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#1 (permalink) |
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Bat Boy
Join Date: Jun 2008
Posts: 7
Thanks: 0
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Trading: Money and Injuries
Why am I required to make another team be completely "in the black" in order to complete a trade? Most teams in my fictional league run payroll deficits (in the red). When trading with them I cannot complete a trade if they are still in the red after the proposed deal.
My trade offer can IMPROVE their deficits (meaning my offered salaries are lower than the salaries I would accept or I offer cash) and still the trade will not go through until they are FULLY positive to payroll. I'm required to make them wholly good, not just improve their situation. I can see not being able to trade if I increase their deficits further; but if I'm improving them I don't get it. This is not a future years issue either; it comes into play even when trading only players with one year contracts. This makes trading, one of the more fun engagements in the game, frustrating. I allow the owner to control budget because that's more challenging and, in my opinion, realistic. Another albeit more minor annoyance is not being able to accept trades for injured players. I can see where the AI would need to protect itself by not getting injured players dumped on it by me, but as the human in the trade I should be able to accept an injured player. Often there are times when I want to trade for a player around the July 31st deadline but he's on the 15 day disabled list. He'll be better soon enough to suit me but he's effectively unavailable. |
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#2 (permalink) |
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All Star Reserve
Join Date: Sep 2008
Location: Equestria
Posts: 794
Thanks: 43
Thanked 51x in 46 posts
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Read this: 27 of 30 teams have negative balance
Page 4 should have an updated financial.txt file As for the injury problem, set the injuries setting lower and you should see less of this.
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"Keikaku Doori..." |
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#3 (permalink) | |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,530
Thanks: 1
Thanked 108x in 91 posts
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Quote:
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2012 — The year for Inside The Park 2! |
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