely. Even with excellent care, it would likely take at least 5 days to wash the razorlike crystals from the toe joint.
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Old 06-11-2009, 07:43 PM   #13 (permalink)
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Injury Log wrote that total injuries were right on 'realistic', but long (3 months +) injuries should break down 3:1 pitchers:hitters. Instead they're 1:1.

Has anyone tried taking out a regular old die? When any position player is given an injury of three months or more, roll the die. If the result is 1-2, the injury stands; if the result is 3-6, edit the injury down by a factor of four. Months become weeks, and CEIs become 500 days.

I'm guessing you'd also have to change the injury description to match the new duration, or else the chance of damage to ratings and/or potentials will still be based upon the more serious injury (which may not be a bad thing; the development curves may depend upon it).

It would make this more convenient if someone would post a list the injuries, their duration spans, the parts of the body they affect, and (if possible) the level of injury severity change. When changing injuries, you should choose a new injury that affects the same body part(s).
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Old 06-11-2009, 08:13 PM   #14 (permalink)
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Dear Fantasy World,

Say 'hi' to reality for me.

Fantasy Baseball Player Injury Updates | MLB.com: Fantasy Baseball

I'm kind of tired of people trying to bring the old dead argument that the amount of injuries IRL is so much more than in the game itself so therefore it's a realistic system that ootp uses and we should all go on our happy way. Yes we know there are a tremendous amount of injuries in the mlb on a year to year basis, however most of these injuries and dl stints are for that of a few weeks not the huge amount of season ending ones that ootp throws at you each time. I love the game as much as the next guy, but in my, and most other's, opinions this is an area that they really need to revise and fix asap. People who keep trying to blindly defend this using the real life injury statistics just annoy me, and sounds like something the republican party would do.
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Old 06-11-2009, 08:19 PM   #15 (permalink)
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FWIW, I don't care if it reflects real life. If it cuts into my fun, then I'd just as soon turn it off. It will be interesting to see how creative people get in editing the injuries file.
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Old 06-11-2009, 08:26 PM   #16 (permalink)
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People who keep trying to blindly defend this using the real life injury statistics just annoy me, and sounds like something the republican party would do.
I was enjoying the ride until we hit the tree at 85mph.
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Old 06-11-2009, 08:41 PM   #17 (permalink)
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Especially the broken hand injury. It should average 6 weeks with a max of perhaps 10 weeks for a severe break. OTOH, we have gout being a one day injury which is highly unlikely. Even with excellent care, it would likely take at least 5 days to wash the razorlike crystals from the toe joint.
Yeah, I lost my ace pitcher for 5 months with a broken hand, while batting of course. Luckily it was during the championship series and we won that before his next turn. He returned at the start of the next season because in January I was informed it was healing slower than expected and it tacked on another 5 weeks.
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Old 06-12-2009, 08:46 AM   #18 (permalink)
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Yeah, I lost my ace pitcher for 5 months with a broken hand, while batting of course. Luckily it was during the championship series and we won that before his next turn. He returned at the start of the next season because in January I was informed it was healing slower than expected and it tacked on another 5 weeks.
It really is frustrating to get those injury set back messages, but one thing for sure it really adds a challenge to managing. The only thing i would like to see changed is the career enders, I think there should be a limit on how many career enders per season. I have put my injuries back to low and its fine except for the career enders...I have to admit it can blow your mind when you go to the injury list say end of july and there are 30 players out for the season...
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Old 06-12-2009, 09:03 AM   #19 (permalink)
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It really is frustrating to get those injury set back messages, but one thing for sure it really adds a challenge to managing. The only thing i would like to see changed is the career enders, I think there should be a limit on how many career enders per season. I have put my injuries back to low and its fine except for the career enders...I have to admit it can blow your mind when you go to the injury list say end of july and there are 30 players out for the season...
I signed another top notch free agent pitcher to fill his slot in the event he wasn't ready but when I found he was I went to a 5 man-rotation. We didn't get through the rotation once before another of my starters (Pitcher of the year each of the past 2 years) went out for 2 months so I was glad I signed the guy. I sure don't have anyone in the minors ready to come up based on the September call up and spring training.

My minor leagues are seeing a lot more injuries than ever. I just don't know if OOTPX is representing them correctly and the previous versions weren't or is it the other way around?

I have it set on low but someone else said they weren't sure that setting was working. I haven't tested it for myself though.
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Old 06-12-2009, 09:10 AM   #20 (permalink)
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Originally Posted by StyxNCa View Post
I signed another top notch free agent pitcher to fill his slot in the event he wasn't ready but when I found he was I went to a 5 man-rotation. We didn't get through the rotation once before another of my starters (Pitcher of the year each of the past 2 years) went out for 2 months so I was glad I signed the guy. I sure don't have anyone in the minors ready to come up based on the September call up and spring training.

My minor leagues are seeing a lot more injuries than ever. I just don't know if OOTPX is representing them correctly and the previous versions weren't or is it the other way around?

I have it set on low but someone else said they weren't sure that setting was working. I haven't tested it for myself though.
I think Markus has to look at tweaking the injury setting, I know they tested it to death and modeled it etc etc. But too many OOTP players are complaining that the injuries are to high. We are the ones who play this game to death, so I think we all can't be wrong. At first I felt like everyone else and thought turn the settings down, but what use are the settings if the majority find the injuries unreasonable. I don't know how to do a poll, maybe someone should make one so Markus see's how many people want it changed...
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