Home | Webstore
Latest News: OOTP 13 THIRD Update Available: Version 13.3.9! - OOTP 13 Released! Download Now! - iOOTP 2012 Available NOW on the AppStore - Title Bout Championship Boxing 2.5 released!

Download OOTP 13 Now! | Download iOOTP 2012 from the AppStore

Go Back   OOTP Developments Forums > Out of the Park Baseball 10 > OOTP 10 - General Discussions

Reply
 
LinkBack Thread Tools Display Modes
Old 06-12-2009, 08:17 AM   #1 (permalink)
Minors (Single A)
 
Join Date: May 2005
Posts: 92
Thanks: 0
Thanked 0x in 0 posts
Injuries?

Overall, I'm very pleased with OOTP10, but I do have a few quibbles. The biggest one is with the method of determining injuries. I am playing a game with injuries set to "high", which is supposed to be a realistic modern-day injury rate. I did this because I want to simulate the modern-day major leagues. However, it appears to me that this results in way too many injuries. In the four seasons I have completed so far, when it comes time for the June draft, I have had a minimum of a dozen players on the major-league disabled list. At least half of them have long-term injuries of a month or greater. This does not seem realistic. Here is the distribution of players on the current, real-life MLB disabled list. Two teams have two players on the DL, four teams have three, four teams have four, three teams have five, eight teams have six, two teams have seven, four teams have eight, three teams have nine.

The maximum number of players on the real-life, MLB disabled list is nine. That's at least three less than I've experienced in each of my four seasons at this approximate point in the season. My complaint isn't that there are too many injuries. If it was, I'd just reduce the injury rating. However, I do expect an injury setting that's supposed to reflect realistic modern-day rates of injury to do just that.

I don't want to end on a negative note though, so let me say it again. Overall, I'm very satisfied with the game. Kudos to the developers!
Dactyl is offline   Reply With Quote
Old 06-12-2009, 08:34 AM   #2 (permalink)
Minors (Single A)
 
Smetana's Avatar
 
Join Date: Aug 2002
Location: West Virginia
Posts: 73
Thanks: 11
Thanked 9x in 5 posts
I'm thinking this might get tweaked in the upcoming patch.

If it isn't, I believe injury durations can be edited in the injury.txt file. I'm holding off on doing this until we see if Markus makes any adjustments in the patch.
Smetana is offline   Reply With Quote
Old 06-12-2009, 08:49 AM   #3 (permalink)
All Star Starter
 
bosunmate's Avatar
 
Join Date: Feb 2003
Location: Canada
Posts: 1,138
Thanks: 308
Thanked 56x in 28 posts
Quote:
Originally Posted by Smetana View Post
I'm thinking this might get tweaked in the upcoming patch.

If it isn't, I believe injury durations can be edited in the injury.txt file. I'm holding off on doing this until we see if Markus makes any adjustments in the patch.
My sentiments exactly I have to admit I can't play above low settings because of too many Career enders and season enders. I think the long term injuries have to be cut by 50 per cent easily....
bosunmate is offline   Reply With Quote
Old 06-12-2009, 10:15 AM   #4 (permalink)
Hall Of Famer
 
Comedian2004's Avatar
 
Join Date: Nov 2004
Location: In a house in Saint Cloud, Florida.
Posts: 6,895
Thanks: 0
Thanked 27x in 17 posts
I have been playing with the settings at low and I am pretty happy with the results.
__________________
Like BLUES? Visit www.smokestacklightnin.com, you will LOVE it! New show every Monday!! New Blues HOF![/COLOR][/FONT]
Comedian2004 is offline   Reply With Quote
Old 06-12-2009, 01:22 PM   #5 (permalink)
Hall Of Famer
 
Curtis's Avatar
 
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,530
Thanks: 1
Thanked 108x in 91 posts
I'm going to suggest what I suggested in another current injury thread: According to Injury Log the only real problem is that long term (3+ month) injuries should break down 3:1 pitchers:hitters, but instead they're 1:1.

A possible solution would be to keep a six-sided die next to your computer. Every time a position player (on any team, not just yours) receives a 3+ month injury, roll the die. On a 1-2 the injury stands; on 3-6 change the 'months' to 'weeks' in the editor. (CEIs become 500 day injuries).

There's other stuff about how to keep the injuries balanced, but that's the short form.
__________________
2012 — The year for Inside The Park 2!
Curtis is offline   Reply With Quote
Old 06-13-2009, 07:42 AM   #6 (permalink)
Minors (Single A)
 
Join Date: May 2005
Posts: 92
Thanks: 0
Thanked 0x in 0 posts
Comedian, I've started a game with injury rate set to low, but it's not terribly realistic. The injury rates don't mirror the real world. I had five guys one the major-league DL for a few weeks, but never more than that. Most of the time I've had one to three on the DL. That's way low in the real world.
Dactyl is offline   Reply With Quote
Old 06-13-2009, 02:24 PM   #7 (permalink)
All Star Starter
 
bosunmate's Avatar
 
Join Date: Feb 2003
Location: Canada
Posts: 1,138
Thanks: 308
Thanked 56x in 28 posts
Quote:
Originally Posted by Dactyl View Post
Comedian, I've started a game with injury rate set to low, but it's not terribly realistic. The injury rates don't mirror the real world. I had five guys one the major-league DL for a few weeks, but never more than that. Most of the time I've had one to three on the DL. That's way low in the real world.
Try classic setting I found you have less injuries but still enough to be real by the trading deadline 30 players in the league are out for the season. And I believe less career enders...
bosunmate is offline   Reply With Quote
Old 06-15-2009, 11:12 PM   #8 (permalink)
Minors (Rookie Ball)
 
Join Date: May 2006
Posts: 43
Thanks: 0
Thanked 0x in 0 posts
Quote:
Originally Posted by bosunmate View Post
Try classic setting I found you have less injuries but still enough to be real by the trading deadline 30 players in the league are out for the season. And I believe less career enders...
I find that the classic setting is still too high....I'm sure though that it is being addressed so I do not want to beat a dead horse into a Big Mac!
GMahler is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 08:28 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2012, vBulletin Solutions, Inc.
Search Engine Friendly URLs by vBSEO 3.6.0
Copyright © 2009 Out of the Park Developments